Prima Games eGuides Settlers 7: Paths to a Kingdom

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Settlers 7: Paths to a Kingdom Guide Walkthrough Part 2: The Cost of Victory

The Father's Revenge

The Father’s Revenge

Seenbach: Ludowig is a strong enemy, but you will not have to fight alone this time; Dracorian is by your side. As Ludowig is fortified with Stone ramparts, you might take advantage of the Foundry or the White Palace.

After Princess Zoé’s victory in Kronstedt, King Konradin’s political schemes are finally revealed. The crown promised to Zoé is instead returned to Tandria’s former king: the tyrant Balderus. Betrayed and disillusioned, Zoé sets out to free Tandria from Konradin and Balderus—but not without help from an unlikely ally.

Enemy Forces

Field Marshal Ludowig

Field Marshal Ludowig starts the map with one General and twelve soldiers.

Starting Resources

Wood  10    Plank  50    Stone  50    Coal  5
Iron Ore  5    Iron  2    Gold  5    Coin  10
Grain  20    Flour  5    Bread  5    Fish  100
Animal  5    Meat  10    Water  10    Beer  15
Wool  5    Cloth  10    Garment  5    Tool  25

Established Production Chains

None

Overview

Friendly Sectors: 2
Enemy Sectors: 4
Neutral Sectors: 18

Event Location: White Palace

Bodyguards Gone Rogue

The Princess’ bodyguards have gone rogue and won’t let her leave her own castle. Defeat them and the Princess will grant you Free Passage through her territory.
Base Army: Pikeman  5, Musketeer  2
Reward: Free Passage

Oh, How It Glitters and Sparkles…

The Princess loves to bejewel herself to underline her social status. Send her some fine Jewelry and she will be forever thankful. As a reward, you will be awarded a Victory Point.
Base Cost: Jewelry  40    Reward: Victory Point

Being All Ears

As the Princess’ beloved Chihuahua has died, there’s no one to listen to her gossip. Send some clerics and she will reveal enough of your strongest enemy’s sins to unleash Heavenly Wrath upon him.
Base Cost: Novice  5, Brother  2, Father  1
Reward: Heavenly Wrath
This map is won by claiming and holding six of fourteen available Victory Points.

Special Sector
Special Sector
Banker
Fountain of Knowledge
Emperor
Field Marshal
Sun King
Metropolis
Most Trading Outposts
Abbey (static)
Special Trading Outpost (static)
Special Trading Outpost (static)
Genius (static)
White Palace (static)

This map offers Dracorian as an ally. Sectors controlled by an ally cannot be attacked, so armies and workers can move freely through friendly territory. Victory Points are shared by allies, so any claimed by Dracorian count toward the map’s victory requirement. However, resources, Technologies, and Trading Outposts are not shared. In many regards, Dracorian is still a fierce competitor.

Dracorian expands quickly, and invests starting resources in developing Trade. Field Marshal Ludowig tends to focus on soldier production, but does invest in basic Technology research as soon as play begins. If left unchecked, Ludowig’s forces will quickly conquer key neutral sectors. Monitor enemy movements closely to keep Ludowig from blocking access to the Marketplace.

Your town sector lacks most resources, but does provide Fishing Grounds. Initial construction will consume most Plank and Stone provided at the start of play, so establish new production as quickly as possible. A large amount of Plain Food is provided, so use Food boosts to speed your economy early in the map.
Opponent and ally tactics vary, but a strong and balanced economy allows you to adapt to virtually all developments.
With a map this large, resource delivery can prove difficult. Be sure to upgrade streets and Storehouses regularly.
Place Constructors in new sectors. Work yard rotation becomes increasingly important as an economy develops, and resource demands are easier to manage if new work yards can be built quickly.
Iron and Gold are rare on this map, but Wood production is also a concern. Use conquered sectors to build new Woodcutters whenever possible.

Try to make every new sector as self-sufficient as possible. Supplement Coal production by building Coking Plants near Iron and Gold Mines; secure new sources of Food for Noble Residence work yards; provide new Woodcutters for Blacksmiths or Wheelwrights. Unnecessary resource deliveries can bring a large economy to a standstill, so remove Carriers from production whenever possible.

Because Iron and Gold are scarce on this map, it takes some time to develop an effective army.
With massive stores of Plain Food provided, Novice production is an excellent early focus. Technology research and Proselytism can be extremely useful in your economy’s development, so most town sector buildings should support cleric production.
When choosing Victory Point strategies, consider the Fountain of Knowledge, Genius, and Abbey.
Dracorian is able to rebuild his army fairly quickly, so be sure to claim important resources as soon as possible. Iron, Stone, and Gold are particularly important, and should be secured well before Dracorian is able to continue his expansion efforts.

Ludowig’s focus on soldier production gives him an early lead in the Field Marshal Victory Point. Fully upgrade key fortifications to keep his armies contained for as long as possible.
A steady Stone supply is extremely important to optimizing your economy. Apply Food boosts to Quarries, and designate all Miners as Geologists until Iron, Gold, and Coal are required to expand production.
At least one Foundry should be captured and secured to supplement Cannon production because Ludowig’s territory is heavily fortified. Specialized Generals are a great help in all battles, and they should be hired before you engage Ludowig’s forces.
Claim and hold any seven Victory Points to win the map.

Establish Novice Production

Your town sector provides enough Fertile Ground for multiple Bread and Beer production chains. Build Residences to increase available living space while laying the foundation for new production.
New workers and Novices push your town to its limit, so keep a close eye on living space in the early stages of development.

The area just south of your Castle works well for Beer production, and it should support two Breweries with little trouble. Lay out the rest of your Beer production chain quickly:
Residence  2
Farm  1
Brewery  2
Grain Barn  3
Well  2

Use the remaining space for a small Plank production chain to support future construction:
Lodge  1
Woodcutter  2
Use the base of your town for Bread production, but try to leave at least half the area free for your Church and Prestige Extensions.

Even with the large amount of Fish provided, it’s essential to quickly establish Plain Food production. This area should be able to support at least two Bakeries:
Residence  2
Farm  2
Bakery  2
Grain Barn  3
Windmill  2
Storehouse  1
Construct a Lodge near the Fishing Grounds to support both Plain Food and Plank production:
Lodge  1
Woodcutter  1
Sawmill  2

Unlock the Stronghold, Export Office, and Church option from the Prestige Tree by placing two Medium Prestige Objects just in front of your Castle.

Place the Church away from Bread production, and build a new Storehouse nearby.

Provided resources allow for cleric production as soon as the Church is available. Your first 12 Novices must be used to capture new sectors, so refrain from Technology research for the moment.


Ludowig suffers heavy losses while conquering the fortified sector, but Dracorian’s army is no match for his remaining forces.  Move quickly to reinforce Dracorian’s position, or Ludowig will gain free access to vulnerable sectors.

Move quickly to attack Ludowig before he can fortify the sector south of the Marketplace. Even with your new Pikemen, this fight will be a close one. Try to attack before Ludowig’s army can fully recover health lost while taking the sector.
Repair this sector’s fortifications as soon as possible to keep Field Marshal Ludowig contained within his territory.

Expand Production

As soon as all basic Technologies have been researched, use Proselytism to capture remaining neutral sectors. Dracorian may attempt to capture important sectors as he rebuilds his army, so move quickly to ensure your economy has access to all available resources.
Each unfortified neutral sector can be conquered with only six Novices. Iron, Coal, and Gold are essential, and should be captured quickly. Depending on required Prestige Extensions, however, Stone may be your most urgent concern. Send your first six Novices to capture the small Stone Piles southwest of your town.

Establish new production as quickly as possible. This sector offers only a small amount of Stone, but its Hunting Grounds can be used to increase production dramatically. Construct a small Meat production chain to supply a single Quarry with a Fancy Food boost:
Mountain Shelter  1
Noble Residence  1
Lodge  1
Quarry  1
Butcher’s  1
Hunter  2
Storehouse  1
Use Conquest Rewards to provide additional Tools and Meat as needed.
Apply a Fancy Food boost to the Butcher and Quarry work yards as soon as construction is complete.
Return to the Coal Mines near your Tavern to establish Coal production.

Take advantage of the extra space by increasing Plank production:
Mountain         Shelter  2
Lodge  1
Coal Miner  6
Woodcutter  2
Sawmill  1
Storehouse  1


Unlock the Geologist Prestige Tree option by placing Prestige Extensions around your Church.  Designate all Miners as Geologists to boost Stone Production.
Use the area near your Iron Mines to establish Iron and Tool production:
Mountain Shelter  3
Iron Miner  6
Iron
Smelter  1
Residence  1
Toolmaker  1
Lodge  1
Woodcutter  2
Storehouse  1
Designate all Iron Miners as Geologists while your Iron Smelter processes the resources provided at the start of play. Set your Toolmaker to “On Demand,” and apply a Fancy Food boost to reduce resource consumption.
Stone supplies should grow quickly, so place Prestige Extensions to unlock remaining Prestige Tree Options.
Remove the Fancy Food boost from your Quarry to allow Meat supplies to recover. Continue producing Novices to capture the Stone Piles and Gold Mines south of your town sector.

Apply a Fancy Food Boost to your Bookbindery, and set both the Papermill and Bookbindery to “On Demand.”
Optimize delivery routes by placing new Storehouses. Upgrade Residences, Storehouses, and streets as Stone becomes available. Monitor Meat supplies and adjust Fancy Food boosts until your first Church Upgrade is complete.

Once Brothers are available, continue your Technology research. Begin your second Church Upgrade and research all available Technologies. This secures the Fountain of Knowledge Victory Point, and ensures that the Genius Victory Point can be claimed as soon after Father production begins.
Consider training additional Novices to claim the available Special Sector Victory Point.  Resources available from current sectors should provide for extensive production, and available Beer and Plain Food should be more than enough to invest in new Novices.


Consider reassigning a few Coal and Iron Miners once your Iron Smelter has processed available Iron Ore. Reassign the work areas of inactive Woodcutters and Hunters, and replace unneeded Sawmills with Foresters. Begin Stockpiling Wood for any future Paper, Tool, Weapon and Wheel production.

Consider using available Fertile Ground for new Grain Barns to support a Piggery and additional Butcher’s work yards.
Once all neighboring sectors have been conquered, begin expanding into the area around Dracorian’s town sector.

Remember that while Proselytism allows you to capture sectors that are otherwise out of reach, it is automatically cancelled if a sector is engaged in combat. Dracorian will often send his army after the sectors your Novices are attempting to capture, so choose targets carefully.
Dracorian will often risk the last of his soldiers to thwart your expansion efforts.

Claim Victory Points

Establish Coin and Jewelry production near your Gold Mines:
Mountain Shelter  2
Noble Residence  2
Lodge  2
Gold Miner  5
Coking Plant  1
Goldsmith  1
Mint  1
Woodcutter  3
Storehouse  1

Place your Lodge near the Fishing Grounds, and replace Woodcutters with Fishers if Plain Food supplies drop too low.

Establish additional Meat production south of your town sector:
Farm  2
Noble Residence  2
Grain Barn  3
Piggery  1
Well  1
Storehouse  1

With a Piggery available, you’re free to use the Hunting Grounds as an additional source of Wood or Plank as needed.
Place the Butcher and the Piggery on a Fancy Food boost until Animal supply is sufficient to support both the Butcher work yards. Use any available Conquest Rewards for additional Meat to prepare for Father production.
Resume Technology research once Jewelry becomes available for Father production.

Fully upgrade your Church to claim the Abbey Victory Point. With Dracorian’s focus on Trade, the Most Trading Outposts and Banker Victory Points may already be in your team’s possession.

Depending on the status of the Emperor, Metropolis, and Sun King Victory Points, the Countdown to Victory may begin before you’ve researched the Genius Victory Point.

Use your extensive Stone production to place Prestige Objects, and ensure that the Sun King Victory Point remains in your possession.
Dracorian may spend considerable Coin rebuilding his army, and often loses the Banker Victory Point in the process. Consider adjusting to Dracorian’s unpredictable behavior by working toward the Banker and Field Marshal Victory Points yourself.
Put your Mint on a Fancy Food boost to double Coin production, and begin construction of a Stronghold in any available space. Build a Blacksmith and Wheelwright, and look for ways to improve your economy.
If Plank supplies are adequate, consider replacing Sawmill work yards with addition Foresters.


Begin trading Beer at the Tavern to increase Coin production, and build Residences in unused sectors to accommodate new soldiers.

Place additional work yards as needed to claim the Metropolis Victory Point.
If the game continues after the Banker Victory Point has been claimed, begin investing in new Generals and soldiers.
Consider completing Event Location Quests, and producing Jewelry for the White Palace Victory Point.

Establish an Export Office and supporting production chains near the Marketplace, and work toward the Special Trading Outpost Victory Points while trading for new resources.

Produce Cannons at your Stronghold and make use of the Foundries to assemble a massive assault force.

Use your armies to take Field Marshal Ludowig’s Special Sector Victory Point, and drive your opponent from the map.


Claim and hold any six Victory Points to complete the map.