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Tropico 4 eGuide
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Contents

  • Essentials
    • Buildings
      • Housing
      • Welfare and Economy
      • Entertainment
      • Government
      • Education and Media
      • Food and Resources
      • Industry
      • Infrastructure
      • Tourism
      • Attractions
      • Luxuary Attractions
      • Landmarks and Beauty
    • Economics
      • The Economy
    • Politics
      • El Presidente
      • Foreign Relations
      • Political Factions
      • People
    • Gameplay
      • Game Modes
      • Achievements
  • Walkthrough
    • Chapters 1-10
      • Rise to Power
      • It's All Mine
      • Into the Spotlight
      • IMPORTant Business
      • Tropico Above All
      • Bickering Factions
      • Crysis
      • Survival
      • No-one Left Behind
      • Independence Day
    • Chapters 11-20
      • Fruity Business
      • The Olympic Heist
      • The Blind Revolution
      • To Bait Fish Withal
      • Best Served Cold
      • Operation Endgame
      • Forgiveness
      • The Clandestine War
      • Perestroika
      • Tropican Utopia

Tropico 4 Guide › Walkthrough › Chapters 11-20

The Clandestine War

With your enemy confirmed to be the treacherous Nick Richards, vengeance just became a bit more daunting to pursue.

With the Cold War reaching new peaks, the world of spies has become necessary to control, and that fact has the Soviets wanting to use you to eliminate the best spies under US employ.

To do this, you need to make an attractive resort island to lure them in. Only then will the USSR give you the information you need to put the screws to Richards’ illegitimate presidency.

How hard could this be? Your first mission is to attract 20 wealthy tourists. Before you go about planning the the ultimate resort, as always set up a basic economy and needs of the people.

Tip

There’s an Iron deposit close to your starting location. Cash crops don’t have a lot of room grow well near the starting area, but there’s a small patch that is good for Tobacco grown.

Take note of the Volcano on the upper-right portion of the map. There’s your resort territory.

Agent Sasha, who hasn’t aged a day since 1950, will also call to check up on you. You need 3 Secret Agents to help catch the best spies from the US.

Since your early goal is to snag the wealthiest citizens, you’ll have to spend money on the most expensive locations. A Luxury Hotel is a good start, and you’ll want a Luxury Liner to attract the richest of them all.

Tip

If you want to further boost tourism, invest in a TV Station and run an ad campaign Edict to draw in the crowds.

With the 20 rich folks making use of your facilities, it’s time to get to work. Sasha suggests three radar dishes will help track down the first spy.

Or you could just pay $10,000 to see this done the quick and dirty way.

Tip

If money is becoming an issue, a Task Penultimo offers could be a solution. He’ll ask you to hire 3 journalists, and for every 20 wealthy tourists that visit the island, you’ll snag $3000.

If you’ve the facilities to cater to them, this could become quite lucrative indeed.

Once the radars are set up, you’ll decode the message, revealing a plot to use your farms in a mind control scheme.

To draw out this spy, open a Horticulture Station, and set it to GMC mode. Remember, you’ll need an Academy of Science to be able to do this.

Once this is set up, you will have to select from a group of suspect citizens who potentially are the spy. The Russians want them dead, so you can’t merely arrest them.

You can run wild and execute them all in the streets or arrange accidental drownings, but Penultimo suggests there are way to make certain you have the right man before you issue the kill order.

These methods of thinning out the list of suspects will be made available via a Task that appears on the map: Raise Crime Safety above 55.

If you already have a skilled police force, this can be complete the moment you accept the Task.

With the first spy revealed, take care of it. Unfortunately, this spy is popular with the ladies, and 20 women leave the island after he’s dead.

Two more to go. The man who can uncover the next spy goes by the name ‘Sober Ali’ and he won’t reveal the information unless you build a Rum Distillery, or pay him $50,000.

If your economy is strong, you might be able to swallow that fee.

The second agent, it turns out, is a fan of Baccarat. To lure him in, build and set Casinos into Baccarat mode, and attract 30 visitors.

The second agent is considerably more skilled, so the list of suspects is even larger. A Task to reduce the number of suspects will ask you to build 2 Guard Stations.

They, combined with your police force, will quickly narrow down the list. Once the list of suspects is down to a single man, make your move.

One more to go.

To draw out the the third agent, you need to convince him that his archnemesis Dr. Maybe is behind everything on this island. To whit, you must make a Golden Statue.

This becomes complicated when the real Dr. Maybe grows less than enthused at your posing as him, and he causes your volcano to erupt!

The third agent is much better than the others, and the list of suspects will remain fairly high. Open execution is a quicker method at dealing with the enemy in this case.

But it’s still not enough as he keeps slipping through your net. Penultimo suggests that arranging an accident might be the best way to deal with him. Heh.

With the agents eliminated, the Russians…completely fail to deliver on their end of the bargain.

It seems Perestroika has taken the Soviets by storm, and they just somehow managed to forget to compensate you with the evidence against Richards. But at least you have one heck of a resort island to show for it, right?

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