• Sui Generis: Interview with Bare Mettle's Madoc Evans

    Sui Generis, developed by Bare Mettle Entertainment, is hoping to reinvigorate the RPG concepts of interactive freedom and storytelling-through-character. After a successful Kickstarter campaign which concluded in November 2012, the game is now preparing for an imminent beta release of a prelude, Exanima, which will support the game’s core features. As a point of reference, […]

  • Dying Light PC patch 1.2.1 released

    Techland has released a first post-launch PC patch for Dying Light (the one said to be “coming” yesterday,) which claims to make improvements to performance optimisation. Speculation is already rife that some of the ‘optimisation’ is actually just a newly lowered max limit for the View Distance setting. According to people who’ve poked around in […]

  • Citizens of Earth Guide: Hints & Tips for a New VP

    Much as I had a lot of complaints about it, I’m also pretty sure that a lot of you will quite enjoy Citizens of Earth, and I suspect a number of you are aiming to pick it up today. It’ll probably seem quite familiar to old-school JRPG fans and it’s certainly not the hardest game […]

  • Star Citizen purchases being taxed in Europe

    There’s no escaping the tax man from next month when you purchase Star Citizen stuff. From the 1 February all Star Citizen purchases will be taxed in Europe. Cloud Imperium will be opening their EU publishing operation which means that all Europeans will be charged tax on all purchases made. The publishing operation was being […]

  • Dark Souls 2 Calibration 1.13 update coming 5 February

    The free Dark Souls 2: Scholar of the First Sin update, which will add new events, item descriptions and covenant adjustments to all existing copies of Dark Souls 2 will be released on 5 February. This will take the game to Calibration 1.13 and (on PC at least,) Version 1.08. Update 4 February: The update […]

  • Zombie Studios closes its doors after two decades

    “So long and thanks for all the fish” reads the update from Zombie. Zombie Studios has closed its doors today which was revealed in a statement on their website. The studio has been up and running for twenty years and the studio owners have decided to call it quits and retire. A new studio, Builder […]

  • IncGamers’ Alternative Awards of 2014

    If you’ve been here before, you’ll know we don’t really go in for traditional “game of the year” stuff. As we’re human beings we all have different opinions, so we mostly leave that sort of stuff up to you, the public, and then we chip in with our own personal favourite picks of the year. […]

  • Metal Gear Solid: Ground Zeroes Review

    Peter (Parrish): By now, I’m sure you’ve read the IncGamers port verdict for Metal Gear Solid: Ground Zeroes. Tim and I both came away impressed by the optimisation, decent mouse and keyboard controls and range of graphics options, but didn’t get too deep into the mechanics or design of the game. That’s what this joint […]

  • Elite: Dangerous 1.03 lets you remove Supercruise orbit lines

    Today’s Elite: Dangerous update (to 1.03) isn’t a huge one, but does contain a couple of options and features players have been asking for. It’s now possible to toggle off the planetary and other celestial body orbit lines while in Supercruise, which is something a lot of people kept inquiring about. Another useful feature change […]

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