Star Wars Jedi Fallen Order Update 1.05

With the addition of a photo mode and a whole bunch of collision fixes, it looks like the Star Wars Jedi Fallen Order Update 1.05 is putting in work.

For those who weren’t sure about what the latest patch to Star Wars Jedi: Fallen Order brings, we’re happy to inform you that an addition that we’ve all raved about is finally here. Yes, that’s right. We’re talking about the highly-anticipated photo mode, amongst some other fixes that the community has been jonesing for. Here’s what we know about the Star Wars Jedi Fallen Order Update 1.05 that’s just been applied.

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Star Wars Jedi Fallen Order Update 1.05

When we’re talking updates to the game, the photo mode is definitely the big addition that everyone has been waiting for. It’s a real comprehensive tool by the sound of the patch notes posted by one of the Community Leads on /r/FallenOrder, and will allow you to hide the player and AI in order to stage the most scenic snaps possible. There have also been a number of bug fixes rolled out, especially to do with collision (which we know we were griping about when it came to using vehicles and simply navigating between, well, spaces). Cal should get stuck at least 80% less now, though we’re not math experts so don’t quote us on that. 

There are also other minor fixes involving certain things not showing up in the game, enemies populating on certain planets, and also cinematic errors that would essentially lock you out of getting any further in the game. Fun! We’ve reproduced the patch notes below for your benefit if you’re curious about the whole update:

New Features

  • A Photo Mode has been added and can be accessed from within the game by pressing L3 and R3 at the same time.
  • Implemented a toggle that will allow you to remove a specific part of Cal’s lightsaber from within the customization menu.

Bug Fixes

  • We’ve made a pass of the game in an effort to reduce the number of crashes you should encounter. The end result of this is now a more stable game.
  • Fixed collision issues across several planets in the game
  • Collision within the caves and temple on Zeffo have been improved, reducing clipping issues and lowering the possibility of Cal becoming stuck.
  • Fixed an issue that would sometimes cause Cal to become stuck in a floating state below the train on Bracca.
  • We identified a few areas on Kashyyyk where Cal could fall out of the world, this will no longer happen.
  • We’ve fixed some collision on Dathomir, preventing Cal from falling through the ground.
  • Collision on Illum has also been improved, making sure that Cal doesn’t become stuck.
  • During a fight with the Second Sister, it was possible for her to get stuck in a door. She has been freed.
  • Bogano has had its collision improved, preventing Cal from becoming stuck on world geometry.
  • In some rare cases, Cal was floating while on Kashyyyk. He has since been grounded.
  • BD-1’s ability to slice panels was sometimes not working as intended, preventing you from progressing. This has been fixed and should no longer occur.
  • A mural scan on Bogano wasn’t working properly, this should now be fixed.
  • The train on Bracca could get stuck in a state where grates would fall off too early, preventing progress. We’ve fixed this so that Cal can continue climbing.
  • On rare occasions Bounty Hunters would stop hunting Cal, we’ve now re-enabled their trackers, so be careful.
  • For some players, BD-1 had gotten left behind on Bogano, preventing further progression. This should now be fixed.
  • The chest count on some planets was not working as intended, this has been fixed.
  • On rare occasions Greeze would refuse to open the ship doors and expose Cal to the sunlight on Dathomir. We’ve fixed this so that the story can continue.
  • Fixed an issue that prevented Holomap areas and gates from not working properly on Dathomir, Kashyyyk and Bogano.
  • An issue would sometimes occur that would cause the Holomap tutorial on Bogano to remain on-screen. This has been resolved and it should no longer occur.
  • An elevator on Zeffo could lead to Cal getting stuck in an infinite loop, our maintenance crews have fixed this particular elevator.
  • A dropship on Zeffo wasn’t showing up as intended, preventing the player from progressing further. We’ve ensured all landing zones are clear for arrival and this should no longer occur.
  • PC players were having issues selecting difficulty with the mouse, this should now be resolved.
  • We’ve fixed an issue where Cal could avoid enemies on Zeffo, to the extent that gameplay events wouldn’t trigger, halting progression to the story.
  • On rare occasions cinematics on Dathomir get stuck in an error state, preventing progress. This has been fixed.
  • Fixed an issue that would cause world loading issues on Kashyyyk for players with double jump. We’ve optimised the level to ensure loading completes properly.

Now that you know a little bit more about the latest Star Wars Jedi Fallen Order Update 1.05, why not check out some of the other guides that we’ve put together for this game?


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Author
Ginny Woo
Ginny hails from just south of Mordor, and when she's not debating others about the One Ring then she's probably glued to an MMO or a JRPG. With Final Fantasy XIV, Destiny 2, and World of Warcraft on her plate, she's always got something to chat about and a sneaky guide up her sleeve. If writing's not on the cards, then she's probably drinking way too much coffee.