Alan Wake 2 has plenty of weapon upgrades to consider, with some being clearly better than others. Here are the best upgrades for each weapon in Alan Wake 2.
Which Weapon Upgrades Should You Choose in Alan Wake 2?
We’re going to split this up into two different sections for both Saga and Alan. Since Saga’s weapon upgrades are a little more straightforward, we’ll start with that.
Saga’s Best Weapon Upgrades
- More Bullets: Increases the magazine size by 50%.
- Reason: Having some extra bullets in the clip can be a huge help during certain fights, especially since six more bullets can be an extra kill per clip. As compared to the other two options, this one is more useful while requiring less work on your end.
- Two Shots: Fires two bolts before needing to be reloaded.
- Reason: While the Crossbow is great, its main drawback (see what I did there?) is its incredibly long reload time. Adding an extra bolt lets you possibly kill two Taken before having to reload, letting you switch to another weapon to finish any that remain.
- Sawed-Off Shotgun
- Fluid Motion: Increases reload speed.
- Reason: Once you’ve used the Sawed-Off Shotgun for any length of time, that atrocious reload speed becomes readily apparent. This at least helps alleviate that pain.
- Hunting Rifle
- Way Home: Bullets penetrate the enemy’s Darkness Shield.
- Reason: While I’m not a huge fan of the Hunting Rifle’s upgrades, Way Home gives it the bonus of not needing to use the flashlight to secure kills. That way, you can save those precious batteries for your other weapons.
- Pump-Action Shotgun
- Faster and Faster: Hold the fire button to activate auto-fire mode. This significantly increases the rate of fire.
- Reason: It’s an automatic shotgun. I don’t know why you’d need any more information than that. Hold down the fire button in the direction of whatever you want dead, and it dies.
Alan Weapon Upgrades
Alan’s weapon upgrades are much less straightforward than Saga’s. However, there are still two weapon-specific upgrades that are worth dropping points into:
- Roulette: Provides % chance to not consume ammo when firing the revolver.
- Goes Around: Restores % of max health when landing a direct hit with the Flare Gun.
Being able to not consume ammo is great since it means you won’t have to pick some up quite as often. Meanwhile, restoring health on Flare Gun direct hits is massive as it gives you free HP for hurting enemies. Who wouldn’t want that?
If you’re missing any of these weapons, check out our guide on how to get the Sheriff’s Pump Shotgun in Alan Wake 2.