In Jotunnslayer: Hordes of Hel, your goal in each run is to face relentless hordes of enemies and ultimately take down a Jotunn, aka a giant. The game offers four distinct classes, each with its own unique skills and abilities, giving you plenty of options to suit your playstyle. In this guide, we’ll break down the best builds for every class in Jotunnslayer: Hordes of Hel, so you can maximize their potential and crush your enemies with ease.
RELATED: Jotunnslayer: Hordes of Hel – Best god Abilities
Best Revenant Build in Jotunnslayer: Hordes of Hel
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Revenant is the ranged class, accompanied by a spectral wolf that provides essential support, healing, and assistance during raids. Revenant’s active skills focus heavily on arrow-based attacks, while the passive abilities enhance the wolf’s capabilities for healing and attacking.
With the right build, you can turn the Revenant into an unstoppable force, excelling in both offense and support roles.
Best Weapon
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The Winter Bow, which is also the Revenant’s default weapon, is by far the best choice for this class. The biggest reason is its 100% chance to freeze enemies, making it incredibly effective at crowd control. The bow’s Glacial Spikes ability fires in four fixed directions, ensuring that multiple enemies are frozen in place before they can get close.
On top of that, the Winter Bow provides a 5% attack speed boost, allowing the Revenant to fire arrows more rapidly. This combination of freezing power and faster attack speed makes it the strongest weapon for the Revenant’s best build.
Best Subclass
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For a Revenant build, the Beastmaster subclass is the absolute best choice. It grants a 50% damage increase and reduces skill cooldowns by 30%, making it a powerhouse for offensive play.
These bonuses significantly enhance the Haunting Wolf, the Revenant’s summon that assists in battle. With faster cooldowns, you’ll be able to call upon the wolf more frequently, helping you control crowds with ease.
While the Undying and Marksman subclasses offer some useful perks, they don’t quite match the raw power and utility of Beastmaster, making it the strongest pick for Revenant.
Best Class Skills
In Jotunnslayer: Hordes of Hel, the Revenant’s effectiveness hinges on choosing the right combination of class skills and god skills. Since you can equip only two class skills during a run, it would be best to select one that controls enemy movement and another that deals consistent damage. The two skills below transform the Revenant into a master of crowd control, making it difficult for enemies to reach him
Focus Fire
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Focus Fire launches guided arrows at enemies approaching from any direction. These arrows target foes based on their proximity to the Revenant and are fired at random intervals.
The skill truly shines when evolved. At this stage, it has no cooldown, allowing arrows to fire continuously. With a base damage of 10 per arrow and a rapid firing interval of 0.15 seconds, Focus Fire keeps relentless pressure on enemies, dealing consistent damage regardless of your position or direction.
Grappling Web
Grappling Web is a powerful immobilizing skill, boasting a 100% chance to slow enemies and trap them in place for 2 seconds. It also deals 12 damage per second and has a 75% chance of applying a Root effect.
When evolved, the Grappling Web becomes even more powerful. Its cooldown reduces to just 3 seconds, and six webs are fired simultaneously around the Revenant, ensnaring a wider group of enemies. This ability excels at controlling large crowds, especially during high-difficulty levels where waves of enemies relentlessly charge at you. While enemies are immobilized, you can deal significant damage without taking risks.
Best God Skills
While the two class skills mentioned above provide excellent crowd control and consistent damage, you will also need support from god skills. Since you can equip up to three god skills, here are the best ones to complement the Revenant’s playstyle:
Seidr Blessing
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Revenant’s biggest weakness is the lack of health regeneration. Without active or passive class skills for healing—or Thor’s Recovery passive ability—you will struggle to regain health during intense battles. This is where Seidr Blessing becomes indispensable.
Seidr Blessing (Freya skill tree) creates an energy circle with a 2.5-meter radius that heals 5% of your health per second for its duration. To benefit, simply stay within the circle and watch your health regenerate quickly.
At level 1, the skill has a 30-second cooldown and a 4-second duration, improving as you level it up. When evolved, Seidr Blessing becomes even more effective: the circle expands to a 3-meter radius, the cooldown reduces to 20 seconds, and the duration increases to 7 seconds. Additionally, the circle deals 8 damage per second to nearby enemies while healing you. This makes it a must-have god skill for Revenant.
Gambanteinn
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Gambanteinn is an offensive god skill that excels at both crowd control and dealing heavy damage to elite enemies. At levels 1–3, it summons swords that swing at nearby foes, dealing close-range damage. When evolved, the skill transforms into a single ranged blade.
Each cast deals 45 damage and has a 35% chance to inflict Burn. With a 3-second cooldown, Gambanteinn can be used frequently, making it a reliable tool for cutting through waves of enemies or dealing focused damage to tougher opponents.
Flammable Wall
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We give the Revenant the “controller class” title thanks to the skills we mentioned above and the Flammable Wall, which pairs perfectly with Grappling Web. While its early levels feel underwhelming, the skill’s true potential emerges once it evolves.
When activated, Flammable Wall creates a 5×5-meter square area filled with poisonous gas, dealing 27 damage per second to enemies within. After 4 seconds, the gas explodes, delivering additional damage to anyone caught inside.
This skill is particularly effective against elite enemies, as they are harder to kill and can withstand most offensive abilities. By trapping elites within the Flammable Wall, you can deliver a devastating final blow while keeping them from overwhelming you.
Best Seeress Build in Jotunnslayer: Hordes of Hel
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Seeress, the dark sorcerer class, specializes in casting various powerful spells, including devastating offensive abilities, and the defensive by using the Eldritch Wards. Her playstyle revolves around maintaining distance from enemies while delivering bursts of high damage, making her a strong choice for players who prefer strategic, close-to-mid-range combat.
Best Weapon
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The Ritual Staff is the best weapon for a Seeress build in Jotunnslayers: Hordes of Hel, and for good reason. This weapon provides a 10% bonus to experience points gained, allowing you to level up faster by collecting purple crystals. Since leveling up grants access to more god and class skills—both active and passive—this bonus significantly speeds up your progression.
Additionally, the Ritual Staff comes with the Entangle ability, which casts strangling vines that root enemies in place with a 100% chance. Any enemy within a 4-meter radius will be immobilized for 4 seconds while taking 8 damage per second. This makes Seeress an excellent crowd-control specialist, preventing enemies from closing in and giving you more time to eliminate them.
Best Subclass
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The Hag subclass is the best option for a Seeress build, primarily because it boosts damage output by 25%. Additionally, it gives Eldritch Ward a unique effect, causing it to deal 20 damage per second to enemies within a 5-meter radius.
The Witch subclass is another viable option, but it heavily relies on applying debuffs before dealing high damage. While that strategy has its advantages, Hag is simply the better choice for a more direct and consistent damage boost.
Best Class Skills
Seeress is a close-to-mid-range sorcerer who excels at dealing significant damage while keeping enemies at a distance. Her class skills combine immobilizing and disruptive abilities, but her real strength lies in ranged attacks that prevent foes from closing in.
Below, we have outlined the two best skills for the Seeress that enhance her playstyle and make her a formidable force in Jotunnslayer: Hordes of Hel.
Magic Missiles
Magic Missiles is a dynamic class skill that launches multiple homing projectiles at nearby enemies. Each missile deals 8 damage, and the skill has a short 4-second cooldown, making it a reliable option for consistent attacks.
As you level up Magic Missiles, the number of projectiles increases, and when evolved, this skill becomes a crowd-killer. At its evolved state, the skill fires a single powerful magic missile that shatters upon impact, dealing 30 damage in a 3-meter radius. The resulting 17 smaller missiles each deal 12 damage, targeting up to 17 enemies at once.
The best part of this skill is the 4-second cooldown, which ensures the skill is auto-casted frequently, keeping up the pressure on your enemies. Magic Missiles is a must-have for crowd control and consistent damage output.
Dark Wisps
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Dark Wisps has a longer cooldown than Magic Missiles but compensates with its incredible area control and 360-degree damage potential. At level 1, the skill summons two vile wisps that circle Seeress, damaging enemies on contact within a large area.
When evolved, Dark Wisps summons nine wisps, each dealing 12 contact damage and exploding for 20 damage in a 2-meter radius before vanishing. The skill lasts for 4 seconds, enough to decimate entire waves of minions or significantly weaken elite enemies. This class skill is an excellent choice for controlling crowds and maintaining dominance in combat.
Best god Skills
While Seeress excels at keeping enemies at bay with Magic Missiles and Dark Wisps, some foes will inevitably get close. To handle these situations, selecting the right god skills is crucial. Below are the best god skills to complement her playstyle:
Lightning Strike
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Lightning Strike is a powerful, close-range god skill that deals heavy damage in four fixed directions, forming an “X” with Seeress at its center. Each strike inflicts 24 damage within a 1-meter radius, making it perfect for enemies that slip through your ranged attacks.
When evolved, Lightning Strike becomes even more deadly, with its cooldown entirely removed. This allows you to unleash a continuous barrage of lightning, ensuring that any enemy that gets too close is swiftly eliminated.
Sentinel
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Sentinel is another excellent skill from Thor’s skill tree, designed to deal with smaller foes that breach your defenses. At levels 1–3, the Sentinel summons a lightning sentient that zaps nearby enemies, dealing 35 damage within a 5-meter radius.
While the 9-second cooldown at earlier levels can feel limiting, evolving this skill removes the cooldown entirely. This allows the Sentinel to spawn frequently, zapping and eliminating enemies with ease. It is an indispensable god skill for keeping smaller enemies under control.
Local Ragnarok
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When playing on Insane difficulty, even Seeress’s impressive firepower may not be enough. And for that, Local Ragnarok is the ultimate trump card.
This skill summons a massive cataclysmic wave that originates from the player and expands outward, dealing a staggering 500 damage to anything in its path. Non-elite enemies are immediately wiped out, and the evolved version increases the damage to 700 while reducing the cooldown from 55 seconds to 40 seconds.
While it takes time for the cooldown to reset, Local Ragnarok is a game-changing skill that makes even the toughest battles on Insane difficulty far more manageable.
Best Berserker Build in Jotunnslayer: Hordes of Hel
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Berserker is the game’s melee powerhouse. While charging into hordes of enemies with a melee class might initially seem risky, Berserker’s regenerative abilities quickly turn this disadvantage into a strength. His skills allow him to regenerate health faster than any other class and temporarily boost melee damage during combat.
With the best build setup, the Berserker class thrives in close-quarters battles, turning the tide against overwhelming odds.
Best Weapon
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Berserker’s melee weapons lack range, but they make up for it with raw power, boasting the highest damage output of any class. Among his options, the Swift Axes are the absolute best for his build.
This weapon increases attack speed by 10%, allowing Berserker to unleash attacks faster. However, its greatest strength is its ability: Charge. When activated, this skill provides:
- 100% double-cast chance on skills
- 50% increased movement speed for 5 seconds
This boost in mobility makes it much easier to escape dangerous situations, while the double-cast effect ensures you can deal massive damage in a short period. For any Berserker player looking to dominate, Swift Axes is the perfect choice.
Best Subclass
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The Troll Scion subclass is hands down the best choice for a Berserker build in Jotunnslayers: Hordes of Hel. The Berserker class already excels in self-healing and health regeneration over time, but this subclass takes it to the next level.
With Troll Scion, your overall healing power increases by 50%, and you gain +3 HP regeneration per second. The real game-changer, however, is that these effects double when Berserker enters Rage Mode.
If you’re playing on Insane difficulty, surviving becomes much easier with Troll Scion, making it an essential pick for players who want to stay in the fight longer.
Best Class Skills
The Berserker is a melee-focused class, making it essential to choose skills that can disrupt and divide enemy groups before they get too close. This allows you to maximize your damage output while maintaining control of the battlefield.
Below, we have mentioned the best class skills for the Berserker, designed to help you shred enemies who dare to approach.
Totem of Suffering
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The Totem of Suffering is a powerful crowd-control skill that summons a totem to hook nearby enemies and continuously damage them with rotating blades. At levels 1–3, the skill has a 10-second cooldown, which does not make it more useful early on.
However, when you evolve the Totem of Suffering, its true potential is unlocked. The cooldown is reduced to just 2 seconds, and each totem remains active for 4 seconds. This means you can have two totems active simultaneously, effectively trapping and damaging nearby enemies. The totem is capable of pulling in everything from smaller foes to larger enemies, including elites.
This ability excels at crowd control, ensuring that enemies are kept at bay while the Berserker focuses on dealing consistent melee damage. With the Totem of Suffering, you will dominate the hordes and significantly increase your survivability.
Axe Throw
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Axe Throw is another excellent skill that allows the Berserker to deal targeted damage to enemies at close-to-mid range before they reach melee distance. At its base level, the skill hurls axes that deal direct damage to enemies.
When evolved, the skill becomes even more devastating. The single large axe transforms into a bigger weapon that shatters on impact, creating smaller axes that deal smaller area-of-effect damage. The main axe inflicts 40 damage, while each smaller axe deals 20 damage, all within a 2.5-meter radius. This ensures multiple targets are struck with each throw, making it an excellent choice for dealing with grouped enemies.
To maximize your effectiveness, combine Axe Throw with the Totem of Suffering. Hurl axes near or directly at the totems to amplify your area-of-effect damage, quickly wiping out waves of enemies with ease. This synergy ensures the Berserker remains a formidable force, even when faced with overwhelming odds.
Best God Skills
The Berserker class in Jotunnslayer: Hordes of Hel is a powerhouse in close combat, but it has one major weakness: a lack of ranged attacks. This makes crowd control absolutely essential for survival, and that’s where Thor’s god skills come in.
Thor’s abilities are a perfect match for the Berserker, offering hard-hitting, area-of-effect (AoE) attacks that can clear out waves of enemies with ease.
Ball Lightning
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When it comes to crowd control, Ball Lightning is easily one of the best god skills in the game, ranking solidly in the S-tier. This ability summons an electrified orb that appears in the direction you’re aiming and fires forward, seeking out enemies at random before vanishing. Each hit deals significant damage, making it an excellent tool for thinning out hordes.
Once evolved, Ball Lightning becomes even more devastating. The skill fires much more frequently, targeting multiple enemies before disappearing. When paired with Thor’s passive abilities that boost lightning damage, this skill becomes a powerhouse, working alongside your class skills to decimate waves of enemies.
With Ball Lightning, clearing out large crowds becomes effortless, making your entire run significantly easier.
Mjolnir
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Mjolnir, Thor’s legendary hammer, acts as a signature weapon that assists you in combat. When activated, the hammer is thrown in the direction you aim, striking all enemies in its path before returning and dealing damage a second time.
While Mjolnir may feel underwhelming at levels 1–3, evolving it completely changes the skill’s effectiveness. Once evolved, the cooldown is drastically reduced, allowing the hammer to be thrown much more frequently.
This makes it an exceptional tool for dealing with elite enemies, especially those with red HP bars that take significantly more effort to bring down.
Divine Wave
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Area-of-effect (AoE) skills are essential for keeping enemies at bay, but sometimes, even with your best abilities, a horde still manages to break through and reach you. This is especially problematic for melee-based classes like the Berserker, which lacks ranged attacks. That’s where Divine Wave comes in—an absolute game-changer for clearing out enemies that get too close.
This skill, part of Freya’s arsenal, creates an expanding circular energy field that originates from your character and pushes outward, damaging enemies in its path. At levels 1–3, this pulse happens once before entering a cooldown.
However, upon evolving Divine Wave, the ability triggers repeatedly with no cooldown, making it one of the best god skills in Jotunnslayers: Hordes of Hel for stopping enemies in their tracks.
Best Flame Sister Build in Jotunnslayer: Hordes of Hel
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Flame Sister, the pyromancer of Jotunnslayer: Hordes of Hel, offers a unique mix of self-healing, fiery attacks that can burn enemies to ash, and evasion skills to stay out of harm’s way.
She’s a bit trickier to master compared to the other three classes, but with the right build and strategy, Flame Sister can dominate raids—at least up to Hard difficulty. Tackling Insane difficulty, however, will be a true test of skill.
Best Weapon
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Flame Sister benefits from strong passive effects on all her weapons, but the Sisterhood Dagger is hands down the best choice for her build. While she already has two evade moves, this weapon grants an additional 10% evasion, making her even harder to hit.
The real strength of this weapon, however, lies in its ability: Fiery Bombs. This skill scatters multiple bombs around Flame Sister, each exploding three times for 35 damage per explosion. It’s an incredible tool for dealing with enemies that get too close, giving you both offensive power and an opportunity to escape when surrounded.
Best Subclass
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For a Flame Sister build, Supernova is by far the best subclass. Its main advantage is the 30% cooldown reduction, allowing you to cast Blazing Soul more frequently.
Blazing Soul is the only passive skill in Flame Sister’s kit that restores 20 HP when triggered. Since Flame Sister is the weakest class in terms of health regeneration, Supernova dramatically increases her chances of survival by accelerating her healing triggers.
If you want to improve Flame Sister’s durability and ensure she can sustain herself in battle, Supernova is the best choice.
Best Class Skills
At first glance, many of Flame Sister’s abilities seem promising when reading their descriptions in the skill shop. However, in practice, several of them underperform, especially when compared to the raw power of Seeress’s attacks.
Flame Sister’s fire-based abilities often feel weaker in terms of damage output, but with the right skills, she can become a far more effective class. Below, we’ve highlighted the two best skills that will maximize her potential in combat.
Sisterhood Incarnates
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This skill allows Flame Sister to summon a group of decoys that fire close-to-mid-range projectiles at the nearest enemies. While the ability starts off underwhelming at levels 1–3—providing only one to three decoys with long cooldowns—it becomes significantly more powerful once evolved.
At the evolved level, Sisterhood Incarnates summons five decoys simultaneously, each lasting for three seconds. The cooldown is reduced to 4.5 seconds, and you can lower it even further by equipping Odin’s passive skills, which decrease cooldowns when standing still.
These decoys play a crucial role in crowd control, especially on Hard or Insane difficulty, where overwhelming waves of enemies constantly rush toward you. They serve as an excellent distraction while dealing consistent fire damage, giving you time to maneuver and eliminate threats.
Shrapnel Pot
While Sisterhood Incarnates excels at managing enemies from a distance, Shrapnel Pot is your go-to skill for handling foes that break through your defenses and get too close.
This ability allows Flame Sister to drop a timed explosive that triggers multiple explosions after a brief delay. Even at levels 1–3, Shrapnel Pot provides solid utility, but once evolved, it truly shines.
Upon reaching its evolved level, Shrapnel Pot unleashes six explosions, each dealing 20 damage, with the initial blast hitting 35 damage. This makes it one of Flame Sister’s most effective crowd-control abilities, capable of wiping out hordes and heavily damaging elite enemies that charge toward you. This skill can be the difference between survival and being overwhelmed when surrounded.
Best God Skills
To maximize Flame Sister’s survivability on higher difficulties, you’ll need to equip crowd control spells and high-damage abilities. Unlike other classes, Flame Sister struggles with underwhelming attack power and lacks reliable self-healing, making her one of the more challenging characters to play in Jotunnslayer: Hordes of Hel.
However, these three god skills can significantly improve her performance and help her hold her own in battle.
Flammable Wall
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Loki’s god skills tend to be lackluster, but Flammable Wall stands out as one of the better options. At levels 1–3, however, the skill feels disappointing—rather than creating an actual “wall,” it only generates a straight-line fissure in the ground, which seems ironic given its name.
Once evolved to level 4, the Flammable Wall becomes far more effective. Instead of a simple tear in the ground, it forms a square-shaped barrier with a 5×5 meter area. This zone emits a poisonous gas that ignites enemies, dealing damage over time before eventually exploding for even greater damage.
With a 6-second cooldown, Flammable Wall isn’t the fastest skill to use, but the sheer amount of damage it deals within its area makes it a fantastic crowd-control tool. For Flame Sister, this skill is particularly useful for thinning out enemy waves and ensuring she lasts longer in combat.
Spark
While not as impactful as Flammable Wall, Spark is still one of Loki’s better skills—especially when compared to Parasite and Jörmungandr, which are far weaker.
This ability summons a bouncing spark that primarily targets a single enemy, but it leaves behind a burning area and explodes repeatedly, dealing 100% burn damage. This burn effect synergizes perfectly with Flame Sister’s kit, helping to amplify her otherwise mediocre fire damage.
The 4.5-second cooldown is standard for many skills in the game, but considering its single-target focus, Spark could benefit from a bit more power. That said, its burn effect and explosive nature still make it a solid option for Flame Sister players.
Seidr Blessing
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One of Flame Sister’s biggest weaknesses is her poor self-healing, which makes Seidr Blessing from Freya an essential skill for her survival.
When activated, this ability creates an energy field that heals 5% HP per second for a few seconds. Upon reaching its evolved stage, the skill becomes even more effective, increasing the field’s radius, extending its duration, and even dealing damage to nearby enemies.
On Hard and Insane difficulty levels, Seidr Blessing becomes a game-changer. It provides Flame Sister with much-needed sustain, allowing her to recover health quickly while still punishing enemies who get too close.
That is everything you need to know about the best builds for each class in Jotunnslayer: Hordes of Hel. For more tips about the game, we recommend you read our Jotunnslayer: Hordes of Hel – Classes Tier List, and Jotunnslayer: Hordes of Hel – 11 Tips for Beginners guides.
Published: Jan 31, 2025 1:25 PM UTC