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Tropico 4 eGuide
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Contents

  • Essentials
    • Buildings
      • Housing
      • Welfare and Economy
      • Entertainment
      • Government
      • Education and Media
      • Food and Resources
      • Industry
      • Infrastructure
      • Tourism
      • Attractions
      • Luxuary Attractions
      • Landmarks and Beauty
    • Economics
      • The Economy
    • Politics
      • El Presidente
      • Foreign Relations
      • Political Factions
      • People
    • Gameplay
      • Game Modes
      • Achievements
  • Walkthrough
    • Chapters 1-10
      • Rise to Power
      • It's All Mine
      • Into the Spotlight
      • IMPORTant Business
      • Tropico Above All
      • Bickering Factions
      • Crysis
      • Survival
      • No-one Left Behind
      • Independence Day
    • Chapters 11-20
      • Fruity Business
      • The Olympic Heist
      • The Blind Revolution
      • To Bait Fish Withal
      • Best Served Cold
      • Operation Endgame
      • Forgiveness
      • The Clandestine War
      • Perestroika
      • Tropican Utopia

Tropico 4 Guide › Walkthrough › Chapters 11-20

Best Served Cold

Thanks to the noble efforts of Marco Moreno, Puerto Gato is under El Presidente’s control…somewhat. Santana’s loyalists poison the population, and they will not take this change in management lightly.

There is no subtlety here: Santana’s guerillas must be destroyed entirely.

You start with 120 citizens on the island, and the threat of being ousted by an angry majority is high. Penultimo says that elections should not be held, for the chances of losing are very high.

Rebel attacks from Santana’s forces will also be a thorn in your side. Your work is definitely cut out for you.

Dead Power Plant

The primary goal of this chapter is to deal with the supporters of the old regime, who start numbered at 70. If you do this, you win.

You start with many structures important to an island and plenty of sustenance Farms and even a Ranch, but don’t get too excited about that Power Plant: Santana will destroy it.

Tip

There are a number of lucrative mining points to take advantage of close to the starting city. For cash crops, Tobacco grows very well in the immediate starting vicinity.

Your first task is to restore power and generate 40MW of electricity. This can be done by rebuilding the plant, but Penultimo also suggests using Wind Turbines. Accomplishing this goal will reduce resistance forces by 5.

Early into the chapter, a variety of Tasks will appear on the island, asking for you to take a specific action that will reduce the number of Santana’s supporters, but may come at a price.

For example Comrade Vasquez will ask you to demolish the Prison, citing that Santana locked up many political undesirables. You will gain support among the populace…but you will also gain some new criminals on the streets.

In another Task, Marco Moreno wants the central Monument to the Eternal Flame destroyed. Five supporters go with it…but five citizens become rebels. Early on, you may not have the army to fight that many men!

Each of these extra Tasks has a double edged sword of some kind. Take those into account before accepting absolutely everything blindly.

Once power is restored to the island, Miss Pineapple wants free media up and running, more specifically she wants 8 journalists.

Free speech was looked down upon under Santana’s rule, and restoring it will further erode his support. After this, the people will demand elections.

You must win these fairly, and doing this will be a huge blow to Santana’s rebellion. At this point, if you have done the optional demolition tasks, the number of rebel supporters should be at 20.

Now things get expensive. Penultimo wants 10 Condominiums on the island to reduce rebel support by another 10.

Take time to build up some heavy industry on the island to take advantage of the resources you can mine, then get those condos up. You’ll also want electricity widespread on the island to get the condos up.

Tip

Santana may start getting desperate around this time, and set fire to a number of your structures.

You can quick build Fire Stations to fight back sooner if you haven’t already built them, or put out the fires immediately for $5000 apiece. The latter is more expensive.

Once the Condos are up, Marco requests 25 good soldiers to find and defeat Santana. He will also find a traitor in your own military that will start a coup within a year if you don’t deal with him.

With Santana defeated, you still have to deal with the remaining resistance members. This Presidente experienced a sudden increase in accidents on his island and mysteriously the resistance members were all involved!

You may also choose to be more overt or subtle if you wish. With these bad seeds eliminated, the chapter is complete!

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