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The Sims 3 Generations eGuide
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Contents

  • Essentials
    • New Connections
      • Sharing the Narative
    • Generations Simology
      • Create a Sim
      • Wants & Desires
      • Relationships & Socialising
      • Romantic Reputation
    • Family Enhancements
      • Children
      • Teens
      • Adults
      • Elder
    • Chemistry Lab
      • Science!
    • Day Care
      • Day Care Profession
    • Object Catalog
      • All-New Objects

The Sims 3 Generations Guide › Essentials › Chemistry Lab

Science!

Generations introduces a new way to develop the existing Logic skill: chemistry!

The new Catalyst Chemistry Lab Station object allows Sims to not only develop the Logic skill, but also create up to 10 different potions.

These potions have magical effects like temporarily turning Sims into ghosts or elevating their mood.

Tip

See the “Skills” section of the Simology chapter in The Sims 3 guide for a discussion of the Logic skill.

Note

All Sims child or older can use the chemistry lab.

New Logic Skill Challenge

The chemistry set in Generations opens a new Logic skill challenge: Master Chemist. Master Chemists have discovered all 10 potions.

Because of this, the cost of making potions has been lowered.

Discovering Potions

When you first step up to the chemistry lab, there is only one available interaction: Discover Potion.

Use this to slip on a white lab coat and start mixing chemicals to discover the first of 10 potions: Mood Enhancer.

Note

Discovering potions always builds the Logic skill, although the higher your level, the longer it takes to fill the developmental meter above your Sim’s head.

Once a potion has been discovered, it can then be made (for a fee).

You can continue to use Discover Potion on the set to keep working on developing new potions, but unlocking them is tied to your current Logic level.

The first time you discover a potion, you receive a dose of it for free. It’s placed in your personal inventory.

Level Potion Cost
1 Mood Enhancer 5
2 Stink Juice 10
3 Liquid Horror 20
4 Radical Reparum 50
5 Bladder Flow 75
6 Sleeping Elixir 90
7 Ghost Potion 125
8 Imaginary Friend Metamorphium 4,500
9 Ninja Vanish 250
10 Young Again 4,500

Now, just because you’ve reached a Logic level doesn’t automatically mean you will discover the new potion.

While discovering, there is always a small risk you will set off a chain reaction that leaves your Sim singed—and hit with the Singed negative moodlet. (Grab a shower to clean up ASAP.)

Mood Enhancer

This potion gives the drinker the Brightened Day moodlet. It’s perfect for reversing a tanking mood or offsetting a really nasty negative moodlet.

Stink Juice

The Stink Juice potion is commonly used by children and teens in pranks, such as sabotaging the school.

If Sims drink this potion, their Hygiene need bottoms out.

They must get to a bath or shower right away, because they are immediately filthy and offensive to others.

Liquid Horror

The Sim who drinks this potion is immediately slapped with the Horrified moodlet, which tanks overall mood.

Radical Reparum

Imbibing the Radical Reparum potion gives the Instant Handiness moodlet.

During this period, the Sim can instantaneously repair any broken object regardless of complexity or current Handiness level.

There is no risk of getting injured or killed while repairing the broken object.

No clog's too tough for Radical Reparum.

Note

Only teens, adults, and elders can use this potion.

Bladder Flow

Bladder Flow causes the Bladder need to rapidly decay. The Sim needs to find a bathroom very soon. This also causes the Has to Pee moodlet.

Tip

Try combining the Bladder Flow potion with a pranked toilet! The imbiber will have to use the nearest toilet, but then be treated to a spray of water!

Sleeping Elixir

Sims who drink this potion do not become sleepy. Instead, when they do go to sleep, they replenish their Energy need much faster.

During sleep, they cannot be woken up, but when they finally do get out of bed, they have the positive Turbo Sleep moodlet.

Ghost Potion

Throwing this potion at a Sim’s feet temporarily turns the Sim into a ghost. The Sim is not dead, so there is no mourning, nor is there a gravestone.

This is just an opportunity to play as a ghost, scare Sims, and see how cool you look with a white shimmering outline.

Ghosts gotta eat, too.

Tip

While under the influence of this potion, Trying for Baby has a high chance of resulting in a ghost baby!

Note

While a ghost, the Sim has the Temporarily Undead neutral moodlet.

Imaginary Friend Metamorphium

This potion can be given to a child’s Imaginary Friend to turn them real.

The potion must be in the child’s inventory and the child must have a positive LTR with the Imaginary Friend. The doll will accept the potion, drink it, and then turn into a real child.

The new family member joins the active Sims of the household.

Caution

This won’t work if the household already has the maximum number of members.

Ninja Vanish

When this potion is thrown at your feet, you automatically teleport home.

It’s a great way to quickly zip back to the home lot so an appointment is not missed (such as if you are a Day Care Specialist about to miss parents dropping their kids off at your house).

Young Again

The Young Again potion, the toughest potion to discover, de-ages the Sim to young adult. They are parked at the first day of the age period.

If the Sim is elder, they regain their youthful looks and voice.

Note

This is the same Young Adult potion earned by purchasing the Young Again Lifetime Reward.

Making & Using Potions

Once you’ve discovered a potion, a dose of it is placed in your inventory. At this point, you can create more with the Make Potion interaction on the chemistry lab, but now its costs Simoleons to create it.

There is no risk of the Sim getting singed while making a potion; however, it can take a little while to complete the procedure.

At least you develop the Logic skill while making a potion.

Note

If you stop making a potion, the unfinished potion is left on the lab desk. You can either resume the creation or scrap it and work on a different potion.

Once a potion is in your inventory, you can drink it yourself or, in the case of some potions like Ninja Vanish, throw it to deliver its effect.

But you can also do some pretty crafty things with potions, such as serve them up to unsuspecting Sims.

Tip

Rebellious Sims—especially teens—can use the Stink Potion in pranks.

Drinks

Sims with the Logic skill can also mix potions into drinks.

The potion beaker is removed from the inventory, shaken, and then returned as a normal looking glass of water but with the Mysterious Drink moniker.

(Be careful here. The name of the potion is now obscured and it’s possible to mix up the Mysterious Drinks in your inventory.)

Tip

Thrown potions such as Ghost Potion cannot be turned into drinks.

Mysterious Drinks can be placed in the fridge or left out for other Sims to imbibe.

They can also be given to other Sims as gifts, but unless the LTR with the target is high, they will not be keen on accepting—and drinking—a Mysterious Drink.

Note

Once swallowed, the Mysterious Drink takes immediate effect.

Caution

If you leave a Mysterious Drink out for too long, there is a slight chance your Sims may autonomously drink it.

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