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The Sims 3 Supernatural eGuide
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Contents

  • Maps
    • Moonlight Falls Interactive Map
      • Moonlight Falls Interactive Map
  • Essentials
    • How to Use This Guide
      • How to Use This Guide
    • New Simology
      • Create a Sim
      • New Moodlets & Wishes
      • New Socials
      • Achievements
    • New Careers & Skills
      • New Careers
      • Fortune Teller
      • New Skills
      • Alchemy Skill
    • Meet the Supernaturals
      • Werewolves
      • Fairies
      • Witches
      • Vampires
      • Ghosts
    • New Venues
      • Supernatural Real Estate
    • Tour of Moonlight Falls
      • Career Venues
      • Houses, Households, and Lots
      • Collectibles
      • Fish
      • Plants and Seeds
      • Insects
      • Metals
      • Gems
      • Meteorites
    • New Object Catalog
      • New Objects & Interactions
      • Object Catalog

The Sims 3 Supernatural Guide › Essentials › New Careers & Skills

New Skills

New Skills

Supernatural introduces a new skill for your Sims to develop and master: Alchemy.

As well as giving your Sims something to do when not pursuing traditional careers like Law Enforcement or Military, the Alchemy skill unlocks a wealth of elixirs to brew, consume, and throw. This skill comes in handy with the Fortune Teller career. And if you’re a Witch, you’ll find even more nefarious uses for this skill... but more on that in the “Witch” section of the Meet the Supernaturals chapter.

The Skill panel is an easy place to track your Sims’ skill levels. Any skill the Sim has learned appears in the Skill panel. A meter next to the skill shows the Sim’s level. Hover the cursor over the meter to see how close the Sim is to the next level. Click on the page to the right of each skill measurement to read the Skill Journal. The Skill Journal offers a detailed look at that specific skill, such as how long the Sim has been working at the skill and how many of a certain object/item related to that skill the Sim has made.

The Skill Journal also displays skill-specific challenges associated with that skill. Challenges are requirements that, when met, result in improved results or financial rewards for activities related to that skill. Each skill challenge is associated with a title.

Use these tips to speed skill development:

  • Sims in a good mood develop a skill slightly faster.
  • Use community equipment when just starting out to save a little cash. You can use the Alchemy Station at Aleister’s or the Vault of Antiquity gratis.
  • Unless you feel pressed for time to start developing a new skill, save books on the subject for skill levels higher than 2. Reading a book reduces the amount of time needed to attain the next level—within reason.

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