As with most expansions for The Sims 3 , Supernatural introduces new careers and skills. These serve to further change and enhance the lives (and livelihoods) of your Sims. To fit with Supernatural ’s, well, supernatural theme, the new career and skills are decidedly mystical. Sims may now embark on an exciting Fortune Teller career as well as research and develop the new Alchemy skill. In addition to Alchemy, there are all-new hidden skills like Broom Riding.
New Careers
Sadly, it’s not always ice cream and hugs that make the world go round—sometimes some hard-earned Simoleons are needed to grease the wheels of industry and get things done... and purchased. Though Moonlight Falls is a small town, it’s not without industry. All of the original careers from The Sims 3 are present in Moonlight Falls, but Supernatural introduces an all-new job for those with mystic minds: Fortune Teller.
To sign up for a career, simply report to the building that headquarters the job, such as the military base or police station. Applying is as easy as left-clicking on the location and then choosing the offered career. When your Sim reports to the job location, the career is immediately offered and the starting position/salary flashed onscreen. If you accept, you are given a schedule and expected to show up at the designated times.
There are multiple ways to advance a career. Promotions are the most common benchmark of success and always come with a one-time Simoleon bonus, but there are social aspects to each career that involve getting to know co-workers, which has the potential to widen your circle of friends. While at work, you can set the “tone” for your performance (more on this in a moment), which affects how you interact with co-workers or approach the job itself. As you advance, your schedule changes and your salary rises. Typically, there are perks or benefits for hitting certain promotions.
You can be fired from a career. If you stop showing up for work, your employer will call you and let you know that your services are no longer needed. You can also perform so poorly on the job that you’re handed a pink slip. So, keep a good eye on the Performance meter in the Career tab of the Status panel. It’s also a good cheat sheet for the metrics that the next promotion is based on.
Tones
Although you do not actually see what your Sim does on the original jobs, you can dictate general behavior for that work day through tones. Tones include behaviors such as working hard, getting to know co-workers, and sucking up to the boss. Many of these tones play into earning promotions at work, so look at the provided promotion metrics for each career to see what tones are best for the next step in that career.
Not all tones are available from the first day. In some careers, additional tones are earned when you reach specific promotions or choose a specific career path.
RETIRING
Later in life, Sims can retire from a career and make a daily pension. This pension is smaller than the wages normally made at that promotion level, but it is a great way to pull in daily income for necessary food and objects while pursuing skills.