How to Play Harbor in Valorant – Abilities and Tips - Prima Games

How to Play Harbor in Valorant – Abilities and Tips

Hope you brought a wetsuit.

by Matt Vatankhah

A wave of change is crashing towards the coast of Riot Games’ free-to-play competitive shooter, Valorant. Episode 5 Act 3 begins on October 18, 2022, which introduces a new competitive season, battle pass, UI/UX improvements, and the newest Controller Agent in nearly two years – Harbor. Hailing from India, Harbor is capable of manipulating water to isolate and dominate large areas of the map, rivaling the powers of even the strongest Controllers in the game. If you’re ready to dive in, continue reading to learn how to play Harbor in Valorant, including abilities and tips.

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How To Play Harbor In Valorant – Unlocking The Agent

Screenshot by Prima Games

Like most Agents in Valorant, Harbor must be unlocked by reaching Tier 5 in his Contract. To do so, you’ll need to activate his Contract and either grind for XP until you reach Tier 5, or skip the grind by spending 1,000 VP to immediately unlock him.

Related: How to Get the “Keep It Safer” Gun Buddy in Valorant

How To Play Harbor In Valorant – Abilities and Tips

Image via Riot Games

“…Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies and pummel those that oppose him.

-Riot Games

Abilities and Tips

  • High Tide (E) – EQUIP a wall of water. FIRE to send the water forward along the ground. HOLD FIRE to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water’s path. ALT FIRE while bending to stop the water early. Players hit are slowed.
    • Use High Tide to create safe paths and block multiple choke points that enemies would be watching. Unlike Viper’s wall, which deploys in a straight line, High Tide’s path can be controlled by the player, making it incredibly flexible in controlling a site.
  • Cove (Q) – EQUIP a sphere of shielding water. FIRE to throw. ALT FIRE to underhand throw. Upon impacting the ground, spawn a water shield that blocks bullets.
    • Cove works both as a smoke and a shield simultaneously, but only lasts for 15 seconds if not broken by enemy fire. Use it to cover an ally while they’re planting or defusing the spike, but beware – it can be easily broken with just half a Vandal or Phantom’s clip.
  • Cascade (C) – EQUIP a wave of water. FIRE to send the wave rolling forward and through walls. RE-USE to stop the wave from moving further. Players hit are slowed.
    • Use Cascade when pushing through a contested chokepoint, like a main entrance into a site. Send the wave forward to help your team extend further then they’d normally be able to, forcing enemies to retreat from its path while blocking their vision.
  • Reckoning (X) – Ultimate Ability – EQUIP the full power of your Artifact. FIRE to summon a geyser pool on the ground. Enemy players in the area are targeted by successive geyser strikes. Players caught within a strike are concussed.
    • Force enemies to retreat from an area with Reckoning – an invaluable ability when needing to retake a site or execute a plant.

Related: How To Get The “Ready to Roll” Gun Buddy in Valorant

Are you ready for the storm? Play Harbor when Valorant enters Episode 5 Act 3 on October 18, and stick with Prima Games for the latest guides and tips in gaming.