Prima Games eGuides Tropico 4 eGuide

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Tropico 4 eGuide Essentials Buildings

Infrastructure

Road

Base Construction Cost: $20 per 50 meters
Upkeep: None
Additional Costs: None
Work Modes: None
Worker Requirements: None
Maximum Workers: None
Available Upgrades: None

Roads reduce the time it takes for your people to move around the island. A well-planned network of roads ensures easy access to service buildings and speeds delivery of goods for use or export.

Many buildings can connect directly to your transportation network, but nearly every structure benefits from road access.

Rough terrain and sharp turns can limit your options for placing roads, so it’s best to ensure proper placement before you construct new buildings in remote areas.

For buildings that do connect to roads, you can use that driveway to squeeze structures into tight spaces with intelligent road construction.

Teamster’s Office

Base Construction Cost: $2,000
Upkeep: $6
Additional Costs: None
Work Modes: Sweat Shop (standard parameters); Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements: Male, uneducated
Maximum Workers: 6 Teamsters
Available Upgrades: None

The Teamster’s Office is essential to maintaining the flow of goods and materials through your island.

A single Teamster’s Office is typically provided at the start of a mission, but you’ll generally need to build more to accommodate your expanding economy.

Consider Placing a Teamster’s Office near each major production area to ensure efficient delivery of supplies and commodities.

Otherwise, factory workers will deliver the goods themselves, and this can slow down your economy if they aren’t busy making the goods in the first place.

Garage

Base Construction Cost: $2,500
Upkeep: $5
Additional Costs: None
Work Modes: None
Worker Requirements: Male, uneducated
Maximum Workers: 2 Teamsters
Available Upgrades: None

The Garage provides vehicles to citizens and tourists. Each Garage offers a one-way trip to any point along a connected road. Place a Garage near vital services and profitable buildings to increase the flow of visitors and workers.

Initially, the Garage is an unprofitable building, but the increased efficiency it provides is invaluable to your economy.

Additionally, the Teamsters required to operate each Garage can assist in the distribution and collection of goods, which can reduce the need for additional Teamster’s Offices.

Populated areas often require multiple Garages to meet transportation demands, so it’s important to monitor Garage usage as your cities expand. Be careful where you do place Garages however!

If you place them at major road intersections, you can cause traffic jams that slow down your citizens as they travel through the island.

Construction Office

Base Construction Cost: $2,000
Upkeep: $3
Additional Costs: None
Work Modes: Sweat Shop (standard parameters); Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements: Uneducated
Maximum Workers: 8 Construction Workers
Available Upgrades: None

The Construction Office provides the builders needed to develop your island. When you place a new building, your builders will move from the Construction Office to the work site.

Consider building additional Construction Offices when you develop each area of your island. A good rule of thumb is to build a Construction Office near where you want to heavily expand.

Dock

Base Construction Cost: $4,000
Upkeep: $6
Additional Costs: Blueprint ($2,000)
Work Modes: None
Worker Requirements: Male, uneducated
Maximum Workers: 4 Dockworkers
Available Upgrades: None

All imports, exports, and immigrants move through the Dock. A single Dock is typically provided at the start of each mission, but you may need to construct additional Docks to accommodate import needs and maximize trade profits.

Visiting ships must be serviced by dockworkers, so worker strikes and shortages can destroy a promising economy. Make sure existing Docks are running smoothly before you construct more of them on your island.

It is important to remember that docks are almost always far away from your starting point, so the workers must travel farther to get to work.

Consider enticing the Dock workers to live closer to work with good and affordable housing nearby the Dock.

Garbage Dump

Base Construction Cost: $5,000
Upkeep: $50
Additional Costs: None
Work Modes: Local Garbage (standard parameters); Imported Garbage (generates $200 per month, but lowers Environmentalist faction Respect); Recycling (doubles upkeep, but improves Environmentalist faction Respect)
Worker Requirements: Male, uneducated
Maximum Workers: 2 Garbage Men
Available Upgrades: High-Temperature Burner ($2,000) the Garbage Dump generates less pollution; Garbage Compactor ($3,000, 5MW) further reduces pollution in the nearby area

The Garbage Dump reduces the pollution of a large area. When you select the Garbage Dump from the build menu, the pollution overlay automatically appears.

Use the Garbage Dump to improve polluted areas, but remember that it takes time to do its work.

The Environmentalist faction demands sufficient Garbage Dumps on each island, so consider reserving an appropriate spot near all urban, industrial, and agricultural areas.

Wind Turbine

Base Construction Cost: $6,000
Upkeep: $150
Additional Costs: Blueprint ($4,000)
Work Modes: None
Worker Requirements: None
Maximum Workers: None
Available Upgrades: None

Wind Turbines offer a clean, but expensive, source of Electricity. Each Wind Turbine generates Electricity based on its elevation, so its best to place them on high ground.

Wind Turbines don’t require any workers, so they can be extremely helpful during unexpected energy shortages. When you select the Wind Turbine from the build menu, the electricity overlay automatically appears.

Whether you wish to power a remote facility or supplement your existing Electrical grid, Wind Turbines can be a great help to islands that can support them.

Despite their high upkeep, Wind Turbines offer a viable alternative for environmentally conscious leaders.

The nice thing about Wind Turbines is their size allows them to be placed with greater ease, and if you are willing to set aside land on high ground, a cluster of Wind Turbines, combined with Electric Substations, can stretch a clean energy grid across the whole island.

Power Plant

Base Construction Cost: $17,000
Upkeep: $56
Additional Costs: None
Work Modes: Coal (standard parameters); Natural Gas (doubles upkeep, reduces pollution by 50 percent)
Worker Requirements: Female, College
Maximum Workers: 8 Engineers
Available Upgrades: None

The Power Plant is the most efficient way to establish a large Electrical grid. These large buildings can do serious damage to the environment, but most advanced or upgraded structures need an adequate power supply.

Modernized nations may require multiple Power Plants, so it’s important to monitor Electricity usage each time you connect a new building to the grid.

Electric Substation

Base Construction Cost: $2,000
Upkeep: $6
Additional Costs: None
Work Modes: None
Worker Requirements: None
Maximum Workers: None
Available Upgrades: None

The Electric Substation expands the range of your Electrical grid. Place Electric Substations at the edge of your grid to bring Electricity to remote areas.

Substations don’t generate additional power, so it’s best to ensure an adequate Electricity supply before you increase the size of your grid.

Nuclear Power Plant

Base Construction Cost: $40,000
Upkeep: $100
Additional Costs: Imported uranium
Work Modes: Produce Electricity (standard parameters); Enrich Uranium (eliminates upkeep costs for a Nuclear Program, but the plant produces less Electricity)
Worker Requirements: Male, College
Maximum Workers: 4 Professors
Available Upgrades: None

The Nuclear Power Plant converts imported uranium into massive amounts Electricity. In its standard work mode, a single Nuclear Power Plant provides enough power to meet the needs of most islands.

The Nuclear Power Plant also allows you to develop a Nuclear Program, which makes this building an important part of national defense.

If your decisions tend to anger foreign superpowers, consider investing in a Nuclear Power Plant when your economy can support it.

Demolish

Base Construction Cost: None
Upkeep: None
Additional Costs: None
Work Modes: None
Worker Requirements: None
Maximum Workers: None
Available Upgrades: None

The demolish function allows you to destroy existing buildings. There’s no cost associated with demolition, but you must wait for an available builder to detonate the charges.

Use the demolition function to remove outdated or unpopular buildings from your economy.