Prima Games eGuides Lego Indiana Jones 2: The Adventure Continues eGuide

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Lego Indiana Jones 2: The Adventure Continues eGuide Walkthrough The Play Sets

The Last Crusade

Checklists

Characters

Indiana Jones Sallah (Fez) Elsa Henry Jones

Coronado Sailor Enemy Guard Bazooka Trooper Panama Hat Man

Librarian Hatay King Enemy Pilot Colonel Vogel

Marcus Brody Grail Knight Donovan Enemy Soldier

Vehicles

Venice Speed Boat Green Speedboat Gondola

Bike'n'Side Army Jeep Staff Car

Biplane Zeppelin Tank

Coronado Caper

Coronado Caper

Coronado Caper

Coronado Caper

Indiana Jones is after an artifact that had belonged to the famous conquistador Coronado. He has tracked it down to this ship. However, the man who has the artifact is not willing to give it up-and the crew of his ship are not about to let Indy take off with it without a fight.

Story mode characters: Indiana Jones, Sallah

True Adventurer stud requirement: 35,000

Coronado Caper

Indy and Sallah begin at the bow of the Coronado. They must make their way to the stern to start the level. Start off by using Indy's whip to pull on the orange handle to open a door.

Coronado Caper

Walk through the opening, and you will be shot up into the air out of the ship's stack. Make your way to the right and then follow the arrow to enter the ship.

Coronado Caper

Indy and Sallah are on the cargo deck of the ship. The man in the panama hat is on an upper deck with a machine gun while his crew attack you in hand-to-hand combat. At the start, collect as many studs as possible. There are purple studs at the near, left corner and behind the tall crates on the deck's right side.

Coronado Caper

Pick up the chairs and small tables to throw at the man in the panama hat. They will not kill him, but they will stun him for several seconds, giving you a chance to get some work done without being shot in the process.

Coronado Caper

Use the whip to pull on the crate hanging from the crane, and break all the crates on the deck's right side to reveal pieces.

Coronado Caper

Assemble all the pieces into a harpoon gun as quickly as possible. Remember to throw things at the man on the upper deck or he will make assembly very difficult. Once you have assembled a harpoon gun, stand on one of the pressure switches and Sallah will do the same. After the gun fires, the man with the panama hat will end up on the ship's left side, once again on an upper deck.

Coronado Caper

As before, you must worry about the man on the upper deck shooting at you and his crew attacking you. However, after you have stunned the man and dealt with the crew, use the whip to pull on this crate inside a hatchway. Then enter the hatch to pick up a purple stud.

Coronado Caper

Break the green barrels on the left, and assemble the pieces into a circular pad. Pick up the curved pipe that was in the crate and place it on the pad. Finally, turn the yellow wheel to blow the ship's horn and knock the man overboard.

Coronado Caper

Unfortunately, a wave washes the man back on board and places him atop the crates on the right-next to a crate of explosives. It is very important to keep him stunned, since a single explosive will break you up. Smash crates and assemble a green pad next to the crane; then carry the crate of parts over to the pad.

Coronado Caper

Assemble the pieces into a mechanism, and use the key on the left side to turn the crane so it is hanging over the man.

Coronado Caper

Use the whip to pull Indy up to the lower orange handle. Then jump and use the whip again to grab on to the second and higher handle. From there, jump atop the crate next to the man in the panama hat to knock him down and complete the level.

Brunwald Blaze

Henry

Coronado Caper

Coronado Caper

Indiana Jones and Elsa arrive at Castle Brunwald and find Indy's father, Dr. Henry Jones, there. However, Elsa has betrayed the Joneses and is working for the enemy. After taking away Dr. Jones's grail diary, Elsa ties Indy and Henry to chairs as the room erupts in flames.

Story mode characters: Indiana Jones, Henry Jones

True Adventurer stud requirement: 27,000

Coronado Caper

After escaping from the Coronado, Indy winds up in Venice along with Elsa. Take a swim and follow the trail of coins to the north.

Coronado Caper

When you reach this dock, switch to Elsa and jump up by the flowery icons to grab on to the handrail. As her weight pulls the handrail down, the dock and ladder will lower so you can climb up and get out of the water.

Coronado Caper

Follow the trail of coins again to this entrance to Castle Brunwald. Elsa must jump up again to pull down a handrail in order to open a door to the right. Now use Indy's whip to pull on an orange handle to open the gates of the castle.

Coronado Caper

The drawbridge into the main building is up. Walk onto the pressure switches to reveal an orange handle that Indy can pull with his whip to lower the drawbridge. Once it is down, head across and walk right into the building to start the level.

Coronado Caper

Indy and Henry are tied to chairs and surrounded by flames. Jump up and down several times to break free from the rope.

Coronado Caper

Indy must use his whip to grab on to the orange handle attached to the chandelier. Swing across to the left, jump, and then use the whip to grab on to another handle so you can swing to the left again and drop down on the other side of the flames.

Coronado Caper

Use the bottles of water next to a table to put out the flames along the large carpet so that Henry can join you.

Coronado Caper

Take some time to whip a lot of things in this area to find studs. If you knock down the weapon holds, you can pick up a sword and use it to break up more things.

INDY

Knock down all the books in the bookcase and then stack them back up to score lots of studs and spell out a name: INDY.

Coronado Caper

Switch to Henry and have him jump up and grab on to the handrail below the LEGO Mona Lisa on the wall just to the left of the flames. This will open a secret passage. While Henry holds it open, switch to Indy and go through the passage to reach the other side of the flames. Throw the sword at the rope to move a curtain. Turn the key that is revealed; this keeps the passage open on its own so Henry can rejoin you.

Coronado Caper

Time to play fireman again. Pick up bottles of water and throw them at the flames surrounding a crate. Then pick up the crate and carry it to the green pad to the right. Use the pieces to assemble a ladder along the side of the bookshelf. However, before you climb the ladder, move along the level's far right side, toward the camera, and whip at the bookcase for more studs.

Coronado Caper

Now climb up that ladder and push the suit of armor along the checkered tiles and off the edge of the bookcase.

Coronado Caper

Assemble the pieces of armor down on the floor so the armor is now standing on a pressure switch. Climb onto one of the other two, and Henry will walk onto the third.

Coronado Caper

This opens a secret door in the fireplace. Move through the opening to complete the level.

Coronado Caper

As you exit the castle, you add Henry Jones to your collection. In addition, several Enemy Guards attack. Keep defeating them and then you can purchase this new character for 15,000 studs.

Coronado Caper

Also purchase the Bike'n'Side for 5,000 studs. It is parked on the road inside the castle yard. You will need it to reach the next level.

Berlin Brawl

Indy and Henry

Coronado Caper

Coronado Caper

Indy and Henry follow Elsa to Berlin, where they witness a book burning. Unfortunately for the Joneses, Elsa sees them in the crowd and sends her soldiers to get them. This starts a street fight, with everyone joining in.

Story mode characters: Indiana Jones, Henry Jones

True Adventurer stud requirement: 50,000

Coronado Caper

Hop onto the Bike'n'Side and drive out of the castle gate. Follow the road and trail of coins toward Berlin. Smash right through the silver obstacles and drive onto the large pressure plate outside of Berlin to open the gates.

Coronado Caper

Drive into the main square, and then get off the vehicle so you can walk right into this building to begin the level.

Wave 1

Wave 1

This first wave has only five enemy guards in tan uniforms. Use your whip to hit and defeat a few as you move around the area. Try to pick up one of their pistols and save it for later.

Coronado Caper

Once you have only two left, tie them up with the whip and then go around breaking everything in sight so you can earn the True Adventurer award. It is much easier to do during this wave than the later waves.

Wave 2

Coronado Caper

The next wave has four guards in tan uniforms and two machine-gun guards in gray uniforms. Use the pistol to defeat the machine-gun guards first, since they can cause the most damage. Then finish off the rest.

Wave 3

Wave 3

The third wave requires you to defeat two machine-gun guards, two Bazooka Troopers, and two snipers. The Bazooka Troopers appear one at a time on the scaffolding on the area's left side. Pull on the orange handle below them to make them fall to the ground, where you can attack them. Also defeat the machine-gun guards as they come near.

Coronado Caper

The snipers appear one at a time on the scaffolding on the right side. Once again, pull on the orange handle below them to get them down where you can defeat them. There are also some enemies in tan uniforms who will shoot at you with pistols. While you don't have to defeat them to complete this wave, they are still a threat with whom you need to deal.

Wave 4

Coronado Caper

This wave features four Bazooka Troopers who appear one at a time on the right and left scaffolding. There are also four Bike'n'Side enemies. Head to the right and knock down a Bazooka Trooper so you can get his bazooka.

Coronado Caper

Use the bazooka to go after the enemies in the vehicles. They can be hard to target since they are constantly moving.

Coronado Caper

A better strategy is to watch the route they take while driving around, and position yourself right in front of them. Then, without aiming, fire while facing the vehicle as it approaches. A single hit with the bazooka round will destroy the Bike'n'Sides. If your bazooka runs out of ammo, just go after another Bazooka Trooper and take his weapon. Destroy all four and then finish off the remaining Bazooka Troopers.

Cannon Canyon

Cannon Canyon

Coronado Caper

Coronado Caper

Henry Jones has been captured by the enemy and taken aboard a tank. Indy and Sallah chase after them on horseback. However, some army jeeps have joined up to escort the tank. It looks like Indy has his work cut out for him if he is going to rescue his father.

Story mode characters: Indiana Jones, Sallah

True Adventurer stud requirement: 100,000

Coronado Caper

Indy and Sallah are now in Africa. To start the level, use Sallah and his shovel to dig the tank out of the ruins.

Wave 1

Wave 1

This first wave has only two army jeeps in it. That is not a problem. Ride the horse off the cliff's edge and down to the rocky ledge below to get some studs. Then continue to the ground below and jump into a jeep of your own.

Coronado Caper

As you have done in the past, follow the army jeeps and try to hit them from behind or on the side. You can cause even more damage if you force them to crash into one of the stone walls along the side of this small course. After defeating both army jeeps, drive around collecting all the studs here before driving down to the next wave.

Wave 2

Coronado Caper

There are two army jeeps and three trucks in this wave. While your jeep from the previous wave can be used against the army jeeps, it won't work against the trucks. Hijack a tan truck when you get close by jumping into it and then use the truck to ram into the green targeted trucks.

Coronado Caper

You can also try hijacking a tan army jeep and using its machine gun to blast away at the trucks to defeat them. Drive down to a lower level opened up by the tank.

Wave 3

Wave 3

This wave has two army jeeps and three armored jeeps. You can use the army jeep from the previous level if you want to shoot at the two army jeeps to destroy them.

Coronado Caper

However, for the armored jeeps, you will need to use a truck to crash into them or run them off the road. Once you have defeated this wave, the tank will fire at the roadblock so you can continue down to the next wave.

Wave 4

Coronado Caper

This wave is not too tough, with only four army jeeps. You can easily take them out with your own army jeep. However, the tank is in this area and will fire at you, so keep moving. Try to pick up lots of studs here. There is a trail that leads off to the right. Follow it to find a stash of high-value studs that are easy to miss.

Coronado Caper

There is a new tracked vehicle you can hijack in this area. It is not fast and does not have machine guns, but you can use it to drop mines from the back. Get some practice using it on the enemy jeeps. Since you can see the route they drive, following the road around in a loop, drop some mines on the road in front of the enemy jeeps. When the jeeps run into a mine, they are instantly destroyed.

Duel with the Tank

Duel with the Tank

The final wave is just you against the tank. It will start driving around the road. Get in front of it with the tracked vehicle and start dropping mines.

Coronado Caper

Since the tank is firing at you, zigzag across the road as you drive to avoid being hit. Keep dropping mines right in the middle of the road as you go. It takes five hits to finally defeat the tank.

Coronado Caper

After completing the level, your group will be attacked by enemy machine-gun soldiers. Defeat one and pick up his machine gun and use it against the rest. Once you have taken care of several of these foes, you can purchase the Enemy Soldier (Machine Gun) for 20,000 studs.

Trial and Terror

Trial and Terror

Coronado Caper

Coronado Caper

Indy, Henry, and Sallah finally reach the grail temple. However, Elsa and Donovan are waiting. While holding the three at gunpoint, Donovan takes the grail diary and enters the temple to get the grail and its power.

Story mode characters: Indiana Jones, Sallah

True Adventurer stud requirement: 38,000

Coronado Caper

To reach the next level, follow the pathway to the east and use Sallah and his shovel to dig a way through these ruins.

Coronado Caper

You will need to use Henry Jones to get into the temple. Repeat the pattern as it appears on the door to open it and start the level.

The Grail Trials

Grail trails

Indy and Sallah enter the temple and must first get past a series of saw blades. For the first two sets, it takes timing. Wait for the blades to pass, then jump over the trench to reach the other side.

Coronado Caper

To get past the third saw trap, wait until the swinging sets of blades move away, then use your whip to grab a key on the chasm's other side. Place the key into the mechanism on the left to stop the swinging saws and extend a bridge across the chasm.

Coronado Caper

Move across the bridge and then have Sallah dig at the base of the knight statue to knock it down so you can cross to the other side.

Coronado Caper

Donovan is in this next area. He will shoot at you from an elevated walkway on the left side. Use the whip to pull on the orange handle below him to cause spikes to rise up and take away one of his health. When he goes to the right side, do the same thing and hurt him some more.

Coronado Caper

Donovan runs away. Now use Indy's whip on the handle on the right wall, and release some pieces from an alcove. Use these pieces to fix a checkered tile floor; then push the two knight statues along these tiles toward the center so you can continue.

Coronado Caper

The floor at the area's far end slides away, revealing 16 squares, each with a different pattern on them. Note the pattern on the edges of the doorway. Jump onto only those squares that appear on the sides of the door to get across. If you land on any of the other squares, you will fall and break up.

Coronado Caper

When you reach the next area, jump up and grab on to one of the ropes. Then switch to your other character and jump onto the second rope. This will release sand from the mouths of the lion statues and will reveal a walkway across the chasm. Get to the other side for the finale.

Duel with Donovan

Duel with Donovan

Donovan drinks from one of the cups and is transformed into a vortex of wind. Pick up the bazooka lying on the ground. However, since Donovan is only air, the bazooka has nothing to hit to detonate.

Coronado Caper

It is time to add some substance to the vortex. Use Indy's whip to pull on the handles located on both sides of the area; this releases debris that the vortex will pick up. As you go about doing this, watch out for the vortex since it will pick you up as well.

Coronado Caper

Switch to Sallah and use the shovel to dig up chests where sparkling lights appear on the ground. The vortex will suck these up too.

Coronado Caper

Now that the vortex is filled with solid matter, fire the bazooka toward it. It will suck in the round, which hits one of the objects and explodes, causing damage to the vortex. Keep firing bazooka rounds into the vortex until you have defeated Donovan and completed the level.

Treasure Mode

Head back to those same locations from the Story mode and complete new levels so you can earn some artifacts.

Crab Cake Confusion

Crab Cake Confusion

After completing the Story mode, the Grail Knight is unlocked next to the grail temple. Purchase him for 45,000 studs; you will need him for the first Treasure mode level. You will also need a character with a gun such as the Enemy Guard or the Enemy Soldier (Machine Gun).

The SS Coronado is now a destroyed ship floating in the sea along the eastern side of this play set. Swim out to it and climb onto the stern, or the back part of the ship. Then walk inside to begin the level.

Treasure mode characters: Grail Knight, Enemy Soldier (Machine Gun)

True Adventurer stud requirement: 29,000

The objective of this level is to make your way across a series of floating crates to reach the treasure. However, a couple of large sea creatures stand in your way.

Take control of the Soldier and jump out to the first crate. Aim at the target to the left, and fire to cause another crate to float up.

Switch to the Knight and jump across to the crate with the target, then to the new crate, and then across to the crate with the barrels next to it. A giant crab blocks any further progress. Throw the sword at the rope attaching the cake to the balloons. When the cake falls, the crab will grab it and head back down to the depths.

Jump across more crates and then switch to the Soldier to shoot at another target. This brings more crates floating up to the surface. Continue advancing to the new crate and then jump across to the right to pick up a couple purple studs.

Now throw the Knight’s sword at the rope holding a crate of explosives aloft. It will fall and explode on a tentacled arm of another giant sea creature, causing the arm to move out of your way.

Finally, get over to the broken mast and walk across it to reach the artifact and complete the level.

Castle Quench

Castle Quench

The next level requires a character with a bazooka, so head back to Berlin, where you will be attacked by several of these enemies. Hit them with the whip, and then pick up one of the dropped bazookas to use against the rest. Once you have defeated all of them, you can purchase the Bazooka Trooper (Crusade) for 30,000 studs.

Now take the Bazooka Trooper and Elsa to Castle Brunwald and enter to start the level.

Treasure mode characters: Elsa, Bazooka Trooper (Crusade)

True Adventurer stud requirement: 37,000

Start off by using the bazooka to blow away the barrier that locks you into the area by the fireplace.

This area still has small fires raging all over. The objective is to put out all ten fires. To get started, head to the right and assemble these books into a step.

Elsa can now jump up to the top of the bookcase and grab the crate of parts.

Carry them to the room’s left side, and place them on the green pad. Assemble the pieces into a lever. Fire the bazooka at the armor to blow it up and then reassemble it.

Switch back to Elsa and jump up at the flowery icons to grab on to the lever. This opens the cabinet, where you will find a large stock of water bottles.

Take a water bottle and throw it at the nearby fire to put it out. To access some of the fires, like the one in the back left corner, you will need to blow through some rubble with the bazooka and then dowse the fire with a water bottle. Be sure to pick up a purple stud hidden in one of the window alcoves along the left wall.

At the back of the room next to the fireplace, assemble some pieces. Turn the mechanism to open the secret passageway, where a fire is hidden. Put it out.

Keep putting out the fires throughout the rest of the room. After you extinguish all ten, grab the artifact to complete the level.

Perilous Parking

Perilous Parking

You need another character for this level. Swim out to the island by the SS Coronado, and fight against the sailors until you defeat them all. You can then purchase the Coronado Sailor for 25,000 studs.

Send Sallah and the Sailor to Berlin to start this level.

Treasure mode characters: Sallah, Coronado Sailor

True Adventurer stud requirement: 18,000

This level requires you to park vehicles on four different pressure plates. You can only get certain vehicles onto some of the plates, so it will take some careful driving to complete this task. Start off by breaking a crate on the right side to find a bazooka. Pick it up.

Use the bazooka to blow up the two large LEGO man statues in the area. This clears the way for your parking job.

Dig out the jeep with Sallah’s shovel, and then drive it to the area’s right side.

Drive to the left

Now drive toward the left. Use the ramp by the stack of books to jump across to a large platform with a pressure plate on top. This is one of the toughest parts of the level. It may take several attempts to get just the right speed to clear the books and not overshoot the platform.

Hop on the horse and jump onto these narrow platforms—starting with this one in the center of the level.

Jump from platform to platform until you get the one on the far right with the pressure plate. Dismount and park the next vehicle.

Use the Sailor’s wrench to repair the truck, and then drive it onto the large pressure plate just to the right.

Finally, hop on the motorcycle and ride it up the ramps to the last pressure switch. The artifact will appear on one of these platforms. Go grab it to complete the level.

Canyon Quest

Canyon Quest

This level is in Africa. To get back to this area, you will need the Bazooka Trooper to shoot at the silver part of this awning in the western section of Venice.

Then jump up and pull down on the awning to open it. To keep it open, jump onto the awning and then up to Africa.

Head into these ruins with any characters to start the level.

Treasure mode characters: Any

True Adventurer stud requirement: 125,000

This is a driving level. If you have unlocked and purchased vehicles, they will be available here as well. However, all you need to complete this level is the jeep or motorbike, which are already included. Remember to drive around picking up all the studs you can find. You will need to get just about all of them to earn the True Adventurer award.

The objective is to pop all ten balloons. The first area has only one balloon. Get the Jump power boost and then jump onto this rock to pop the balloon.

Drive down to the second area. Pop this balloon by using the rock as a ramp and driving into it. Also scour this area for studs—especially those along the left edge. Just be careful not to drive over the edge.

Balloon

As you are driving down into the third area, drive up this wooden ramp and jump into the third balloon.

Drive to the right along the elevated ridge and off another rock to get the fourth balloon.

The fifth balloon is on the area’s far right side. Drive off this stone ramp to pop it.

The last balloon in this area is in the center along the bottom. Jump another ramp to bring your total up to six.

There are four balloons in this last area. Get this one on the left side.

The eighth balloon is in the center. Make another ramp-assisted jump to get it.

Drive to the right and then jump off this wooden ramp toward the fire to pop balloon number nine.

Finally, follow this steep trail up from the right side to reach the tenth balloon.

Jump off this ramp into the third area to pop the last balloon and pick up lots of studs.

The artifact is located at the back of the third area. Just drive right into the artifact to complete the level.

Chalice Challenge

Chalice Challenge

This level is not too difficult. You will need Indy and a character with a sword to complete it. Take along the Grail Knight, since he is located by the grail temple anyway.

Treasure mode characters: Indiana Jones, Grail Knight

True Adventurer stud requirement: 30,000

The object of this level is to collect ten chalices and place them on the green pads at the room’s far end. Start off with Indy. Use the whip to pull on the orange handles on the walls on each side of the room. When the chalices drop (one on each side of the room), pick them up and carry them to the green pads.

Break the trees at the room’s rear to find two more chalices. Place them on the pads and then pick up the shovel near the left planter container. You can also find a purple stud behind the right planter.

Use the shovel

Use the shovel to dig in three spots that are lit up to find three more chalices.

Switch to the Knight and throw the sword at the ropes on both the left and right sides of the room.

This will pull up a cage to reveal two more chalices. Use Indy’s whip to pull on the handle to get the last chalice.

Place all the remaining chalices on the pads to reveal the artifact. Grab it to complete the level.

Bonus Levels

In order to access the super bonus level, you need to get the artifacts from each of the bonus levels and from the Treasure mode levels.

Venice Library

Venice

The first bonus level is in Venice. Cross over the small bridge to reach this building. Then use Henry Jones or Marcus Brody to decipher the hieroglyphics. Follow the pattern to open the door, and then enter the building to begin the level.

Bonus level characters: Indiana Jones, Brody

True Adventurer stud requirement: 24,000

Smash things for studs at the start, and then use Brody to unlock the hieroglyphics. This will open a gate to the right.

Head to the level’s right side, and then repair the checkered tiles. Push the crate along the tiles, and then use it to jump onto the ledge on the right side.

Jump over to the rope and swing across to the platform to the left. Once there, use the whip to pull on the orange handle, which opens the second gate in the center area.

Bust up all of the tiles in the middle to collect some more studs.

Now climb up the ladders at the back of the level, and stand on the pressure switches to activate an elevator and some light beams; the artifact also appears. Ride the elevators to the top, and jump down onto the artifact to get past the light beams and score more studs.

Beach Pit

Beach Pit

Take Sallah to the eastern end of Venice, and dig up a spot on this beach to find some pieces. Assemble them into a lever, and pull it to open a trapdoor that leads to this bonus level.

Bonus level characters: Indiana Jones, Elsa

True Adventurer stud requirement: 18,000

At the start, switch to Elsa and jump onto the stone platform behind her. Go after the guard with the pistol. Once you have defeated him, turn the red wheel to raise a platform out in the water.

Now move Indy across the platform to the right and defeat the guards on that side. Smash things for studs, and use the whip to pull on the orange handle on the back wall to open the gate to your right.

Defeat more guards, and then use Elsa to jump up and pull the handle. This activates an elevator out in the water and dumps a stone out of the way. Swim across to the elevator and ride it to the top. Pick up a sword from the chest, and swim back across the water.

Throw the sword at the rope to lower a series of three checkered platforms along the back wall.

Use Elsa to jump across to the platforms, and follow them up to the ledge on the left to defeat a guard. Once you’ve taken care of him, pick up a spear and throw it at the hole in the wall to the left of your current position.

Send Indy to the left. You can find a purple stud in the pool of water on the left. Now Indy can use the spear to climb up to the top of the platform along the level’s far left side. Once there, use the whip to pull on the orange handle to lower another checkered platform in the middle.

Switch back to Elsa and jump up to the checkered platform on the right. From there, jump up to the ledge where the artifact is located. Pick up some studs and grab the artifact to complete the level.

Berlin Airport

Berlin Airport

This bonus level is in Berlin. Take either Henry Jones or Brody to Berlin, and use them to unlock the hieroglyphic to open the gate.

You now need a character in a uniform such as the Bazooka Trooper or Enemy Guard. Send this character to the guard post near the hangar at the airport in order to open the hangar door. Enter the hangar to begin this bonus level.

Bonus level characters: Indiana Jones, Sallah

True Adventurer stud requirement: 30,000

Start off by pulling on the orange handle with the whip to raise a ramp so you can get onto the higher platform.

Use Sallah to dig up and repair the checkered tiles, and then push the crate along the tiles so the light beam will hit the reflector and raise three platforms out in the lava to the right.

Switch to Indy and jump across the platforms to reach the left side, where you must defeat a number of enemy guards. Pull the handle at the back of the level to activate a light beam.

Use Sallah to dig up a ladder along this area’s left side so Indy can climb it and defeat the guard in the green uniform. Pick up his sword and a nearby spear.

Throw a spear

Throw the spear at one of the holes in the right wall, and throw the sword at the rope to open two gates at the rear of this area.

Defeat the two guards inside, and pull on the handle by using the whip to lower a checkered platform. Jump onto the platform and then a second to reach a lever along the back wall. Pull it to activate another light beam.

Pick up a spear on the back wall and throw it into the second hole in the right wall. Use these spears to climb up to the lever in the front right. Pull it to activate the third light beam, which turns on a fan near the beams.

Head over to the fan and jump over it. You will be blown up to a higher ledge, where you must turn a red wheel to raise a long platform out of the lava.

Walk along this platform, and pull another lever along the back wall to start moving some checkered platforms above you.

Now head back to the fan and get up to the high ledge. Jump from one checkered platform to the next, timing your jumps as they move. Get the artifact on the level’s left side to complete the level.

Castle Cave

Castle Cave

This bonus level requires a bit more involvement just to reach it. Start off by going to the Berlin Airport and buying the Zeppelin for 100,000 studs.

Fly the Zeppelin toward Castle Brunwald. While directly over the castle, jump out and parachute down to the castle’s roof.

While there are several things you can do on the roof, the main one is pushing the bellows together to build up air pressure. Then jump onto the red pressure switch to sound the alpine horn and cause an avalanche.

Jump down from the roof and head into this cave to the east of the castle to start the level.

Bonus level characters: Indiana Jones, Henry Jones

True Adventurer stud requirement: 27,000

Immediately use Henry Jones to do the hieroglyphic sequence and open the gate to the right.

Quickly move through the gate to attack the guard on the other side. Take his pistol and use it to shoot the targets along the back wall of this level—timing your shots to avoid the rising platforms.

Hitting both targets will raise two checkered platforms. Jump across them to reach the chest of swords. Grab one and throw it at the rope to open the next gate to the right. Head back to the walkway and continue to the right.

Defeat another guard

Defeat another guard and pick up his machine gun. Shoot at three more targets while timing your shots to avoid hitting the moving saw blades or the elevator platform at the rear. When a platform rises, jump across to it and then to the chest to pick up a key. Head back to the walkway and insert the key. Turn it to open the next gate to the right.

In this next area, you must first shoot the two guards in black uniforms up on the ledges or they will shoot at you. Then shoot at the two targets at the back. There are several saw blades blocking your shots, so you must precisely time your shots. Try shooting at a target just as a saw blade is moving away but still covering the target. By the time your bullet gets there, that saw blade will be out of the way and the other saw blade will not have moved in yet to block your shot.

After hitting the targets, water will fill this area and a checkered platform will rise. Jump over to the platform, and use your whip to pull on the orange handle on the back wall, timing it just right to avoid the saw blades again. This opens the last gate.

Pick up the studs in this far right area, and jump to the top of the platform, where a couple of horses await you. Mount one and ride it to the left, jumping over the gaps to the next ledge until you have made it across to the left side.

Continue all the way to the left. From the horse’s back, jump onto the highest platform, where the artifact is located. Grab it to complete this level.

Venice Tunnel

Venice Tunnel

You will need a character with a gun such as the Enemy Guard to get into this level. Follow the main highway south of the castle to the east until you come across these three targets. Shoot the raised target and then the other two as they lift to open a gate down in the water.

Swim through the gate to enter this bonus level.

Bonus level characters: Indiana Jones, Sallah

True Adventurer stud requirement: 23,000

Begin by checking the close left corner for a purple stud. Use Sallah’s shovel to dig up and repair the checkered tiles so you can slide the crate to the opposite end.

Use Indy’s whip to grab on to the spear up on the high ledge. Throw the spear into a hole in the wall near where you started the level.

Climb onto the crate and jump up to the spear. Next, jump again to get onto the platform with a red wheel. Turn the wheel to open some gates on the area’s left side.

Attack a guard

Jump down and head through the gates to attack a guard. Take his pistol and fire it at the target next to the water. This activates some moving checkered platforms out over the water.

Jump across the platforms to reach this stone ledge with a crate and a lever. Shoot the guard on the ledge to your left, and pull the lever to activate an elevator in the water on the right side.

Shoot the guard on the right side while near the elevator platform. Then swim to the elevator and ride it to the top of the stone ledge. From here, you can shoot two more guards in the level’s far right corner.

Jump onto the checkered platforms to reach the far left corner; then use two more of these platforms to cross over to the level’s left side.

Follow the left ledge around to grab the artifact and complete the level.

Super Bonus Level: Lionheart

Super bonus level

Once you have completed all five Treasure mode levels and all the bonus levels, head to this spot, located south of Berlin. Start breaking open chests.

Assemble the pieces into a model of Mount Rushmore.

Finally, jump up and grab on to the rope. Pull yourself up into the model, and then get blasted into the sky to the super bonus level.

Super bonus level characters : Indiana Jones, Mutt

True Adventurer stud requirement: 1,000,000

This level places you in a town filled with studs. Hop into the fire truck and drive along the road, running over all of the large pressure plates in the town.

Elevator

After you run over all of them, ride this elevator, which has been activated, to the top of this house in the town’s center. Turn the green wheel to drain the pool below.

Head down into the pool to pick up lots of studs.

Also try kicking the ball into the soccer goal three times to activate another elevator in the far left corner to get several purple studs.

Pick up a shovel next to a small house, and dig up several chests for even more studs. Keep going around the town breaking items and crashing into things until you have 1,000,000 studs to complete the level.

Events

Complete the various events to unlock characters and vehicles, as well as other surprises.

Speedboat Race

Reward: Unlock Librarian

Speedboat Race

You will need a speedboat to compete in this race. You can purchase the Green Speedboat near the Venice Library for 25,000 studs.

However, before you can race, you need to open the lock gates so the boat can get out of the canals and into the open sea. Break the tree in this planter near the entrance to the castle.

Use the key on the mechanism by the gates to open them.

Head through the starting gate and then through the lock gates to reach the sea.

Maneuver around the rocks, and then turn east to pass through the next gates. Watch out for the silver mines. If you hit them, they will explode and damage your boat.

As you round the northwestern tip of the island, start heading southwest to reach the finish line and unlock the Librarian. You can find him near the library in Venice and can purchase him for 20,000 studs.

Motorbike Race

Reward: Unlock Army Jeep

Motorbike Race

Since the Bike’n’Side is unlocked during the Story mode, hop on it and head out the castle’s eastern gate to race through the starting gate.

Cross the road and drive southwest through the grass to get back onto the road.

Follow the road to Venice, and make a quick turn to cross the finish line.

The Army Jeep is unlocked; you can buy it for 30,000 studs.

Statue Destruction

Reward: Unlock Colonel Vogel

You need the Bazooka Trooper for this. Shoot this statue in the southeastern corner of Africa to start the event.

Statue Destruction

Quickly head west and shoot two more of these statues. The bazooka has a long range, so you can stay in one spot and hit both of these.

Run along the path leading behind the grail temple to destroy another statue. Next, take a long shot at the statue by the grail temple before the timer runs out. You will unlock Colonel Vogel. Head over to the western part of Africa, defeat him, and then you can buy his character for 50,000 studs.

Camel Race

Reward: Unlock Hatay King

The camel corral is near the grail temple. Select the Grail Knight and throw his sword at the rope to open the gate.

Camel Race

Before you can start this race, you need to break open the gate. Purchase the Tank for 50,000 studs, and then drive it up to the road on the eastern edge of Africa. Follow it down to the south, breaking through some roadblocks and the gate. Now the course is clear for the race. If you don’t have enough studs to buy the tank, you can run up the cliff beside the gate and jump the camel off the ledge.

Hop on the camel and ride southeast through the starting gate behind the grail temple. Follow the road around to the south.

Continue following the course to the west, and then head north to reach the finish line. You unlock the Hatay King. Head back to the camel corral to purchase him for 25,000 studs.

Plane Race

Reward: Unlock Enemy Pilot

Bring the Bazooka Trooper to Africa and fire at the silver locks several times to sink the red and white platform. Next, turn the yellow wheel to lift the Biplane out of the water. You can then purchase it for 100,000 studs.

Take off and fly toward the island in the southeast corner of this play set. Then turn toward Venice and fly through the starting gate.

Follow the trail of coins through the gates as you head toward Castle Brunwald.

Keep flying out over the sea and prepare to turn left.

The gates now lead you toward the west, where the finish line is located. Complete the race before time runs out, and then head back to Berlin to purchase the Enemy Pilot for 20,000 studs.

Other Unlockable Vehicles and Characters

Venice Speedboat

Venice Speedboat

The Venice Speedboat is located at the dock on the eastern end of Venice. You can purchase it for 25,000 studs. Be careful when using it around the mines, since it can’t take more than two hits before it sinks.

Gondola

Gondola

The Gondola is located in the center of Venice and sells for 10,000 studs. You need a shovel to paddle this boat, so only Sallah can make this boat go.

Staff Car

Staff Car

This vehicle is hidden behind camouflage netting next to the roads in the east. Bring a character in uniform, such as the Enemy Guard, to the guard post to have security raise the net.

Once the net is raised, you can purchase the Staff Car for 40,000 studs.

Marcus Brody

Brody

After completing the Venice Library bonus level, you can find Brody walking around Venice. Buy him for 25,000 studs.

Donovan

Donovan

This character is located near the grail temple—in pieces. Assemble the pieces back together and then defeat Donovan so you can buy him for 500,000 studs.

Panama Hat Man

Panama Hat Man

After the SS Coronado sinks, you can find the Panama Hat Man on the nearby island. Defeat him and then purchase him for 50,000 studs.

The Colored Bricks

Find all the colored bricks to unlock extras.

Colored Bricks

The green bricks are hidden inside these red and white poles throughout Venice. Get all ten to unlock the Beep Beep extra, which you can purchase for 25,000 studs.

Lounge Chairs

Break up these lounge chairs to find blue bricks. All of these chairs are scattered on beaches throughout the play set. Get all ten and then you can buy the Invincibility extra for 1,000,000 studs.

Brown Seeds

Step on the little brown seeds in the areas around the castle, south of Berlin, and to the east of Venice. As you do, flowers will pop up. Some of these seeds sprout red flowers—and a red brick! Get all ten so you can buy the Score x8 extra for 6,000,000 studs. You may have to come back for that one.

Fun Stuff

Fly over the castle

There are also some fun things you can do in this play set. Fly over the castle and parachute down onto the roof. Then jump up to grab on to the handle.

The zip line will quickly take you to Africa.

There are several cannons on and around the castle. Find silver cannonballs and place them inside the cannons. Then get behind the cannons and attack them to make them fire. The cannons will blow themselves up in the process of firing.

At the Berlin Airport, break up some crates and assemble the pieces.

Mini Rocket Plane

You will create a mini-rocket plane. Pull the nearby lever to try launching it.