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Tropico 4 eGuide
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Contents

  • Essentials
    • Buildings
      • Housing
      • Welfare and Economy
      • Entertainment
      • Government
      • Education and Media
      • Food and Resources
      • Industry
      • Infrastructure
      • Tourism
      • Attractions
      • Luxuary Attractions
      • Landmarks and Beauty
    • Economics
      • The Economy
    • Politics
      • El Presidente
      • Foreign Relations
      • Political Factions
      • People
    • Gameplay
      • Game Modes
      • Achievements
  • Walkthrough
    • Chapters 1-10
      • Rise to Power
      • It's All Mine
      • Into the Spotlight
      • IMPORTant Business
      • Tropico Above All
      • Bickering Factions
      • Crysis
      • Survival
      • No-one Left Behind
      • Independence Day
    • Chapters 11-20
      • Fruity Business
      • The Olympic Heist
      • The Blind Revolution
      • To Bait Fish Withal
      • Best Served Cold
      • Operation Endgame
      • Forgiveness
      • The Clandestine War
      • Perestroika
      • Tropican Utopia

Tropico 4 Guide › Walkthrough › Chapters 11-20

Tropican Utopia

After years on the run and fighting your worst enemies, you are now free to begin creating the perfect Tropican society.

Hopefully, no accidental nuclear missiles will fall on your head, no agent provocateurs will destroy your property, no random UN interference over a beard, no (additional) obstacles.

This chapter has no adversary actively trying to screw you over other than Mother Nature herself.

It is a test of your ability to build a powerful economy while juggling the responsibilities you have to your people, and in a lot of ways it can be more demanding than many previous chapters!

Your first step is to reach a population of 100 citizens. To help drive this, get an immigration office started early on.

Tip

If this map looks familiar, it’s because it is the same map from Chapter 2. Tobacco and Sugar grow well near the starting area, and don’t forget about the mines you can set up as well!

Once your population reaches 100, you have your first deadline: Your treasury needs to reach $50,000 in five years, or the people will lose their faith you.

Antonio Lopez will also present a Task that wants you to export $500,000 worth of goods. This is your chance to get some good mileage out of your Sugar and Tobacco plantations.

A Customs Office can also help turn prices in your favor as well!

With the economy strong enough to breach $50,000 in the treasury, the next plan is to set the minimum wage of workers across the island to $20.

Before you even do this, take the time to expand all of your basic operations across the island. Take advantage of every resource, and establish factories to exploit all of the commodities you find and grow on the island.

When you do make minimum wage $20, boost the College educated wages up some, so there is incentive for people to move into more advanced fields.

If your economy is sustaining these wages, you’ll want better housing, so upgrade as many Apartments and Tenements you might have to improve housing.

High wages mean that people will have the money to spend on Luxury goods.

A Task from Antonio Lopez wants you to build Shopping Malls to keep the people satisfied.

Once the wage has been set, your next goal is to reach 300 citizens. To further improve the living situation, Penultimo wants to serve those 300 with 2 Cathedrals and Hospitals respectively.

After this, he wants three Edicts, Free Housing, Food For the People, and Social Security active together for 3 years straight.

Make sure you have plenty of sustenance farms, or are willing to import goods heavily, otherwise be prepared to lose a score of people every year to starvation.

After these 36 months have passed, one final task is set before you:

Before the year 2012, you must construct Christ the Savior, a Nuclear Program, and a Golden Statue. That is just a little teensy bit of money.

With that, the legacy of El Presidente and Tropico itself are secured for future generations to come. After a long and twisted road, you have achieved the utopian island dream.

Your enemies crushed or at your beck and call, your people satisfied, you’ve done everything there is to do. Congratulations on reaching the end of Tropico 4!

Note

The following are a series of Tasks that can be used to help boost the economy and general happiness of everyone on the island.

You can take them on during the course of the final chapter.

Comrade Vasquez will present a Task at the Palace: Get Healthcare Happiness up to 65 percent.

Once the Healthcare reaches 65, Reverend Esteban wants to see Religious satisfaction hit that mark. A Cathedral will go a long way towards that.

The environmentalists want in on this satisfaction action.

This is arguably one of the harder ones to have hit 65 percent, if only because it takes a bit of time before the policies and Horticulture Stations achieve their desired effect. Fully upgraded garbage dumps also help quite a bit.

After this, you need to make the average Job Satisfaction hit 65. If by the time you reach this objective you have raised the minimum wage to $20, and have many upgraded factories, this can be finished the moment the Task is accepted.

After this the Housing average must hit 65. Upgrade any structures that can be upgraded, and start getting Houses and Condos to improve the rating if you’re not already here when the Task is given!

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