Ministry
Base Construction Cost:
$4,000
Upkeep:
$13
Additional Costs:
None
Work Modes:
None
Worker Requirements:
College graduates from required professions
Maximum Workers:
5 Ministers
Available Upgrades:
None
The Ministry’s effectiveness depends on the quality of your Ministers. A fully-staffed Ministry allows you to issue various Edicts, and individual Ministers will occasionally trigger special events.
Most political factions will insist upon various Edicts, so you’ll need to have a Ministry in place if you hope to meet their demands. Minister Events and Edicts effect the entire island, so the Ministry can be placed in any convenient location.
Police Station
Base Construction Cost:
$5,000
Upkeep:
$6
Additional Costs:
None
Work Modes:
Normal Training (standard parameters); Special Ops Training (increased experience, reduces Job Quality by 15 percent)
Worker Requirements:
Male, High School
Maximum Workers:
5 Policemen
Available Upgrades:
None
The Police Station provides an essential service to the community. When you need to improve an area’s Crime Safety rating, use this building to clean up the streets.
When you select a Police Station from the build menu, the crime overlay is automatically displayed. Place a Police Station near high-risk areas, but remember that it takes time to improve Crime Safety.
Police Stations lower the Liberty of an area, so consider leaving space for media outlets to counter their negative effects. You can mitigate the negative Liberty effect of police and military structures with the Sensitivity Training Edict.
Immigration Office
Base Construction Cost:
$2,500
Upkeep:
$8
Additional Costs:
None
Work Modes:
Open Doors (attracts more immigrants); Skilled Workers (attracts more High School and College educated immigrants); Tropico First (no immigration except for hired specialists); Love It or Leave It (encourages unhappy citizens to leave the island); No Emigration (emigration is forbidden)
Worker Requirements:
Female, High School
Maximum Workers:
2 Bureaucrats
Available Upgrades:
None
The Immigration Office allows you some control over the size of your population.
Whether you need more workers to sustain an expanding economy, or you’re having trouble meeting the basic needs of your citizens, the Immigration Office is an indispensable tool.
The Immigration Office is fairly inexpensive, so try to construct one as soon as you’ve established your island’s basic services.
Prison
Base Construction Cost:
$3,000
Upkeep:
$10
Additional Costs:
None
Work Modes:
Use Convict Labor (each prisoner generates $5 per month); Reeducation (Respect of all prisoners is raised by 20)
Worker Requirements:
Male, High School
Maximum Workers:
2 Policemen
Available Upgrades:
None
Without a Prison, you must either let crime go unpunished or suffer the consequences of public executions. Prisons allow you to remove citizens from the general population.
A fully-staffed prison can accommodate eight prisoners, so you may need multiple facilities if your population is particularly troublesome.
Depending on its work mode, a Prison allows you to reeducate criminals or earn a small profit for each arrested citizen.
Policemen will attempt to capture any criminal they find in the city, but you can select individual targets for arrest. You can mitigate the negative Liberty effect of police and military structures with the Sensitivity Training Edict.
Foreign Office
Base Construction Cost:
$5,000
Upkeep:
$16
Additional Costs:
None
Work Modes:
Neutral Policies (improves relations with Europe, China, and the Middle East); Pro-USSR (improves relations with the USSR, damages relations with the US); Pro-US (improves relations with the US, damages relations with the USSR
Worker Requirements:
Female, High School
Maximum Workers:
3 Bureaucrats
Available Upgrades:
None
The Foreign Office allows you to regulate your relations with various nations. It’s not always possible to meet the demands of every nation, but the Foreign Office can help minimize the negative effects of unavoidable failures.
Warm foreign relations can generate foreign aid, improve export prices, and eventually lead to beneficial alliances.
Poor relations can result in costly embargoes and attempted invasions. If you find yourself making unpopular decisions, construct a Foreign Office to help maintain your island’s safety.
The general rule of thumb is that the US and USSR can invade your island, everyone else can only glare at you disapprovingly.
wever, when diplomacy fails, a Nuclear Program is the best way to ensure the safety of your borders.
Fire Station
Base Construction Cost:
$6,000
Upkeep:
$5
Additional Costs:
None
Work Modes:
Cat-in-Tree (Housing Quality of nearby buildings increased by 10); Building Inspections (upkeep of nearby buildings is decreased); Special Training (Firemen gain experience twice as fast, Job Quality is lowered by 10)
Worker Requirements:
Male, High School
Maximum Workers:
6 Firemen
Available Upgrades:
None
First and foremost, a Fire Station helps protect the buildings of your island. Crops and buildings can catch fire due to long droughts and other disasters, and an established Fire Station can help minimize the resulting damage.
Depending on its work mode, a Fire Station can also improve various aspects of populated areas.
Whether you wish to improve the Housing Quality of nearby residences or decrease upkeep costs, Fire Stations can be extremely useful under any conditions.
On larger islands, it becomes more feasible to sprinkle these structures around as needed.
Guard Station
Base Construction Cost:
$1,500
Upkeep:
$5
Additional Costs:
None
Work Modes:
Normal Training (standard parameters); Special Ops Training (Soldiers gain experience faster, Job Quality drips by 15 percent)
Worker Requirements:
Male, High School
Maximum Workers:
3 Soldiers
Available Upgrades:
None
Guard Stations allow you to spread your army across the island. Citizens may not like having them near town, but well-placed Guard Stations ensure a quick response to rebel activities.
These buildings allow you to expand your military, but you must have a General available to command new soldiers. The Militarist faction will often demand new soldiers, and ample Guard Stations should allow you to meet their demands.
Try to place Guard Stations near all high priority targets and distant outposts. You can mitigate the negative Liberty effect of police and military structures with the Sensitivity Training Edict.
Armory
Base Construction Cost:
$3,000
Upkeep:
$10
Additional Costs:
None
Work Modes:
Normal Training (standard parameters); Special Ops Training (Generals gain experience faster, lowers Job Quality by 15 percent)
Worker Requirements:
Male, College
Maximum Workers:
3 Generals
Available Upgrades:
None
Each fully-staffed Armory keeps provides your army with three Generals. Generals are required to construct new Guard Stations, so you’ll need multiple Armories if you hope to develop a strong military.
Citizens don’t like having this imposing building near their homes, so consider placing it in a designated military area. You can mitigate the negative Liberty effect of police and military structures with the Sensitivity Training Edict.
Army Base
Base Construction Cost:
$6,000
Upkeep:
$30
Additional Costs:
Blueprint ($6,000)
Work Modes:
Normal Training (standard parameters); Special Ops Training (Generals gain experience faster, Job Quality dips by 15 percent)
Worker Requirements:
Male, College
Maximum Workers:
3 Generals
Available Upgrades:
None
An Army Base provides quality housing and healthcare for up to 15 soldiers and their families. Like the Armory, an Army Base allows you to bring new Generals into your military.
The Militarist faction will often request an Army Base, and its construction should help you meet their major demands.
The Army Base is the most efficient way to maintain a large military force, which makes it an essential tool for an unpopular leader.
You can mitigate the negative Liberty effect of police and military structures with the Sensitivity Training Edict.
Nuclear Program
Base Construction Cost:
$60,000
Upkeep:
$100
Additional Costs:
None
Work Modes:
None
Worker Requirements:
Male, College
Maximum Workers:
2 Professors
Available Upgrades:
None
The Nuclear Program protects your island from foreign invaders, as long as your treasury has a positive balance.
Between its high costs, and the required Nuclear Power Plant, a Nuclear Program represents a significant investment.