Prima Games eGuides Settlers 7: Paths to a Kingdom

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Settlers 7: Paths to a Kingdom Guide Walkthrough Part 2: The Cost of Victory

The Foggy Fields

The Foggy Fields

Sandbeken: You are standing between two fronts right now, one to the north and one to the west of Sandbeken. And as if this encounter wasn’t enough, a ghost army is lurking inside the Misty Swamp.
While Princess Zoé pushes on in her conquest, a new conflict brews in Tandria. With the loss of Ramírez, Dracorian, and Rovyn, Lord Wolvering’s hold on Tandria begins to slip. Determined to claim Tandria for his own, Bishop Matheusz enters the struggle for power, and Princess Zoé finds herself caught between two powerful opponents.

Enemy Forces

Lord Wolvering and  Bishop Matheusz

Lord Wolvering and Bishop Matheusz each start the map with one General and four soldiers.

Starting Resources

Wood  15    Plank  30    Coal  30
Iron Ore  15    Iron  5    Gold  10
Coin  30    Grain  10    Flour  10
Bread  30     Fish  20    Animal  10
Meat  10    Water  5    Beer  5
Book  5    Wool  5    Cloth  10
Garment  10    Jewelry  5    Weapon  3
Wheel  3    Tool  15

Established Production Chains

None

Overview

Friendly Sectors: 1
Enemy Sectors: 2
Neutral Sectors: 21

Event Location: Misty Swamp

Ghost Hunting

The Ghosts don’t believe that they can be defeated with ordinary weapons. They challenge you to attack them and prove them wrong, in which case they will stop their spooking and award you a Victory Point.
Base Army: Pikeman  3, Musketeer  2, Cavalier  2
Reward: Victory Point

Velvety Memories

The Ghosts are very nostalgic and want to remember the days when they could wear clothes. Send them Garments and they will show their respect for you by attacking your most successful enemy.
Base Cost: Garment  40
Reward: Marauder Army

Eternal Peace

Some of the Ghosts are sick and tired of haunting and want to make their peace with this world. Send some of your clerics to help them and they will grant you Free Passage through their territory.
Base Cost: Novice  8
Reward: Free Passage
This map must be won by claiming and holding five of ten available Victory Points.
Banker
Emperor
Sun King
Metropolis
Field Marshal
Fountain of Knowledge
Most Trading Outposts
Special Sector

This is the first campaign map that presents multiple opponents. Facing more than one enemy has a significant impact on your overall strategy. Because opponents often favor wildly different tactics, it’s extremely important that your economy can support at least two expansion methods.
A well-planned economy keeps you competitive in the race for Victory Points, without squandering valuable resources. Because this map requires five of ten Victory Points, each opponent can hold up to four points indefinitely.
Bishop Matheusz begins play with an established Church, and starts researching Technologies right away.

Although it’s still possible to win the Fountain of Knowledge Victory Point with a heavy investment in cleric production, it’s generally best to apply your resources elsewhere.
Lord Wolvering quickly develops advanced soldiers, but this allows a brief window to gain an advantage in the race for Victory Points. While Wolvering is busy gathering resources for Cavalier production, move quickly to claim and fortify new sectors. Opponents’ tactics will vary from game to game, so adjust both offensive and defensive strategies based on current enemy locations.
Monitor opponents closely, and look for opportunities to attack enemy armies weakened from expansion efforts.

Your town sector is located very near a Marketplace, making Trade an excellent option for early development. Use traded Coin to hire a devestating army and capture sectors through Bribery. Investing in Trade also allows for the Most Trading Outposts Victory Point.

Secure the Marketplace

At the start of play, hire two additional Pikemen at the Tavern.
Construct at least three new Residences in your town sector.

Large areas of Fertile Ground should be used for Grain production.
Send your General to attack the sector west of your town.
While the battle resolves, construct a Lodge near the town sector’s Hunting Grounds:
Lodge  1
Woodcutter  1
Sawmill  2
Storehouse  1

Plank supply is extremely important early in the map. Replace one Sawmill with a second Woodcutter after provided Wood has been processed.
Establish Stone production near your Stone Piles:
Mountain Shelter  1
Quarry  3

Establish Meat production in your town sector:
Farm  2
Grain Barn  3
Piggery  1
Butcher’s  2
Well  1
Storehouse  1
Noble Residence  1

Use remaining Fertile Ground to establish Bread production if Plain Food supplies drop too low.

Place the Piggery and both Butchers on Fancy Food boosts right away.
Once your General has captured the sector to the west, construct an Export Office and Storehouse.

Train up to four Hawkers to trade Jewelry and Garments at the nearby Marketplace.

Reinforce your army with new soldiers from the Tavern.

Place buildings to support Plank and Animal production:
Lodge  1
Woodcutter  2
Hunter  1
Place the Lodge near the sector camp to leave space for a Garment production chain.
As materials become available, establish basic Garment production:
Farm  1
Shepherd  1
Residence  1
Weaver  1
Noble Residence  1
Tailor  1
Butcher’s  1
Well  1
Place a Fancy Food boost on the Tailor and Butcher.
Send your General to capture the Iron Mines to the west, and secure access to the Marketplace.

As long as this sector is in your control, your traders are guaranteed access to the Marketplace. Defend the sector with your army until fortifications can be constructed.

Conquer the Special Sector

Continue to trade Garments as they are produced, and begin trading Beer at the Tavern. Use Coin generated to purchase additional Tools and soldiers.
Send your army to capture the Coal Mine northwest of your town sector, and establish a large mining operation:
Mountain Shelter  3
Iron Miner  6
Gold Miner  3
Storehouse  1

Place Prestige Extensions to unlock the Street Upgrade and Geologist Prestige Tree options. Assign all nine Miners as Geologists to receive a huge boost in Stone Production.
As soon as your General has captured the Coal Mine, send your army northwest toward the nearest Special Sector.


Use the area around the Coal Mines to expand Plank and Stone production:
Mountain Shelter  2
Coal Miner  6
Lodge  1
Woodcutter  2
Sawmill  1
Storehouse  1

Fortify the sector northwest of your Coal Mine. This sector blocks your opponents from gaining one of the two available Special Sector Victory Points. As soon as fortifications are completed, head north toward the second Special Sector. Look for opportunities to attack hostile forces or claim enemy sectors. Place Prestige Objects in unused sectors, and train Hawkers to establish new Trading Outposts.

Continue trades and upgrades throughout your territory. Place at least one Storehouse in every new sector and additional Constructors as needed. Fortification upgrades are fairly expensive, so plan additional construction carefully.
Ensure that your armies are strong enough to fend off both Lord Wolvering and Bishop Matheusz, and use Bribery to capture the Special Sector near your town.

Claim and Hold Victory Points

One Special Sector Victory Point is already yours, and your rapid expansion should have claimed the Emperor Victory Point.With your superior resources, the Banker, Field Marshal and Sun King Victory Points can be won at virtually any time.

Simply establish at least five Trading Outposts to claim the Most Trading Outposts Victory Point.

Continue trading for Coin, placing Prestige Objects, and hiring new soldiers throughout the Countdown to Victory. Avoid engaging hostile forces, and save enough Coin to maintain the Banker Victory Point.

Victory by Domination

If for any reason you cannot complete the map yet, begin producing advanced soldier and trader units.
Capture and fortify remaining neutral sectors, and begin construction of a Stronghold.

Produce Weapons and Wheels at existing work yards, while establishing new sources of Wood, Iron, and Coal.

Place a Goldsmith near the Export Office to begin producing Jewelry.
Upgrade the Stronghold and Export Office, and expand Bread production to accommodate new Noble Residence work yards.
Hire additional Generals, and provide armies with Cannons and Standard Bearers.

Boost available resources by establishing new Trading Outposts with Salesmen and Merchants.
Attack enemy sectors to chase opponents from the map with overwhelming force.