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The Sims 3 Encyclopedia eGuide
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Contents

  • Essentials
    • Objects
      • Objects
      • Buy Mode A-D
      • Buy Mode E-M
      • Buy Mode O-Z
      • The Collections
    • Neighborhoods
      • Introduction
      • Store Inventories
      • Collectibles
      • Sunset Valley
      • Riverside
      • Twinbrook
      • Bridgeport
      • Appaloosa Plains
    • Traits, Moodlets & Socials
      • Traits
      • Moodlets
      • Socials
    • Opportunities
      • The Sims 3
      • World Adventures
      • Ambitions
      • Late Night
      • Generations & Pets
    • Wishes, Lifetime Wishes, and Lifetime Rewards
      • The Sims 3
      • World Adventures
      • Ambitions
      • Late Night
      • Generations
      • Pets
      • Lifetime Wishes
      • Lifetime Rewards
    • Cheats
      • Cheats

The Sims 3 Encyclopedia Guide › Essentials › Objects

Objects

With the exception of your Sims’ appearance, your home is the ultimate personal expression in The Sims 3. You start out a bit thin in the wallet, but once you start bringing in steady paychecks, you can really indulge your inner interior decorator.

Will every room be a masterpiece? Well that depends on you, but at least it will express your (or your Sims’) identity.

This full catalog of objects lists everything you can purchase and customize for your homes. From accents to xylophones, every item is detailed here with all relevant prices and properties, such as effects on skills or the well-being of your Sims.

This chapter covers all the items from The Sims 3 base game, plus World Adventures, Ambitions, Late Night, Generations, and Pets, plus currently available stuff packs.

This section covers Buy Mode, the next section covers Build Mode items that affect your Sims, and the section after that covers the most popular items from The Sims Store.

Note

Don’t have every expansion and stuff pack? Don’t worry. We’ve coded each pack so you can quickly see what you have available... and find out what cool stuff you’re missing!

Almost every item you buy has far-reaching effects. Some items fulfill specific needs, like Bladder and Hunger, while others contribute to skill development, such as Logic or Cooking.

Still others provide environmental ratings to improve a Sim’s home, offer cozy comfort after a hard day, or encourage group activities or socialization. Some items help children learn, or allow Sims to pursue hobbies, skills, or careers.

The following tables note each effect an object has on your Sims. The higher the number, the larger effect it has.

Tip

Most items can be customized to reflect your own inimitable sense of style. Don’t settle for the few variations you see in the object menus. Revel in the ability to use Create a Style to splash your creativity all over your Sims’ living spaces.

Personally, I couldn’t live without my custom magenta zebra print simply everywhere...

Money Makes The Sims World Go Round

Every item also carries monetary requirements. Obviously, every item you buy costs Simoleons. But most items also depreciate. If you sell back an item before you leave Buy Mode, you don’t lose any money.

But once you place an item on your lot and exit Buy Mode, that item starts to depreciate. Depreciation progresses at a straight rate of 10 percent per day, capped at 40 percent of original value. For example, an item that cost §100 would depreciate by §10 a day.

If you sold it back after one day, you’d get a §90 refund. And no matter how long you own it (as long as it isn’t broken or damaged in a fire) it never becomes worth less than §40.

But that’s not all. Each item on your lot factors into how much your weekly bills cost. It runs about §6 per §1,000 worth of stuff. Bear these things in mind before you start livin’ large.

NextBuy Mode A-D