Prima Games eGuides The Sims 3 Supernatural eGuide

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The Sims 3 Supernatural eGuide Essentials New Simology

New Moodlets & Wishes

New Moodlets & Wishes

There are many avenues to happiness and fulfillment (and a few back roads to misery, too). You’ll get the most out of Supernatural by discovering the best ways to get your Sims feeling good about themselves. To do this, let’s zero in on the smartest (and easiest) ways to deliver unto your Sims their dreams, such as helping them build careers, develop skills, or seek out exciting opportunities.

New Moodlets

The quick-glance measurement of a Sim’s current happiness—or lack thereof—is mood. Mood is displayed in the Mood meter that occupies the bottom-center of the screen, right next to the portrait of the active Sim. The Mood meter is shaped like an upside-down exclamation point. Good mood is represented by green. As the Sim dips toward neutral or tense feelings, the meter turns yellow. When the meter displays red, your Sim is seriously bummed or agitated about something going on in their life or the world around them. You must pay immediate attention to the Sim and rectify whatever situation or interaction is upsetting them or else mood will tank out you not only won’t bank Lifetime Happiness points, but you also risk spoiling opportunities and relationships.

Because moodlets contribute to your Sim’s overall mood, you need to pay close and constant attention to the Moodlet panel. Moodlets are the fleeting bits of emotion that come and go with the flow of time as well as the presence of external influences. Some negative moodlets require direct attention. Others, especially the positive moodlets, should be enjoyed and whenever possible maintained so you can extend or at least maximize their benefits. Neutral moodlets often act as indicators, such as hints as to hunger level. A neutral moodlet left unattended will sometimes devolve into a negative moodlet, which in turn spoils the day. Keeping an eye on neutral moodlets is an enormous time-saver, because having to redirect activity to negate a negative moodlet can absorb multiple hours... and often some Simoleons!

Icon Name Effect Duration Description
A Twinkle in the Eye 0 480 Sim is feeling rather saucy right now...with an eye twinkling like that, there might be twins or triplets in his/her future!
All Glowy on the Outside 20 180 You know how people say that someone with a positive spirit is glowing? This isn't that. This is actual glowing skin.
Animal Familiar 10 Witches can have unique connections to animals. These pets become "familiars" and, some say, can help their masters cast more powerful spells.
Aura of Body and Mind A fairy is projecting an Aura and Sim feels stronger and his/her mind is totally clear! Sim won't have any problem improving his/her logic, charisma, and athletic abilities.
Aura of Body and Mind Sim's mind never felt so clear and his/her body so strong! Sim won't have any problem improving his/her logic, charisma, and athletic abilities.
Aura of Creativity A nearby fairy is projecting an Aura and Sim can feel it! Anything to do with music, painting, and writing feels quite natural to him/her.
Aura of Creativity That Fairy Aura is making Sim extra creative! Anything to do with music, painting, and writing feels quite natural to him/her.
Aura of Soothing Sim feels relaxed from an Aura emanating from a nearby fairy. There's nothing in the world that'll worry him/her now.
Aura of Soothing Sim is feeling quite relaxed thanks to that Aura. There's nothing in the world that'll worry him/her now.
Awkward! 0 30 Well that was awkward... Sim is feeling a bit embarrassed and doesn't really feel like socializing right now.
Bathed In Sunlight 15 120 It feels like the sun is reaching down and giving Sim a great, big hug!
Bee Attack! -200 15 Bees! BEES! They're huge and sting-crazy! Weapons are useless against them!! (Does not affect SimBot or Mummy.)
Bee Sting -15 1440 Ouch. Stupid bee. It was able to defend itself somehow. (Does not affect SimBot or Mummy, only affects humans.)
Berry Blue -10 180 Like they say, you are what you eat. In this case, Sim is some kind of artificially-sweetened blueberry jelly bean.
Brain Freeze 5 60 What a tasty snack! Now Sim knows why zombies are raving about how delicious brains are.
Chlorofizzled Sim is ready for a nap. A very long nap.
Chloroformed So sleepy... must... find... zzzzzzzz....
Clothes Encounter 40 120 Don't worry. No one will see those hanger marks on your back!
Complete Nonsense -10 60 Please. Sim has seen better predictions fall out of a cookie.
Conflicted -10 480 Will Sim give up his/her powers and become a human Sim?
Dark Slumber -50 120 What part of "poisoned apple" was difficult to understand? Sim is going to take a little nap now...
Dazed! 0 60 Whoa. What? What happened? Sim is in a daze, and having trouble remembering what to do next.
Drank from a Fairy 20 240 Drinking from a fairy gave Sim a buzz and a half!
Energized by Moonlight 0 The moon isn't just for werewolves! Even fairies can have Full Moon Fever!
Enjoying the Late Night 10 Look at the clock! It's past 11 PM and the night is just getting started... and that's exactly the way Sim likes it!
Enlightened 0 The neurons are really firing in your brain now! The next time Sim sleeps, who knows what epiphany might occur?
Fairest of Them All 20 360 The Mirror knows all! Sim really must be the fairest of them all!
Fairy Magic Critical -5 Using too many fairy powers is really exhausting Sim. He/she won't be able to grant Auras if he/she doesn't take a break or uses an Essence of Magic elixir. A ride on a Train Set will also help.
Fairy Magic Depleted -15 360 Sim used too many fairy powers and won't be able to use Fairy Auras for a while. Best to take a break and do some other things to regenerate Fairy Magic or use an Essence of Magic elixir.
Fairy Magic Waning 0 Using fairy powers is starting to take a toll on Sim. It can be exhausting using those magical fairy powers! Hanging out in the Fairy House or riding the Train Set will help him/her, but to replenish magic power more quickly, drink an Essence of Magic elixir.
Feeling Blue -5 Sim feels as blue as the deep blue, empty, meaningless sea.
Feeling Cured 25 120 Something's very different. Is this strange new feeling... normalcy?! Sim is cured!!
Feeling Green 5 Who says it's not easy being green?
Feeling Pink 5 What's that soft, pink light? And is it just Sim, or did things just get a little more "rrrawr" in here?
Feeling Purple 5 Somewhere between joy and sadness, above healthy but around the corner from queasy, there is a place where one just feels kinda purple. Sim feels purple.
Feeling Red 5 Sim is feeling red...and it ain't no sunburn!
Feeling Yellow 5 It's hard to say exactly why, but right now everything seems to tickle the funny bone. It's time to get silly!
Feral Change 0 360 Rrrawrrrr!! Sometimes it just can't be helped - the wolf has to come out!
Flight of Felicity 20 1200 Wheeee!! That tickly sensation in the stomach is almost enough to lift Sim right off the ground!
Flight of Felicity Fairy Enchantment A fairy has granted Sim a wish to fly! Just a sprinkling of fairy dust and the flight begins!
Frozen Solid 0 90 Sim has been frozen solid, and not by something metaphorical like indecision. Quite literally. (Only affects humans.)
Gold and Toad -10 360 Sim isn't feeling so well? It's as if something is trying to escape his/her stomach. Will it be gold or a toad? (Only affects humans.)
Golden! 15 360 Sim feels an incredible energy surging through both hands, like almost anything he/she touches could turn to gold!
Haunted -20 2880 Sim looks like he/she just saw a ghost! Who you gonna call?
Heart of Gold 0 360 Some Sims have a heart of gold. Sim is gold from head to toe.
Historian 10 60 Those who ignore history are doomed to repeat it, but not so for Sim. He's/she's quite the history buff!
Hungry Like The Wolf 0 There's hungry, and then there's hungry like the wolf. "Like the wolf" in this case means "with little disregard to the food's age or quality."
Imminent Nemesis 0 1440 That's it! Next person that approaches Sim is going down, and he/she doesn't care WHO it is!
Imminent Romance 0 1440 Sim has a heart that's about to explode with passion! Cupid's got his bow trained on whoever he/she talks to next!
Immunity 0 2880 Suffering the effects of a Pestilence Plague has left Sim immune to being Sick and Tired! He/she feels invincible!
In Bliss A shot of liquid that makes you forget all your troubles? Who knew?
Inner Beauty -20 1440 Unbeknownst to your Sim, he/she won't win many beauty pageants. Time for the inner beauty to shine through!
Invigorated Life is much too short to spend it sleeping. Good thing Sim won't be needing to sleep for a while.
It May Come True 20 180 Sim doesn't really buy into that prediction, but then again... You never know, right?
It's Just So Tragic! -20 The only thing sadder than a clown crying on the inside is one crying inside AND outside. It's unbearable!!
It's Too Early -10 Ugh. It is WAY too early for a Night Owl to be up and around. Back to bed!
Jobtastic! 0 1440 Oh yeah! There's nothing that can stop Sim from doing the best darn job possible at work today. As long as Sim HAS work today...
Kissed under a Full Moon 20 1440 There's nothing more romantically heart-fluttering than smooching underneath the full moon!
Life is Sweet 0 360 What is it about the sweet, sweet taste of honey that just makes life seem a little more bearable?
Lost a Spellcasting Duel -10 180 Sim lost this one, but it could be worse. Much worse?
Lunacy 40 660 You don't have to be a werewolf to feel the effects of the full moon. Even a "normal" Sim can start feeling a little loony!
Magic in the Air 5 480 Sim is in the mood for something - it begins with L and ends with OVE. Woo-hoo!
Magic Power Critical -5 Sim has cast too many spells and is almost out of magic power! His/her spells are likely to fail unless he/she waits for magic power to regenerate or uses an Essence of Magic elixir. A lap or two around the Broom Arena will help as well.
Magic Power Depleted -25 360 All that spell casting has worn Sim out! Spells cast while magic power is depleted will fizzle and fail, sometimes with disastrous or even fatal results! He/she must wait for magic power to regenerate or use an Essence of Magic elixir.
Magic Power Waning 0 Sim has expended a lot of magical power. Continuing to cast spells will make him/her dangerously low on magic. A ride around the Broom Arena will help him/her, but to replenish magic power more quickly, drink an Essence of Magic elixir.
Magical Rubbish -10 120 Bah! All this magic, supernatural hoojoo is just a bunch of simple tricks and nonsense!
Melancholy Some days, nothing matters. Nothing.
Misunderstood 0 120 Why, oh why can't other Sims understand you? If it gets much worse, Sim will Need To Brood.
Monsters Under the Bed -15 120 NOOO!! Monsters are totally real and they're under the bed and they totally want to eat up Sim! PANIC!!
Need To Brood -15 240 Sim has some pretty heavy stuff to work through. It's going to be hard to get anything accomplished until he/she can start to figure out this thing called life.
No Monsters 15 240 Whew! It was all in your imagination. There are no monsters under the bed... this time!
Not so Fair -20 360 That mirror has to be defective! Sim can't believe he/she isn't the fairest Sim of all!
Once Bitten, Twice Shy -5 2880 Ever since that bite, things have been... strange. Deep in your subconscious is a primal urgency growing in strength by the minute. It's distracting, and a little nauseating!
Pestilence Plague -30 2880 Sim isn't feeling very well right now and needs plenty of food and rest. It'll take being Bathed in Sunlight, sweet honey, or a spicy chili pepper to rid him/her of the effects of the Pestilence Plague.
Played Fairy Games 10 180 Who needs video games when fairy games are way more fun!
Possibility of Betrayal -10 1440 That horoscope didn't bode well... It's possible that Sim will experience betrayal.
Possibility of Great Success 10 1440 Sim is really hoping that horoscope turns out to be true. He/she sure wouldn't turn down a successful future!
Possibility of Misfortune -10 1440 According to the horoscope, Sim may not have Lady Luck at his/her side today.
Possibility of New Friendship 10 1440 Sim should take special notice of chance encounters today. The Sim he/she bumped into might turn into his/her new best friend! ...Or they might not.
Possibility of Prosperity 10 1440 What a horoscope reading! Sim is excited at the prospect of experiencing prosperity.
Possibility of Romance 10 1440 Cupid has his bow ready and aimed. The question is - is it aimed at Sim?
Promise to Protect 0 2880 Being a guardian is a promise Sim takes very seriously.
Pure Enlightenment 0 Sim has a perfectly clear mind. It will never be more receptive to learning than it is right now! If Sim were to sleep, there's no telling what discoveries the unconscious mind could unlock.
Quenched the Thirst for Knowledge While not as tasty as plasma, knowledge can be surprisingly thirst-quenching.
Rocked Asleep 10 320 Whoa, did Sim nod off in the rocking chair again? There's just something about that gentle swaying that zzZZZzzzZZzz...
Rocking Out 10 Sometimes it means letting your emotions burst out of you through the language of music, and sometimes it means gently swaying back and forth. Both feel good.
Sanguine Snack 50 480 Sated beyond the needs of mere nourishment, vampires sometimes consume a real delicacy to truly satisfy their thirst.
Sated 15 480 The Thirst has been kept at bay...for now. It always returns!
Sick and Tired 0 1440 Oof. Sim is fighting something! Better go find a Cure elixir before it turns into something serious!
So Cold -10 120 So cold. So very, very cold. It feels like Sim may never know the comfort of warmth again!
Someone to Watch Over Me 10 2880 Scary things just don't seem so scary for Sim now that he/she has someone to watch over him/her.
Sparkly! 5 720 As if just being sparkly wasn't enough, Sim can now go out in the sun!
Spellcasting Duel Draw 5 180 Well, you win some and you lose some. Except when you don't do either. Oh well.
Spicy! 10 180 HOT!! It's like there's a 3-alarm fire in your mouth, and no one called the fire department!
Starving for Moonlight -5 The moon? Where is it? Will it ever return? Or did Sim make it angry? Sim just can't seem to focus without the moon gazing down on him/her.
Taking Precautions 10 120 Okay, there was probably nothing to that psychic prediction. Still, Sim can't quite seem to put it completely out of mind...
Terrified! -20 60 Sim is starting to freak out with terror! He/she can only hope his/her greatest fears don't come true. (Only affects humans.)
The Gift of Giving 20 120 Sharing is caring! Sim feels great about giving to another Sim! (Only affects humans.)
Thirsty 0 Vampires must quench their thirst by Drinking from other Sims, growing fresh Plasma Fruit, or settling for a Plasma Juice.
Toadified! -5 Turns out being a toad is actually far easier than popular opinion. Receiving a special kiss or a Sunlight Charm will remove this curse.
Too Much Sun -50 2880 Vampires cannot long endure the pulsing beams of the sun. Alas, the warnings of legend and time were ignored! Now, scarred and vastly weakened, the vampire must struggle forth.
Too Spicy! -20 120 There's "spicy" and then there's the complete Mouthpocalypse happening to your taste buds right now. Sim DID sign the waiver before eating that spicy food, right?
Top Dog! 15 240 AW-WOOOOO!!! Looks like Sim was the Alpha in that fight!
Total Believer 40 300 Wow, that fortune teller knew everything! What a relief. Nothing to do now but sit back and surrender to the inescapable hands of fate!
Tragic Clown -40 2880 Sim has been cursed with the tears of laughter, the grimace of glee. He/she will force others to laugh 'til it hurts, which will be immediately. Sim is the Tragic Clown.
Tricked by a Fairy -5 60 A sneaky fairy sure got the best of Sim! He/she can't believe he/she fell for that!
Vampiric Vigor 15 The night fills you with energy as you're invigorated by the moon beams and starlit night. Such power!
Very Thirsty -40 Very few things can topple a vampire's near immortal reign. One of them is leaving one's Thirst unquenched.
Werewolf! 30 Where wolf? There wolf! Sim has unleashed the beast within!! (Only affects humans.)
What Just Happened? 0 180 What - what happened? Recent memory is all a blur, but Sim can't shake this feeling that he/she was just doing something incredibly awesome...
Wish Master Now is the time for Sim to get things done! Satisfying wishes is far more satisfying than normal while the effects of the elixir last.
Won a Spellcasting Duel 10 180 Boom! Sim magically served someone else! Nothing beats the swell of pride and accomplishment after winning a spellcasting duel.
Wow! A Fairy! 5 120 Oh, man! That was a real fairy! Sim can't believe it. How cool was that?
Wow! A Genie! 5 180 Oh, man! That was a real Genie! Sim wonders what the most common wish is, or what the Genie would wish for! So many questions!
Wow! A Ghost! 5 120 Wow! Communication with an actual spirit! Sim has gotten a glimpse into the afterlife!
Wow! A Mummy! 5 120 Sim is so lucky! Very few people get to sit down and "rap" with a mummy.
Wow! A SimBot! 5 120 Sim just had an encounter with an entirely artificial Sim. How fascinating! The temptation to teach it how to love is almost overwhelming! (They probably get that all the time...)
Wow! A Supernatural Sim! 5 120 This is incredible! An encounter with a real supernatural Sim! And it turns out they're just like normal everyday Sims, except that they have incredible powers and they are totally unique and amazing!!
Wow! A Vampire! 5 120 Incredible! A real, living, breathing vampire!! Well, maybe not "living" and "breathing" but definitely real!
Wow! A Werewolf! 5 120 So that was a real werewolf. Cool! It was everything Sim expected, except with bigger teeth!
Wow! A Witch! 5 120 Sim just had an encounter with a real, live witch! Sim could feel the magic from the witch!
Wow! An Imaginary Friend! 5 120 Well it's certainly not every day that one can have an actual, real conversation with an Imaginary Friend. Wait... Sim isn't going insane, right?
Yummy Pollen Punch 50 120 Turns out, when fairies whip up some punch they are really not messing around!
Zombified! -30 2880 Braains... Braaaaaiiiiiinnnnnsssss!!!!!

New Wishes

As soon as your Sims arrive in town, they start expressing wishes to you via the Wish panel at the bottom of the screen. In addition to their Lifetime Wish, which you selected in Create a Sim, Sims can have up to four active wishes at a time. When a Sim has a new wish, it appears in the arched bubble on top of the Wish Panel. Multiple wishes can stack up in that arched area, so use the arrows on either side to scroll through them and see what the active Sim desires at that given moment.

To promise a wish and add it to your Sim’s active wishes, left-click on the wish. To deny a wish, right-click on it. There is no punishment for denying a wish. A Sim will just forget about it—there are no grudges for canning a Gardening class wish or whatever. However, dismissing a wish doesn’t necessarily mean a new wish will immediately take its place. You may have to wait a while before your Sim conceives of a new wish. Exploring town or mingling with other Sims often encourages your Sim to develop new wishes, so if you need to nudge your Sim, get out there!

Wishes are not universal across age groups. Sims of differing ages will want different things. A child will never desire to join a specific career track, but instead want to be talked to, played with, or receive a new object like a toy. Teen Sims start to mingle wishes with young adult and adult Sims, although you will see slight variations on wishes—many are socially oriented, too. Because Sims can undergo personality changes as they age, some wishes do not survive the move between age groups. For example, the desire to have a baby will disappear when your adult Sim moves into the elder age bracket.

To learn more about a wish, just move the cursor on top of it. The full details of the wish appear in a box. The box explains what the wish is, what needs to happen to fulfill the wish (you can sometimes get hints here), and how many Lifetime Happiness points the wish is worth once fulfilled. Wishes with loftier or more time-consuming goals are commonly worth more Lifetime Happiness points.

Wishes are spread across multiple categories, such as career wishes or supernatural wishes. Supernatural wishes are typically exclusive to specific supernatural types. For example, a vampire will not get werewolf-oriented wishes and vice versa.

Object Wishes
Ask Orb of Answers a question
Be attacked by bees
Check Lunar Horoscope
Eat a Ghost Chili
Eat a Magic Jelly Bean
Eat a Magic Jelly Bean
Eat X Magic Jelly Beans
Feed bees in beekeeping box
Fight a [Supernatural type]
Kiss a toadified Sim
Nap in a rocking chair
Perform a Stunt Show for tips
Perfrom a stunt on a Broom
Play Smack-a-Gnome
Play with the Giddy-Up
Read in a rocking chair
Ride a Magic Broom
Rock with a baby in a rocking chair
Score X points playing Smack-a- Gnome
Socialize with a [Supernatural type]
Take broom for Joy Ride
Transmute something into Gold
Use a LLAMA
Use a rocking chair
Use The Claaaw (Arcade Claw Machine)
View Moondial
Win a fight against [Supernatural type]
Win a prize from The Claaaw (Arcade Claw Machine)
Simology Wishes
Become a [Supernatural type]
Brood for X hours
Catch flies (as Toadified Sim)
Clean Sink
Clean Toilet
Do the Smustle
Get Toadified!
Get Zombified!
Give a Sim What For
Host a party during a full moon
Reach level X of [specific skill]
Send a gift to X friend(s)
Send an elixir to a friend
Stay up past bed time
Werewolf Wishes
Ask for Werewolf Curse
Eat something raw
Give the Werewolf Curse to a Sim
Howl at moon
Hunt As Pack
Hunt solo
Scratch up furniture in wolf form
Transform due to low mood
Transform into werewolf X times
Transform into wolf form!
Transform under a full moon
WooHoo In Wardrobe
Fairy Wishes
Bestow a Fairy Gift to [Sim name]
Bloom X Plants
Collect Fairy Dust
Dance at a Fairy House party
Drink Fairy Nectar
Get tricked by a Fairy
Give a Fairy Gift
Prank a Sim
Project any Fairy Aura
Project Body and Mind Fairy Aura
Project Creative Fairy Aura
Project Soothing Fairy Aura
Receive a Fairy Gift
Request a Fairy Gift from [Sim name]
Set a Booby Trap
Throw Fairy House Party
Trick [Sim name]
WooHoo in the Fairy House
Social Wishes
Befriend [Supernatural type]
Kiss Under the Full Moon
Meet a [Supernatural type]
Receive a Potion from a Friend
Receive a Surprise Gift from a Friend
See a [Supernatural type]
WooHoo with [Sim name] During a Full Moon
Fortune Teller Wishes
Have Fortune Told
Hold a Psychic Convention
Perform Private Reading for a Sim
Perform X Private Readings
WooHoo in the Gypsy Wagon
Venue Wishes
Dance under a Full Moon
Enter a Gardening Competition
Enter a Trivia Contest
Go out during a full moon
Go Swimming During a Full Moon
List a [specific elixir] for Consignment
Research the Supernatural
Search for Fairies at the Arboretum
Visit Graveyard under a Full Moon
Visit the Arboretum
Visit the Vault of Antiquity
Win a Gardening Competition
Win a Trivia Contest
Vampire Wishes
Drink from X Sims and Turn X of Them to Vampires
Hunt Under a Full Moon
Collectible Wishes
Analyze X Space Rocks
Catch a [specific fish] During Full Moon
Catch X Beetles
Catch X Beetles Under a Full Moon
Catch X Butterflies
Catch X Butterflies Under a Full Moon
Collect a [harvestable] During a Full Moon
Collect Mushrooms
Collect X Gems
Collect X Gems Under Full Moon
Get X [specific cut] Gems
Get X Metals Smelted
Grow [specific harvestable] During a Full Moon
Harvest [specific quality] Honey
Pick Up X Seeds
Pick Up X Seeds Under a Full Moon
Sweeten up a Dessert
Witch & Alchemy Wishes
Throw an Elixir at Another Sim
Toadify a Sim
Turn a Sim into a Toad
Turn another Sim into [Supernatural type] Using an Elixir
Upgrade a Wardrobe into a Magic Wardrobe
Use [specific elixir]
Use X [specific elixirs]
Win a Spellcasting Duel

Lifetime Rewards

When you max your mood into the bubble at the top of the Mood meter, you begin accumulating Lifetime Happiness points. Lifetime Happiness points are also earned by fulfilling wishes. Lifetime Happiness points are a precious commodity indeed, as they are then traded in for Lifetime Rewards, which are a series of special skills, traits, and objects with unique properties. Gather as many Lifetime Happiness points as possible—this is a great way to measure to the progress of your Sim and see how well they are doing in life.

Flying Vacuum

  • Cost: 10,000
  • Supernatural Exclusive: None
  • Description: It’s a bird! It’s a broom! No, it’s a flying vacuum! Step up and ride in the luxury and style that only a vacuum can provide.

The Flying Vacuum operates exactly like a magic broom, but much, much faster. If you want to get places around town in a jiff, the Flying Vacuum does the trick!

Philosopher’s Stone

  • Cost: 40,000
  • Supernatural Exclusive: None
  • Description: Creating gold from ordinary objects isn’t for the casual alchemy hobbyist—this is the big league! Grant yourself power never before imagined, but remember that with great power comes great responsibility.

This reward performs two amazing functions: it can bind a ghost to your household, and it will transmute objects into gold. If you want to Bind a Ghost to Family, click on the Philosopher’s Stone and choose that interaction. Browse a listing of all of the ghosts in town. Pick which ghost you want to join your household. The ghost is then added and the headstone is placed in the personal inventory.

Want to try turning objects into gold? Drag an object on to the pedestal, then click on the Philosopher’s Stone and choose Transmute Gold. There’s a strong chance the interaction will succeed, and the object will turn into a valuable gold ingot. It’s not impossible for the interaction to fail, which ends up destroying the object. Plus, there is a very slight risk that the interaction will not only fail, but also totally backfire. The Sim casting the transmutation spell is instead turned into gold. This, as you might imagine, results in insta-death.

Immortal

  • Cost: 30,000
  • Supernatural Exclusive: Vampire
  • Description: Become the greatest of vampires by tolerating sunlight and never die of old age.

When a vampire is Immortal, they can withstand the otherwise withering heat and light of the sun. While daywalking, their skin sparkles. In addition, this reward halts aging and noticeably reduces the Thirst need, which often results in better moods.

Alpha Dog

  • Cost: 20,000
  • Supernatural Exclusive: Werewolf
  • Description: Sims will tremble at your new Terrifying Howl while Cursed Bites and growls are guaranteed to be fearsome.

Only werewolves may purchase this reward. When you are the Alpha Dog, your Cursed Bite is never rejected, meaning you always sink your teeth into a target Sim and turn them into a werewolf. Growling is never rejected by another Sim either. Alpha Dogs also have access to a new, powerful Terrifying Howl interaction that results in all Sims on the lot getting the Terrified moodlet. Like Immortal, this reward is only purchasable by young adult Sims or older.

Magic Hands

  • Cost: 20,000
  • Supernatural Exclusive: Witch
  • Description: Wands are for amateurs! Real witches can do magic with only their hands, and their spells never fail.

When a witch with Magic Hands attempts to cast a spell, they no longer require a magic wand. Their own two hands are more than capable of dispensing magic. In fact, spell unleashed from Magic Hands never fail and they often result in the same perks/bonuses that come from spells that previously required specific wands. As a cool visual, Magic Hands pop and glow when casting a spell.

King/Queen of the Fae

  • Cost: 30,000
  • Supernatural Exclusive: Fairy
  • Description: Summon other fairies, change your wing color/shape at will, and make fairy magic less taxing.

This reward allows fairies to instantly (and as many times as they like) change the shape or color of their wings. It’s a cool cosmetic perk, but many fairies will get more mileage out of the reduced fairy magic costs that come with this reward. Now, your magic goes farther! Also neat: fairy Sims can now use the self interaction Summon Fairies. This opens a menu that shows nearby fairies that the Sim currently has a relationship with. Select multiple fairies from the list and they’ll show up at your location. Talk about an instant social gathering.

Opportunities

Opportunities are occasional events related to your skills and/or career. The rewards for completing opportunities include Simoleons, promotions, skill gains, and more. Supernatural offers many new opportunities connected to the new supernatural lifestyles.

Name Description How to Complete
Horror scopes? Oh, horoscopes! The basics of fortunetelling is all in the horoscopes. Master reading the horoscope and your Sim will be well on their way to becoming a world renowned fortune teller. Read "The Horrors of Horoscopes" and return to work to increase your job performance and relationship with your boss.
The Fortunes of Fortune Telling Instead of blindly picking an event so far into the future that your client will just forget about, how about adding some finesse to your Sim's fortune telling? Read "Unfortunate Fortune Telling" and return to work to increase your job performance and relationship with your boss.
Divine Beings Understanding the divinity of divine beings is key to anyone in a mystical profession. What makes one so divine? What is divinity for that matter? All will be revealed soon enough. Read "Divine Divinity" and return to work to increase your job performance and relationship with your boss.
Importance of Palms Palms. Is there a more crucial piece to telling a good fortune? Of course not! But this obvious piece to fortune telling isn't always obvious to a burgeoning fortune teller. At least not anymore. Read "Passing Palms" and return to work to increase your job performance and relationship with your boss.
A Lesson in Psychics Fortune tellers may not have much need for normal physics, but the meta style of physics are of utmost importance. A deep understanding of metaphysics lays the path to your client's fortune. Read "Fabrication of Metaphysics" and return to work to increase your job performance and relationship with your boss.
Tricks of the Tarot Knowing how to read tarot cards is an important part of any professional fortune teller. The perfect blend of showmanship and deciphering is a mystery to many? Read "Tricky Tarots" and return to work to increase your job performance and relationship with your boss.
Mastering Motifs It's not easy painting the right motif to draw upon the fortune of your client. Use too much and your client will laugh it off and too little makes the fortune unbelievable. It needs to be just right. Read "Minnie Mystic"s Mystical Motifs? and return to work to increase your job performance and relationship with your boss.
Guiding the Elements The other tips and tricks to amazing fortune telling? They?re all fake. The elements are the true key to otherworldly fortune telling. Master the elements and your Sim will master fortune telling. Read "Psychic's Guide to the Elements" and return to work to increase your job performance and relationship with your boss.
Fictional Fortunes Your Sim is becoming a master of accurate fortune telling. Just one problem - not all fortunes are good! Nobody likes to hear a bad fortune and the key to repeat business is ending on a happy note. Read "Turning Bad Fortunes Good" and return to work to increase your job performance and relationship with your boss.
Help Investigation The case of the missing Golden Llama is getting ice cold and the local police could sure use your Sim's help! Only a psychic can dissect the scene of the crime to reveal the criminal mastermind. Go to the Police Station and offer your psychic services.
Give Private Reading Your client is very important, so your Sim better deliver a favorable fortune! Give a Private Reading.
Stay Late Murphy's Law has no boundaries. Of course nobody needed their fortune told until the end of your Sim's shift. And fortunes aren't going to tell themselves. Stay late to help read fortunes.
Forsake My Fairy Charms Some will do anything for love, even if it means giving up being a fairy for your loved one. Go to the Arboretum to Forsake the Fae and lose your fairy powers.
Forsake My Vampire Guile If true love was meant to be, then losing your Sim's vampiric powers is in their destiny. It also means no more need for Vampiric Sunscreen! Enter the Vault of Antiquity to forsake your Sim's vampiric powers and become a human Sim.
Forsake My Witchitude Your Sim has a decision to make: lose the fur and become a human or keep the beast within. The choice won't be easy but true love's destiny will show the way. Go to the Day Spa to Forsake Werewolf Powers and become a normal, not so hairy human Sim.
Forsake My Werewolf Powers In the name of love, your Sim can lose their witchy ways and fancy spells to become a normal every day human Sim. Go to the Science Lab to Forsake Witchitude and lose all those magical spells to become a human Sim.
Becoming a Fairy (step 1) Not everyone has the opportunity to become a fairy, but for a lucky few it's the chance of a lifetime! Find a Bloodstone, Moonstone, Sunstone, and Yellow Sapphire and bring them to the Arboretum.
Becoming a Fairy (step 2) Just a small taste of being a fairy was quite thrilling for your Sim. The first step was a small one, but the next step in becoming a fairy won't be so easy! Return the following four Nice Quality or better harvestables to the Arboretum: Beeswax, Spotlight Mushroom, Glow Orb Mushroom, and Ghost Chili.
Becoming a Fairy (step 3) If Pollen Punch is any indication, it's totally gonna be worth it to take the next step in becoming a fairy! Find the following four Metals and return them to the Arboretum: Iron, Palladium, Silver, and Gold.
Becoming a Fairy (step 4) This is it! Your Sim is so close to becoming a fairy they can feel the pixie dust on their fingers! Bring the following four butterflies back to the Arboretum: Moth, Monarch, Gold, and Red.
Alchemic Mastery (step 1) Any Sim can become a great alchemist, but achieving Alchemic Mastery is something few individuals can achieve. It won't be easy but for those who dare its quite an accomplishment! Find four insects of any kind and return them to the Science Lab.
Alchemic Mastery (step 2) Buckle up because now things are getting serious! Your Sim handled the first challenge with aplomb, but will they be able to continue in their quest for Alchemic Mastery? Return the following three Nice Quality or better harvestables to the Arboretum: Wolfsbane, Mandrake, and Red Valerian.
Alchemic Mastery (step 3) Precious gems and metals hold the key to unlocking Alchemic Mastery. Nothing can stop your Sim now in separating themself from a common run of the mill alchemist. Return any two of each Gem or Metal to the Vault of Antiquity.