Settlers 7: Paths to a Kingdom Guide Walkthrough Game Basics
Buildings
Buildings
Standard Buildings
Residence
This is an upgradable building.
The Residence is used to raise total living space throughout an empire, but also provides access to several essential work yards.
Living Space: 4
Construction Costs: Plank 2, Stone 1
Upgrade 1: +4 Living Space (Cost: Plank 2, Stone 1)
Upgrade 2: +4 Living Space (Cost: Plank 2, Stone 1)
Available Work Yards
Papermill Weaving Mill
Brewery Bakery
Wheelwright Toolmaker
Noble Residence
This is an upgradable building.
Like the Residence, the Noble Residence provides a boost to living space and has its own complement of available work yards. A Noble Residence offers more living space than a common Residence, but uses more resources in its construction. The Noble Residence is unique in that each attached work yard consumes a unit of Plain Food during production.
Living Space: 5
Construction Costs: Plank 3, Stone 2
Upgrade 1: +5 Living Space (Cost: Plank 2, Stone 2)
Upgrade 2: +5 Living Space (Cost: Plank 2, Stone 2)
Available Work Yards
Bookbindery Mint
Blacksmith Goldsmith
Tailor Butcher’s
Farm
The Farm serves as the basis for all agricultural production, making it an important part of most every economy. Warfare, Technology, and Trade can all benefit from well placed Farms.
Living Space: 1
Construction Costs: Plank 3
Available Work Yards
Grain Barn
Piggery
Shepherd
Stable
Windmill
Lodge
The Lodge is the base building for Wood production. Because it requires no Stone to build, an appropriately equipped Lodge can recover consumed resources almost immediately after construction.
Living Space: 1
Construction Costs: Plank 3
Available Work Yards
Fisher
Hunter
Sawmill
Woodcutter
Forester
Mountain Shelter
The Mountain Shelter is responsible for all mining, smelting, and Stone-gathering operations. It is essential to any economy.
Coal Miner
Iron Miner
Gold Miner
Iron Smelter
Quarry
Coking Plant
Storehouse
This is an upgradable building.
Aside from its obvious role in resource storage, the Storehouse is the foundation of resource delivery throughout an empire. Additional Storehouses can be constructed immediately, but the ability to upgrade these structures must be unlocked through the Prestige Tree. A fully upgraded Storehouse is always provided in a starting sector, but additional Storehouses should be constructed and upgraded to meet the demands of a growing economy.
Living Space: 1
Carriers: 2
Storage Limit: 20 (per resource)
Construction Costs: Plank 1
Upgrade 1: Storage Limit +30, Carriers +1 (Cost: Plank 1,
Stone 1)
Upgrade 2: Unlimited Storage, Carriers +1 (Cost: Plank 1,
Stone 1)
Special Buildings
Stronghold
This is an upgradable building.
The Stronghold is used to train the different military units for conquering and defending sectors. Upgrading a Stronghold allows for the production of advanced units. Like all branch buildings, the Stronghold offers Prestige slots that can be used to place Prestige Extensions.
Construction Costs: Plank 10, Stone 10
Upgrade 1: Plank 10, Stone 10, Iron 2 (allows Cavalier production)
Upgrade 2: Plank 10, Stone 10, Iron 3 (allows Cannon and Standard Bearer production)
Available Units and Costs
Pikeman: Coin 1, Weapon 1, Population 1
Musketeer: Coin 1, Weapon 1, Coal 1, Population 1
Cavalier: Coin 2, Weapon 1, Fancy Food 1, Horse 1, Population 1
Cannon: Coin 2, Weapon 2, Wheel 2, Coal 1, Fancy Food 1, Population 2
Standard Bearer: Coin 10, Wood 1, Iron 1, Population 1
Church
This is an upgradable building.
The Church produces the clerics used in Technology research, sector defense, and Proselytism. Upgrading a Church allows for production of higher-ranking Clerics. Like all branch buildings, the Church offers Prestige slots that can be used to place Prestige Extensions.
Construction Costs: Plank 10, Stone 10
Upgrade 1: Plank 10, Stone 10, Iron 2 (allows Brother production)
Upgrade 2: Plank 10, Stone 10, Iron 3 (allows Father production)
Available Units and Costs
Novice: Beer 1, Plain Food 1, Population 1
Brother: Beer 2, Plain Food 2, Book 1, Population 1
Father: Beer 3, Fancy Food 2, Book 3, Jewelry 1, Population 1
Export Office
This is an upgradable building.
The Export Office produces the traders that exchange goods at the Marketplace and Port, establish new Trading Outposts, and capture sectors with Bribery. Upgrading an Export Office allows for production of more efficient traders. Like all branch buildings, the Export Office offers Prestige slots that can be used to place Prestige Extensions.
Construction Costs: Plank 10, Stone 10
Upgrade 1: Plank 10, Stone 10, Iron 2 (allows Salesman production)
Upgrade 2: Plank 10, Stone 10, Iron 3 (allows Merchant production)
Available Units and Costs
Hawker: Garment 1, Population 1
Salesman: Garment 1, Jewelry 1, Population 1
Merchant: Garment 1, Jewelry 1, Horse 1, Wheel 2, Population 1
Constructor
The Constructor is necessary for constructing and upgrading all buildings and fortifications. A fully upgraded Constructor is always provided in your town sector. Additional Constructors can be built and upgraded after unlocking the option in the Prestige Tree.
Constructors: 1
Construction Costs: Plank 1, Stone 1
Upgrade 1: +1 Constructor (Cost: Plank 1, Stone 1)
Upgrade 2: +1 Constructor (Cost: Plank 1, Stone 1)
Well
Wells provide the Water needed for the production of Beer, Paper, and various livestock. Wells have limited storage, but produce Water at a steady rate. It’s generally best to build Wells for each work yard requiring Water. Large operations may be best served by building multiple Wells in the same area.
Construction Cost: Stone 4
Prestige Objects
Prestige Objects are used to raise your Prestige Level. The cost of a Prestige Object is determined by its size, so investing in more expensive Prestige Objects can save valuable space.
Small Prestige Object: +1 Prestige point (Cost: Iron 1, Coin 1)
Medium Prestige Object: +1 Prestige point (Cost: Stone 1, Coin 1)
Large Prestige Object: +1 Prestige point (Cost: Stone 3)