Lumber Mill
Base Construction Cost:
$5,000
Upkeep:
$16
Additional Costs:
Blueprint ($1,000)
Work Modes:
Sweat Shop (standard parameters), Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements:
High School
Maximum Workers:
5 Factory Workers
Available Upgrades:
Sawdust Burner ($2,000) reduces pollution by 50 percent; Power Saw ($2,000, 10MW) increases production by 25 percent; Log Debarker ($3,000, 5 MW) increases production by 25 percent but consumes 10 percent more raw materials
The Lumber Mill processes harvested logs into more versatile lumber. Construct a Lumber Mill to process lumber for export, or to provide materials for a Furniture Factory.
It’s best to establish a thriving logging industry before you construct a Lumber Mill, but members of the Environmentalist faction will disapprove of your efforts.
Depending on your island’s needs, you may wish to rely on imports to meet your lumber needs, but a properly managed Lumber Mill can be quite profitable.
Furniture Factory
Base Construction Cost:
$15,000
Upkeep:
$42
Additional Costs:
Blueprint ($9,000)
Work Modes:
Sweat Shop (standard parameters); Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements:
High School
Maximum Workers:
8 Factory Workers
Available Upgrades:
Machining Center ($8,000, 15MW) increases production by 20 percent; Exhaust Fans ($5,000, 5MW) increases Job Quality by 20 percent, production by 10 percent, and pollution by 50 percent
The Furniture Factory processes lumber into furniture. As with all factories, the Furniture Factory is most profitable when your island can produce the required materials.
It’s best to establish Logging Camps and a Lumber Mill before you construct a Furniture Factory, but imports can help you meet foreign requests for furniture with minimal investment.
Rum Distillery
Base Construction Cost:
$15,000
Upkeep:
$73
Additional Costs:
Blueprint ($5,000)
Work Modes:
Sweat Shop (standard parameters); Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements:
High School
Maximum Workers:
12 Factory Workers
Available Upgrades:
Flavoring Facility ($15,000) produces more profitable spiced rum; Mulching Machinery ($10,000, 15MW) increases production by 20 percent
The Rum Distillery processes sugar into rum. As with all factories, the Rum Distillery is most profitable when your island can produce the required materials.
It’s best to establish steady sugar production before you construct a Rum Distillery, but imports can help you maintain operations when soil conditions or natural disasters disrupt your supply line.
Cigar Factory
Base Construction Cost:
$10,000
Upkeep:
$33
Additional Costs:
Blueprint ($6,000)
Work Modes:
Sweat Shop (standard parameters); Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements:
High School
Maximum Workers:
8 Factory Workers
Available Upgrades:
Climate Control ($6,000, 5MW) reduces required raw materials by 20 percent; Auto Roller ($12,000, 10MW) increases production by 50 percent, but lowers the price of each cigar
The Cigar Factory processes tobacco into cigars. As with all factories, the Cigar Factory is most profitable when your island can produce the required materials.
It’s best to establish steady tobacco production before you construct a Cigar Factory, but imports can help you maintain operations when soil conditions or natural disasters disrupt your supply line.
Jewelry Factory
Base Construction Cost:
$13,000
Upkeep:
$43
Additional Costs:
Blueprint ($8,000)
Work Modes:
Sweat Shop (standard parameters); Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements:
High School
Maximum Workers:
6 Factory Workers
Available Upgrades:
Skylights ($3,000) increases Job Quality by 10; Jeweler’s Guild ($5,000) workers gain experience 50 percent faster; Finishing Shop ($16,000, 10MW) produces more expensive fine jewelry
The Jewelry Factory processes gold into jewelry. As with all factories, the Jewelry Factory is most profitable when your island can produce the required materials.
It’s best to establish Mines near gold deposits before you construct a Jewelry Factory, but imports can help you maintain operations when deposits have been depleted or the supply line is compromised.
Cannery
Base Construction Cost:
$13,000
Upkeep:
$50
Additional Costs:
Blueprint ($4,000)
Work Modes:
Sweat Shop (standard parameters); Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements:
High School
Maximum Workers:
8 Factory Workers
Available Upgrades:
Packing House ($3,000) increases production by 25 percent; Flash Freezer ($3,500, 10MW) produces more expensive freeze-dried coffee.
The Cannery processes fish, coffee, and pineapple into more profitable commodities. As with all factories, the Cannery is most profitable when your island can produce the required materials.
It’s best to establish fishing or farming industries before you construct a Cannery, but imports can help you maintain operations when you experience problems with your supply line.
Chemical Plant
Base Construction Cost:
$12,000
Upkeep:
$80
Additional Costs:
Blueprint ($4,000)
Work Modes:
Sweat Shop (standard parameters); Easy-Does-It (increases Job Quality by 10, shortens work time by 25 percent)
Worker Requirements:
High School
Maximum Workers:
4 Factory Workers
Available Upgrades:
Medicine Production ($7,500, 10MW) improves Service Quality of Clinics and Hospitals by 20; Nutrient Additives Production ($10,000, 5MW) increases the price of produced chemicals
The Chemical Plant requires no materials, but only one can be placed on each island. Chemicals can be sold for a nice profit, but the Nutrient Additives Production upgrade allows you to produce a more much more expensive commodity.
The With the Medicine Production upgrade, a Chemical Plant improves the Service Quality of all healthcare facilities, which makes this building an appealing alternative to excessive Clinic or Hospital construction.
Oil Refinery
Base Construction Cost:
$15,000
Upkeep:
$60
Additional Costs:
Blueprint ($4,000)
Work Modes:
Export All (exports all oil and oil products); Withhold Petrol (prevents oil exports and stops production when storage is full)
Worker Requirements:
Female, College Maximum Workers: 4 Engineers
Available Upgrades:
Extra Storage ($8,000) increases storage capacity by 5,000; Wastewater Treatment ($5,000, 5MW) pollution is decreased by 25 percent
The Oil Refinery processes crude oil into oil products. Additionally this seaside structure can harvest crude oil from nearby offshore deposits.
An upgraded Oil Refinery creates a massive amount of pollution, so consider taking steps to preserve the environment. Garbage Dumps, Edicts, and the Wastewater Treatment upgrade can minimize the negative effects of this extremely profitable building.
Unlike most industrial buildings, the Oil Refinery can withhold exports without halting production. Use the facility’s tanks to store oil products when global demand is down, then resume exports when the market offers better prices.
Weapons Factory
Base Construction Cost:
$15,000
Upkeep:
$42
Additional Costs:
Blueprint ($6,000)
Work Modes:
Assault Rifles (relations with the US and USSR are lowered by 5); Handguns (production is lowered by 10 percent); Landmines (production is increased by 10 percent, but relations with the US and USSR are lowered by 10)
Worker Requirements:
High School
Maximum Workers:
7 Factory Workers
Available Upgrades:
Pressurized Storage Tanks ($5,000) increases Job Quality by 15 percent; Restricted Access ($7,000) reduces the impact on foreign relations by 50 percent; Heavy Machinery ($10,000, 10MW) increases production by 20 percent
The Weapons Factory processes iron into weapons. Weapon production damages relations with foreign superpowers, but the Restricted Access upgrade can reduce this effect.
As with all factories, the Weapons Factory is most profitable when your island can produce the required materials.
It’s best to establish iron Mines before you construct a Weapons Factory but imports can help you maintain operations when soil conditions or natural disasters disrupt your supply line.