Mallow may not be a frog, but he’s a great ally in battle. Here’s a list of all of Mallow’s Special Moves and their effects in Super Mario RPG.
All Mallow Special Moves and Effects in Super Mario RPG
The following table includes all of Mallow’s Special Moves, their effects, and other important details such as their FP cost and power in Super Mario RPG.
|Special Move||Level Learned||FP Cost||Power||Effect||Button Input||Notes|
|Thunderbolt||Default||2 FP||15 Power||Thunder damage to all enemies||Press A just before the bolt ends||–|
|Thought Peek||Default||1 FP||None||Shows selected enemy’s remaining HP|
(Button input displays enemy’s thoughts)
|Press A when the two spotlights land on the enemy||–|
|HP Rain||Level 3||2 FP||10 Power||Heal one ally|
(Can heal to full HP with correct button input timing)
|Press A just before the shower ends||This skill can be used outside of battle|
|Shocker||Level 10||8 FP||60 Power||Thunder damage to one enemy||Press A just before the bolt ends||–|
|Snowy||Level 14||12 FP||40 Power||Ice damage to all enemies||Spin/rotate the left stick||–|
|Star Rain||Level 18||14 FP||55 Power||Neutral damage to all enemies|
(The star can bounce additional times with perfect button input timing)
|Press A just upon contact||The star can bounce up to 17 times|
All of Mallow’s Special Moves have a 100% hit rate.
Differences From Mallow’s Special Moves in the Original Super Mario RPG
In the original Super Mario RPG: Legend of the Seven Stars, Thought Peek was questionably named Psychopath, and Mallow learned it at level six.