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Settlers 7: Paths to a Kingdom
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Contents

  • Essentials
    • The Battle for Tandria
      • Characters
    • Developer Tips
      • From Inside The Studio
  • Walkthrough
    • Game Basics
      • Overview
      • Expansion Methods
      • Settlers
      • Buildings
      • Resources
    • Part 1: A Conquest Begins
      • Conquest Walkthrough
        • Warfarers Welcome
        • Novice Rising
        • The Trading Apprentice
        • A Formidable Adversary
        • Expanding an Empire
        • Extended Play
    • Part 2: The Cost of Victory
      • Storm over the Meadows
      • The Foggy Fields
      • 100 Years of Peace
      • The Father's Revenge
      • The Return of the Old King
      • The Final Frontier

Settlers 7: Paths to a Kingdom Guide › Walkthrough › Game Basics

Buildings

Buildings

Standard Buildings

Residence

This is an upgradable building.
The Residence is used to raise total living space throughout an empire, but also provides access to several essential work yards.
Living Space: 4
Construction Costs: Plank  2, Stone  1
Upgrade 1: +4 Living Space (Cost: Plank  2, Stone  1)
Upgrade 2: +4 Living Space (Cost: Plank  2, Stone  1)

Available Work Yards
Papermill    Weaving Mill
Brewery    Bakery
Wheelwright    Toolmaker

Noble Residence

This is an upgradable building.
Like the Residence, the Noble Residence provides a boost to living space and has its own complement of available work yards. A Noble Residence offers more living space than a common Residence, but uses more resources in its construction. The Noble Residence is unique in that each attached work yard consumes a unit of Plain Food during production.
Living Space: 5
Construction Costs: Plank  3, Stone  2
Upgrade 1: +5 Living Space (Cost: Plank  2, Stone  2)
Upgrade 2: +5 Living Space (Cost: Plank  2, Stone  2)

Available Work Yards
Bookbindery    Mint
Blacksmith    Goldsmith
Tailor    Butcher’s

Farm

The Farm serves as the basis for all agricultural production, making it an important part of most every economy. Warfare, Technology, and Trade can all benefit from well placed Farms.
Living Space: 1
Construction Costs: Plank  3

Available Work Yards
Grain Barn
Piggery
Shepherd
Stable
Windmill

Lodge

The Lodge is the base building for Wood production. Because it requires no Stone to build, an appropriately equipped Lodge can recover consumed resources almost immediately after construction.
Living Space: 1
Construction Costs: Plank  3

Available Work Yards
Fisher
Hunter
Sawmill
Woodcutter
Forester

Mountain Shelter

The Mountain Shelter is responsible for all mining, smelting, and Stone-gathering operations. It is essential to any economy.
Coal Miner
Iron Miner
Gold Miner
Iron Smelter
Quarry
Coking Plant

Storehouse

This is an upgradable building.
Aside from its obvious role in resource storage, the Storehouse is the foundation of resource delivery throughout an empire. Additional Storehouses can be constructed immediately, but the ability to upgrade these structures must be unlocked through the Prestige Tree. A fully upgraded Storehouse is always provided in a starting sector, but additional Storehouses should be constructed and upgraded to meet the demands of a growing economy.
Living Space: 1
Carriers: 2
Storage Limit: 20 (per resource)
Construction Costs: Plank  1
Upgrade 1: Storage Limit +30, Carriers +1 (Cost: Plank  1,
Stone  1)
Upgrade 2: Unlimited Storage, Carriers +1 (Cost: Plank  1,
Stone  1)

Special Buildings

Stronghold

This is an upgradable building.
The Stronghold is used to train the different military units for conquering and defending sectors. Upgrading a Stronghold allows for the production of advanced units. Like all branch buildings, the Stronghold offers Prestige slots that can be used to place Prestige Extensions.
Construction Costs: Plank  10, Stone  10
Upgrade 1: Plank  10, Stone  10, Iron  2 (allows Cavalier production)
Upgrade 2: Plank  10, Stone  10, Iron  3 (allows Cannon and Standard Bearer production)
Available Units and Costs
Pikeman: Coin  1, Weapon  1, Population  1
Musketeer: Coin  1, Weapon  1, Coal  1, Population  1
Cavalier: Coin  2, Weapon  1, Fancy Food  1, Horse  1, Population  1
Cannon: Coin  2, Weapon  2, Wheel  2, Coal  1, Fancy Food  1, Population  2
Standard Bearer: Coin  10, Wood  1, Iron  1, Population  1

Church

This is an upgradable building.
The Church produces the clerics used in Technology research, sector defense, and Proselytism. Upgrading a Church allows for production of higher-ranking Clerics. Like all branch buildings, the Church offers Prestige slots that can be used to place Prestige Extensions.
Construction Costs: Plank  10, Stone  10
Upgrade 1: Plank  10, Stone  10, Iron  2 (allows Brother production)
Upgrade 2: Plank  10, Stone  10, Iron  3 (allows Father production)
Available Units and Costs
Novice: Beer  1, Plain Food  1, Population  1
Brother: Beer  2, Plain Food  2, Book  1, Population  1
Father: Beer  3, Fancy Food  2, Book  3, Jewelry  1, Population  1

Export Office

This is an upgradable building.
The Export Office produces the traders that exchange goods at the Marketplace and Port, establish new Trading Outposts, and capture sectors with Bribery. Upgrading an Export Office allows for production of more efficient traders. Like all branch buildings, the Export Office offers Prestige slots that can be used to place Prestige Extensions.
Construction Costs: Plank  10, Stone  10
Upgrade 1: Plank  10, Stone  10, Iron  2 (allows Salesman production)
Upgrade 2: Plank  10, Stone  10, Iron  3 (allows Merchant production)
Available Units and Costs
Hawker: Garment  1, Population  1
Salesman: Garment  1, Jewelry  1, Population  1
Merchant: Garment  1, Jewelry  1, Horse  1, Wheel  2, Population  1

Constructor

The Constructor is necessary for constructing and upgrading all buildings and fortifications. A fully upgraded Constructor is always provided in your town sector. Additional Constructors can be built and upgraded after unlocking the option in the Prestige Tree.
Constructors: 1
Construction Costs: Plank  1, Stone  1
Upgrade 1: +1 Constructor (Cost: Plank  1, Stone  1)
Upgrade 2: +1 Constructor (Cost: Plank  1, Stone  1)

Well

Wells provide the Water needed for the production of Beer, Paper, and various livestock. Wells have limited storage, but produce Water at a steady rate. It’s generally best to build Wells for each work yard requiring Water. Large operations may be best served by building multiple Wells in the same area.
Construction Cost: Stone  4
Prestige Objects
Prestige Objects are used to raise your Prestige Level. The cost of a Prestige Object is determined by its size, so investing in more expensive Prestige Objects can save valuable space.
Small Prestige Object: +1 Prestige point (Cost: Iron  1, Coin  1)
Medium Prestige Object: +1 Prestige point (Cost: Stone  1, Coin  1)
Large Prestige Object: +1 Prestige point (Cost: Stone  3)

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