Prima Games eGuides Lego Indiana Jones 2: The Adventure Continues eGuide

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Lego Indiana Jones 2: The Adventure Continues eGuide Walkthrough The Play Sets

The Kingdom of the Crystal Skull Part I

Checklists

Characters

Indiana Jones (Cristal Skull) Mac Janitor Mutt

Russian (US disguise) Russian Digger Hangar Guard Agent

Brawler College Female Greaser Stanforth

General Ross Taylor Mannequin Man Mannequin Woman

Mannequin Boy Mannequin Girl

Vehicles

Army Jeep Sabre Jet Motorbike Hotrod

Tricycle Ice Cream Van Fridge Car Fire Truck

Hangar Havoc

While searching for an artifact in the southwestern United States, Indiana Jones and Mac are abducted by Russian agents disguised as American troops. Led by the mystic Irina Spalko, the Russians take Indy and Mac to a secret U.S. military base in the desert.

Here, Spalko orders Indy and Mac to find a crate containing a rare and powerful artifact with mysterious magnetic properties.

Story mode characters: Indiana Jones, Mac, Janitor

True Adventurer stud requirement: 59,000

After an artifact at Marshall College was damaged, Indy was given train tickets to the southwest to recover a replacement artifact. However, before Indy and Mac can board the train, they must first raise the crossing guard arm. A monkey in the nearby tree holds the key to the crossing guard mechanism.

Now target the monkey and throw the banana up to him. The monkey will then throw the key down to you.

Take the key to the mechanism by the railroad tracks and insert it. Turn the key to raise the crossing guard arm. Move toward the train to climb aboard and make your way to the southwest.

Hangar 51

Hangar

After the cutscene, begin your search for the mysterious crate. There are plenty of breakable items in this area near the hangar's entrance, so take a few moments to smash some items and collect studs. Next, grab the small unbreakable box and drop it on the green floor plate next to the stack of crates. Use this box as a step to reach the top of the crate stack on the right.

From the top of the crate stack, use Indy's whip to grab the orange handle beneath the light to the left. Climb up the whip to grab the blue stud at the lamp's top; then swing across to the adjacent light to grab two more blue studs. To reach the second light, jump, then whip to automatically grab hold of the orange handle.

From atop the crates, use Indy's whip to swing across this aisle-but be sure to grab the blue stud at the lamp's top before jumping across. Since Mac doesn't have a whip, you'll need to find a way to help him across this aisle.

To do this, approach the tiled floor section at the top of the crate stack and slide the green box toward the edge on the left. As the green box reaches the edge, it tips, spilling a small wooden crate onto the floor below.

Drop to the floor where the small crate landed to find a small LEGO pile. Assemble the pieces to form a makeshift ladder along the side of the large crate stack. You earn a blue stud upon completing the ladder. Mac and Indy can now use these pieces to reach the top of the crates. Simply jump from one rung to the next until you can grab the handle on the green box to reach the top. However, before heading back up to the top of the crates, smash all the smaller creates to find some more studs.

Hangar

Continue to the next area and start smashing crates and gathering studs. The three largest crates contain components of a robot that you must assemble. But at the moment, continue smashing anything that breaks to earn some studs.

Robo

Now turn your attention to assembling the robot. Pick up the two boxes of parts you find when smashing crates and place them on the green plates flanking the robot. Once both boxes are in place, assemble the robot's arms. Although the robot is assembled, it isn't activated.

Robo

Locate the large crate with a red and yellow target on top of it. Use Mac's pistol to shoot the target; this opens the crate. Inside the crate are familiar-looking staffs. Make sure Mac and Indy both grab a staff and return to the robot.

Robo

Robo

With a staff in hand, interact with the two small circles of light in front of the robot. Once the staff is in place, a beam of light is emitted from it. Focus the light beam on one of the gold discs on the robot's torso. Once both gold discs are illuminated, the robot comes to life and crashes into the stack of crates on the right, setting off a chain reaction of explosions that make the crates catch fire.

Robo

Follow the robot's path to survey the damage. The robot has been reduced to a large LEGO pile, and the crates near it are on fire. Grab one of the bottles of water next to the crate containing the staffs. Now hold down the Throw button, place the blue targeting crosshairs over the white reticule that appears over the fire, then toss the water bottle at the fire. White inverted triangle icons appear over areas of the fire that you can target. It takes two bottles of water to completely extinguish the fire, clearing a path to the next area.

Robo

Now assemble the pieces from the destroyed robot to create a set of steps leading up to the next stack of crates. Climb onto the crates, pick up some studs, then drop to the area below.

Robo

There are plenty more items to smash in this next area, so don't hesitate. Once you've done some damage and collected a few more studs, climb onto the large crate to the right and stand on one of the pressure switches. Mac will stand on the other, and the crate will open to reveal a tricycle. Park the tricycle on one of the large orange pressure pads.

Robo

Now head back to the left and use Mac's pistol to shoot this target. Doing so causes the adjoining crate to open, revealing three spears.

Robo

Grab a spear and locate the three spear sockets in the wall of crates just ahead. Aim and toss a spear into each of the three sockets. Once all three spears are in place, jump from one spear to the next to reach the top of the scaffolding on the right.

Robo

Once atop the scaffolding, push the green box along the tiled floor section. As the box reaches the ledge, the metal contents spill out. But instead of tumbling to the floor, the metal objects fly off to the right, attaching themselves to a wooden crate in the distance.

Robo

After smashing all the crates you can and collecting the studs, climb to the crate stack to the left of the hanging chains; then swing across the chains. Leap from one chain to the next, gathering blue studs along the way. From the fourth and final chain, leap to the stack of crates on the right. Another box of metal objects awaits atop these crates. Push the green box along the tiled floor until you reach the edge, then spill its contents.

Mental metal

Like before, the metal objects fly through the air and attach themselves to the same crate. It looks like you found whatever Spalko is looking for....

Robo

Spalko and her men reveal the mysterious artifact in the crate as it attracts more and more metallic objects. The two Russians hand over some money to Mac. It turns out he was working for the Russians all along. Now Indy is vastly outnumbered.

Robo

Robo

As Spalko and the Russians examine the artifact, Indy attempts to escape, teaming up with a Janitor and his jeep. But Colonel Dovchenko has other plans. He stands atop a crate ready to stop Indy from getting away.

Dovchenko Showdown!

Dovchenko

Following the cutscene, immediately hop into the jeep and drive it onto one of the large orange pressure pads on the hangar's right side. During this phase, it's important to keep moving to avoid getting hit by one of the Dovchenko's incoming grenades. Once the jeep is on one pad and the tricycle is on the other, a large door opens on the hangar's right side, revealing a small room.

Dovchenko

Enter the newly revealed room and pull the switch on the wall. This lowers a ladder leading up onto a catwalk. Once you've pulled the switch, smash the crates in this room to collect a few more studs.

Dovchenko

Now it's time to go after Dovchenko. Charge toward his position, dodging grenades while climbing to the stack of crates. As you get close, he retreats, taking up a new position on the catwalk above the room.

Dovchenko

You can't reach the catwalk from this side of the room, so swing across the four chains and leap to the stack of crates, where the newly unfurled ladder awaits. Climb it up to the catwalks.

Dovchenko

Jump from one segment of the catwalk to the next, avoiding grenades as you go. Once again, Dovchenko retreats to the floor as you draw near, standing on the circular piece of glass below. Follow him to the ground to trigger the next phase.

Rocket Sled Control Room

Rocket Sled

Dovchenko, Indy, and the Janitor crash through the glass and land in a test room containing a rocket sled. After a tussle, Dovchenko climbs atop the rotating rocket sled and attacks with his machine gun and a chain.

Dovchenko

Stick to the perimeter of this compact room and stay on the move to avoid getting hit by Dovchenko's machine-gun fire. It's important to stay away from the sled; otherwise Dovchenko will lasso you with his chain, leaving you vulnerable to the rocket sled's fire-spewing engine. Circle around the room and smash crates and other objects to gather studs before going after Dovchenko.

Dovchenko

Once you've gathered as many studs as possible, focus on Dovchenko. Wait until the rocket sled's engine is facing away from you, then use Indy's whip to lasso Dovchenko-aim with the whip until a white crosshair icon appears over Dovchenko.

Dovchenko

Ensnaring Dovchenko with the whip stops his attacks. Drag him off the sled and move to the room's right side to locate the two red pressure switches. Press the Use button to leave Dovchenko to the sled's right, and then have Indy and the Janitor stand on both of the pressure switches at the same time to activate the rocket sled's engine.

Dovchenko

Still wrapped up by Indy's whip, Dovchenko is helpless and takes damage as the rocket's powerful exhaust passes over him. But this also frees him, allowing him to return to the sled's top. Simply repeat the same process two more times to finish off Dovchenko. Lasso him with the whip, then stand on the pressure switches to deal damage.

Dovchenko

After the fight with Dovchenko, Indy and the Janitor escape on the rocket sled, launching them out into the desert, far away from the Russians. But they're far from danger....

Doom Town

Doom Town

Doom Town

Doom Town

At first glance, Indy and the Janitor have made it to safety, landing in a quaint suburban neighborhood. But something's not right. The streets and houses are filled with mannequins. Suddenly an alarm sounds, and the reality of the situation becomes abundantly clear. This is no neighborhood-it's an atomic bomb test site slated for immediate destruction. How will Indy get out of this one?

Story mode characters: Indiana Jones, Janitor

True Adventurer stud requirement: 37,000

Living Room

Living Room

At the start of the level, you can access only the living room and the adjoining hall. You need to find a way to open the gate in front of the staircase so you can access the upstairs area. Start by smashing everything you can to find studs, and then grab the two boxes in the living room and place them on the green floor plate by the blue and yellow cabinet. The first box is located at the back of the room, and the second box is held by the male mannequin sitting on the sofa.

Once you've placed both boxes on the green pad, a LEGO pile appears, prompting you to complete the tiled floor section. Complete the tile floor, then push the blue and yellow cabinet toward the back of the room so you can access the switch on the wall. Pull the switch to open the gate blocking the staircase. Now you can move upstairs.

Bathroom

Bathroom

Head upstairs and enter the bathroom. Feel free to smash a few objects along the way. In the bathroom, attack the tiles on the wall behind the toilet to reveal an orange handle. Use Indy's whip to pull the handle; this fills the bathtub with water. In addition, a key falls out of the bathtub's faucet. Grab the key and any studs inside the bathtub.

Living Room

Exit the bathroom and approach the mechanism in the adjoining hall. Insert the key into the mechanism and turn it to open the hatch leading up to the attic. At the top of the hatch is a ladder, but it's out of reach, so use Indy's whip on the orange handle attached to the ladder to pull it down. Climb the ladder to enter the attic.

Attic

Attic

In the attic, turn right and break open some crates. You can use the pieces to make a rocking chair. Then break the chair to get some more studs.

Living Room

Now head to the left and approach the LEGO pile next to the tiled floor. Finish building the box, then slide it along the tile floor, grabbing studs along the way. Scour the rest of the attic for studs before advancing.

Living Room

Push the box as far as it will go along the tile floor, then hop on top of it. From the box, jump and grab on to a rope dangling from a set of shelves. Hanging from the rope makes the shelves topple, creating a huge hole in the attic floor that provides access into the bedroom. Jump down from the rope and into the bedroom, gathering any studs on your way down.

Bedroom

Bedroom

At the foot of the bed is a small LEGO pile. Assemble the pieces to create a handle. Pick up the handle and carry it over to the green floor plate by the sliding door. This allows you to push the sliding door open and step out onto the patio overlooking the backyard. Before exiting, smash objects in the bedroom and be sure to search behind the bed for some hidden studs.

Step out onto the patio overlooking the backyard, and smash the various objects to collect studs. The only remaining object is a box filled with LEGO pieces. Pick it up and walk off the edge of the balcony to drop into the backyard.

Backyard

Backyard

Carry the box to the green floor plate by the lawn mower. Once in place, you can add pieces to the lawn mower, causing it to roar to life. The mower takes off on its own, racing all over the backyard before finally crashing through the kitchen door.

Approach the shed at the back of the yard, and use Indy's whip to pull the orange handle on the door. Inside the shed is a shovel. You'll need this to unearth the dynamite planted on the yard's opposite side.

Approach the shed at the back of the yard, and use Indy's whip to pull the orange handle on the door. Inside the shed is a shovel. You'll need this to unearth the dynamite planted on the yard's opposite side.

Clear the debris away from this corner of the yard to find a crate of partially buried dynamite. Use the shovel to bring the dynamite to the surface. Once you're ready to leave the backyard, grab a bundle of dynamite and run into the kitchen.

Kitchen

Kitchen

Dash through the kitchen and locate the refrigerator. Take aim and toss the dynamite at the giant lock on the fridge-just make sure you're standing a safe distance away before letting the dynamite go. The explosion destroys the lock and opens the fridge door. This is your ticket out of here!

Before entering the fridge, scour the kitchen for more studs. There are several studs and breakable objects on the counters and dining table. There's also a blue stud in the pantry next to the door. Once you've gathered all the studs you can find, rush into the fridge to make your escape.

Indy and the Janitor make it inside the fridge just in time to survive the nuclear blast. The explosion sends the fridge flying through the air, landing back in the town near the college.

Cafe Chaos

Mutt

Mutt meets Indy at a campus diner and shows him a letter containing vital information on a crystal skull. However, they are interrupted by two KGB agents who march Indy and Mutt toward the diner's exit at gunpoint. But before they reach the door, Mutt punches one of the diner patrons, and a massive brawl ensues, catching the KGB agents off guard. This is the perfect opportunity to escape!

Story mode characters: Indiana Jones, Mutt

True Adventurer stud requirement: 9,000

Round 1

Brawl

During this brawl, Indy and Mutt must defeat several waves of KGB agents. The first wave consists of six agents dressed in dark gray suits. It's important to note how they're dressed so you can focus on them during this chaotic free-for-all. Charge directly at the agents and start swinging your fists. Mutt's wrench is equally effective against these guys. Half of the agents are equipped with pistols, so try to eliminate these threats first. If possible, grab one of their pistols, but don't fire it. Instead, save the pistol for the next wave.

Round 2

After defeating the first wave, three agents in tan suits emerge from the kitchen, taking up positions on the diner's counter. These guys are armed with machine guns, so don't take them lightly. If you grabbed a pistol earlier, simply shoot all three agents to complete this wave. But if you don't have a pistol, dispatching these foes is more challenging. You can pick up the stools near the counter and use them as weapons to smash these guys. Alternatively, use Indy's whip to lasso the agents, then beat them up while they're bound. Regardless of how you eliminate these guys, be sure to grab one of their machine guns.

Round 3

The final round of the fight begins with more agents armed with machine guns busting through the front door in their car. Take aim with the pistol or machine gun you picked up previously, and fire at the agents from across the room so you are less likely to be hit. Finish off all the agents to finally make it out of the diner.

Motorbike Mayhem

Indy and Mutt

Indy and Mutt made it out of the diner. However, agents are still in town and are not giving up until they capture the two. Luckily, Mutt is good with a wrench, and he is able to acquire a motorcycle. However, the agents have vehicles as well, and the chase is on.

Story mode characters: Indiana Jones, Mutt

True Adventurer stud requirement: 120,000

Wave 1

Biking

Indy and Mutt start out on motorcycles in another part of town. Agents in cars and motorcycles are chasing them and firing at them. For for first wave, you must take out three agents on motorcycles.

Race after the agents on the motorcycles, and crash into them to knock them out of the fight. They drive around the town in a counterclockwise direction, heading through the park and the library before coming around down the streets.

Wave 2

After knocking all three motorcycles out of the fight, you must take on another wave of two motorcycles and two cars. While you can still take on the motorcycles with one of your own, you will need a heavier vehicle to deal with the cars. Pick up a car or truck off the street and get back into the chase.

Unlike the motorcycles, the cars take a couple of hits to knock out of the chase. A good tactic is to either come at them head-on or hit them so they run into another car or a building. This causes damage from you hitting them and from the agents hitting something else.

Wave 3

The last wave pits you against three cars and two trucks. As before, try to knock them into other objects.

Since the agents usually drive somewhat close to one another, try to force one of their vehicles to run into another. Also, if your car starts taking a lot of damage, look for another one to use, and then hop out of yours and into the new one to continue the chase. Once you've destroyed all five agent vehicles, Indy and Mutt will return to the hub in town.

Crane Train

Crane Train

Indy and Mutt board a train to take them to their next destination in their search for the crystal skull. However, it appears that the Russians have followed them on a train of their own and intend to stop Indy and Mutt-one way or another. Soldiers are not the only threat this time. The Russians also have a couple of cranes for attacking.

Story mode characters: Indiana Jones, Mutt

True Adventurer stud requirement: 25,000

Indy and Mutt begin atop the train. A Russian soldier on the adjacent train is using a couple cranes to try and hit you and cause damage. Since these are steam cranes, you need to find a way to release their steam so you can attack them.

Orange handle

As Indy, target the orange handle jutting out from the control area of the crane and swing over to it. Then jump across to the chain on the right to release the steam to that crane.

When it crashes down on the train, attack it with your whip to break off one of the claws. Repeat this two more times to remove all the claws and end the threat by that crane.

Now jump over to the chain on the left so you can attack the second crane. Eventually an orange handle will fall off the left crane.

Switch to Mutt and use his wrench to work on the end of the right crane. When complete, the crane arm will change from blue to green. Pick up the orange whip handle and attach it to the end of the repaired right crane arm.

Now, as Indy, use the whip to grab on to the right crane and swing over to the crane control area and drop in on the Russian to end the crane attacks and complete this level.

Treasure Mode

Forklift Fun

Forklift

To enter this level, head down the road from the town and enter the Hangar 51 area. Several Russian soldiers in U.S. disguise will come out to attack. Keep fighting them until you have the opportunity to buy a Russian (U.S. disguise) character, since you will need his security clearance to complete this level. You will also need a character with a wrench.

Treasure mode characters: Russian (U.S. disguise), Mutt

True Adventurer stud requirement: 47,000

When you first enter the warehouse, start breaking crates and picking up studs. You can even break the artillery gun for some studs.

Forklift

Climb onto the platform on the left side and push the large crate along the checkered tile to the elevator. When it lowers, the crate will open and spill out some parts.

Forklift

Mutt can use the parts to assemble a forklift, which you will need to reach the artifact.

Forklift

Climb onto the platform on the right and break open the crate to find the lost Ark of the Covenant and a bunch of studs.

Forklift

To reach the right side of the warehouse, you must use the Russian. Knock on the security post, and the guard inside will open the gate for you.

Break crates to find more studs, then carry two boxes of parts over to the green platforms by the second forklift.

After Mutt assembles the forklift, drive it over to the left side and onto one of the large pressure plates. Drive the other forklift onto the other plate to open the gate at the rear of this area.

Before rushing up the ladder to get to the artifact, drive a forklift to the left rear and then have one of the characters jump onto the forklift and up to a bar. Pull yourself up and grab some high-value studs. Once you have them, go get the artifact to end the level.

Dummy Run

Jet

For this next treasure level, you will need at least 280,000 studs for some purchases. After exiting the hangar, send Mutt over to the jet and use his wrench to fix the mechanism. Then buy the Sabre Jet and fly it to the left. When over the Hangar 52 base, jump out and parachute down into the base. Fight off the Russians who attack. Eventually, you will be able to buy the Russian Digger character.

Make your way back to Doom Town and enter the house at the end of the street.

Treasure mode characters: Mutt, Russian Digger

True Adventurer stud requirement: 40,000

Upon entering the area, use the Russian Digger to dig up some parts in the corner of the yard. Carry these parts to the mechanism.

Next, send the Russian to the security booth, and a guard will open a shed that contains more parts. Take these to the mechanism as well.

Use Mutt to fix the mechanism with his wrench, and all the mannequins will come to life and start to attack. Fight them off and pick up all the studs in the area. Then assemble a ladder to reach the balcony of the house. Enter the upstairs room; look behind furniture at the rear of the room for some high-value studs. Break everything you can to find more studs, then drop through the floor to the kitchen below.

Fight off more mannequins and look behind all the cabinets. There are more high-value studs in here as well as a pistol. Pick it up and use it against more enemies. Make your way to the left, breaking things in the house as you go.

In the living room, fix the couch and chair and then jump on them to reach the bar above. Pull yourself up to the second floor and get all the studs you can find.

Get up to the roof by climbing a pipe and pulling yourself up on a bar. Check the front right and left corners of the rooftop for blue studs.

Finally, go over to the artifact and touch it to complete this level.

Diner Distraction

Diner distraction

Back in town, use the Russian Digger to dig up the fridge where Indy landed during Story mode. This will allow you to buy the fridge car. Drive it to Doom Town, where you can begin a race. Once you complete it, you can then buy the College Female character back by the diner. Return to the diner and enter it.

Treasure mode characters: Mutt, College Female

True Adventurer stud requirement: 20,000

Inside the diner, use Mutt to work on the jukebox with his wrench. Then start smashing up the place to collect studs.

As you break things, rats will run out onto the floor. Hit these vermin with the wrench. You must eliminate ten to complete this level.

Pick up two black and white discs you find on the floor after breaking a stool and a table; carry them to the jukebox to obtain more studs and to release another rat.

Now switch to the College Female and climb onto the cases at the back of the diner, behind the counter where you see the flowery symbols. She can jump higher than Mutt and can reach the bar and studs up above.

This opens a door with a white jug behind it. Break the jug and hit the rat to reveal the artifact.

Touch the artifact behind the counter to complete this level.

Bike Hike

Treasure mode characters: Any

True Adventurer stud requirement: 140,000

Get onto or into a vehicle of your choice and start driving around this area. The object is to run into and pop ten balloons in order to release the artifact. This area is also filled with studs, so pick up all you can; you will need a lot to get the True Adventurer award. From the start, head to the right to find a balloon over a car. Next, at the far right corner, you will find another balloon.

Head down the middle street toward the park, and you can pop a couple more balloons. One is over a car and the other is above a fence; pop it as you jump over the fence.

Drive over the bus to pop another balloon, and then head into the park.

Enter the library and jump through the stained-glass window to pop a balloon.

Turn right and drive off a ramp to get another one. There are more balloons near the clock tower and along the fence between the library and the street.

Once you’ve popped all the balloons, the artifact will appear at the top of the clock tower. Go get it to complete this level.

Target Training

Treasure mode characters: Mac, College Female

True Adventurer stud requirement: 42,000

At the start, use the College Female to jump high to grab all the studs. This alone will give you the True Adventurer award.

Now switch to Mac and use his pistol to shoot targets on the circus train running parallel to your train. Starting with the rear car, aim at the raised target and then fire. Quickly fire at the other targets as they rise into position. You must shoot quickly before the target lowers, or you will have to start over with the first target.

Continue shooting targets on the middle and forward cars as they rise. If you are nearly across from the target and facing toward it, you can often shoot without aiming and hit it.

After hitting all the targets in the correct sequence, the artifact will appear at the front of the train. Pick it up to complete this level.

Bonus Levels

Marshall College

In order to access this level, you must first purchase the Hotrod in town and then complete the Hotrod Race. It begins near the train tracks.

This will unlock and allow you to buy the Charlie Stanforth character back by the college.

Use Stanforth, who has a book and can read hieroglyphics, to translate the symbols by the door to the college. Observe the order in which the symbols light up, and then input the same symbols in the correct order to open the door to the college. Enter it to begin the bonus level.

Bonus level characters: Indiana Jones, Charlie Stanforth

True Adventurer stud requirement: 15,000

At the start of this level, move down and attack the agents with Indy’s whip before they can damage you too much. Once they are gone, pick up the rocket launcher and activate the switch to the right. This starts a fan; use its air current to reach the higher level.

Use your whip to swing across to the left on the orange handle, and then quickly push the crate along the checkered path to create a step-up for Stanforth. Now use your rocket launcher to fire at the middle agent on the left, elevated area. The explosion will break up the other two nearby agents.

Rush forward and stand on one of the two pressure switches by the platform. Stanforth will stand on the second one to raise an elevator that will allow you to reach the elevated platform. Once there, use the rocket launcher to blow up the tree and score some studs. Then pick up the bottle of water and head to the area on the right.

Throw the water at the flames on the far right, and use the switch to start up another elevator. With your whip in hand, take the elevator to the next elevated platform and defeat three more agents. Once you’ve broken them all apart, pick up the sword and head back to the main floor below.

Throw the sword at the rope on the right side to open the gates to the right. Then pull out your rocket launcher and rush in to fire at the last agent. Also, blow up the silver chests to reveal an orange handle. Use your whip to pull it and raise a ramp.

If you have not earned the True Adventurer award, head back to the left and climb to the upper level. Drop down to pick up some blue studs; then jump across the danger area to reach a ladder to climb back out. Now return to the right side and run up the ramp before jumping to get the artifact and complete the level.

Gas Station

Gas Station

This bonus level is out in the desert, and you will need a vehicle to access it. Climb into the Hotrod and drive to the gas station.

Drive onto the large pressure plate to open the doors to the gas station; then walk right in to start the level.

Bonus level characters: Indiana Jones, Mac

True Adventurer stud requirement: 30,000

This bonus level features two Hotrods and a race course. Before getting into a vehicle, smash the nearby crates and pick up the studs.

Follow the course and pass through each set of flags in order. Along the way, run into and pop 12 blue balloons and 10 green balloons. Popping the balloons gives you studs and allows you to access some high-value studs at the end of the course.

Run over the plants along the course to score some additional studs.

If you popped all the balloons by the end of the course, you will be able to use elevators to reach a total of 31,000 points in studs.

Once you have all the studs you want, climb onto the platforms to the right to pick up another artifact and complete the level.

Doom Town House 2

Walk over by the fence where the flowery icons are located and jump over the fence. Enter the house to start the level.

Bonus level characters: Indiana Jones, Brawler

True Adventurer stud requirement: 46,000

Right at the start, get out Indy’s whip and head to the left to attack some agents. Then begin whipping all the plants to find studs as well as a key along the wall of the house.

Get all the studs you can outside, then use the key on the mechanism to open the door to the house. Rush in and defeat several agents in this area before picking up the sword. Then head back to the left and throw the sword at a rope to raise a ramp. This will let you access a higher level. Defeat the agent at the top and then pull a lever to open a doorway into the kitchen.

Inside the kitchen, break apart the two cooks who try to attack you, and pick up the studs in this area.

Continue on to the next room to defeat another agent. Use the fan to jump up to a blue stud, and then pick up the shovel in the corner before continuing out to the garden.

Smash all the plants to get studs, and use the shovel to dig up chests for more studs and a rocket launcher. You can also jump up on the trampolines to collect some high-value studs.

Use your whip to pull orange handles, and score a soccer goal to activate an elevator. Take it up to find lots of studs, which should give you the True Adventurer award. Head back into the house, and blow up the tree and the fridge to get even more studs.

Get onto the tricycle and head back to the TV room. Use the rocket launcher to destroy the silver chest by the door. This will open the door to the last room. Drive the tricycle into this last room and park it on a large pressure plate to activate another elevator. Ride it up to the top to get the artifact.

Interrogation Room

Interrogation Room

This bonus level is located in the Hangar 51 area. Bring Mutt along with his wrench to fix the generator by the bunker on this area’s right side.

Once the generator is up and running, the door to the bunker will open. Enter it to start the level.

Bonus level characters: Indiana Jones, General Ross

True Adventurer stud requirement: 50,000

After destroying all the crates in the area near where you begin, use the whip to swing across the lava using the orange handles.

Once you get to the other side, attack the three agents with your whip. Be careful, as they are all armed with pistols.

After defeating the agents, use the red wheel to raise a platform over the lava so General Ross can get to this side as well. Blow up the silver chests to find a key; use this to turn a mechanism that causes two small platforms over the lava to begin moving.

Jump across the moving platforms, and then swing across to the left using the whip and orange handles. You will have to defeat an agent on the other side. Then pull a handle on the mechanism to start another platform moving so General Ross can join you.

Once Ross is across, use his rocket launcher to fire at the target; this opens a door on the other side of the wall, allowing you to access a car.

Head back to where you began this level, and drive the car to the area’s right side. Park it on the large pressure pad, which will open some nearby doors. Enter this small area and pull a lever to drain the lower area of lava.

Now head down to where the lava was and pick up all the studs you can find. Once you have them all, touch the artifact to complete this level.

Hangar 52

Hangar

This bonus level is located in the Hangar 52 base area. Assuming you’ve already purchased the Saber Jet, just walk into this hangar to get it started.

Bonus level characters: Indiana Jones, Janitor

True Adventurer stud requirement: 56,000

Start off this level by smashing all the crates in the first area to score some studs. Then use your whip to pull the orange lever, which opens the gates to the right. However, before walking through the gates, start fixing the checkered tiles and push the crate along the tiles. Use this as a step to reach the higher areas on the left.

Smash more crates and then swing on your whip across to the chest full of torches. Pick up one of them and drop to the floor below.

Head into the room to the right, and light the barrels of dynamite. Rush back into the room on the left so you don’t get blown up. When you return, step on the pressure switch to start a fan. Ride its air current up to the higher platform to pick up a bottle of water and throw it at the flames below. Then use the switch where the flames were to open a gate at the back of the level.

Enter the area and turn a wheel to raise a ramp for the tricyle. This also activates a platform to the right. Head back to the fan and up to the area where the water bottles are located. Swing across on your whip, and jump over to a rope. Finally, jump your way to the raised platform and then turn a switch. Use it to raise another ramp.

Now ride the tricycle up the ramp to the right and park it on the large pressure plate. This makes a fan in the back, below the artifact, begin to blow. Smash all the crates in this area, and put together some parts to make a ladder along the right side of the level. Climb up the ladder, and head along the walkway toward the back of the level and make sure to get the purple stud. Smash another crate to get more studs, then take the rising air of the fan to reach more studs and finally the artifact to complete this level.

Super Bonus Level: Rocket Ship

Rocket ship

Once you have completed all the treasure levels and bonus levels, return to Doom Town and break open the artifacts to reveal lots of LEGO pieces. Move over to the pile that begins to shake and begin assembling them.

After each section is completed, pick up the studs that are released and move on to the next shaking pile.

Once the rocket ship is completed, climb aboard and ride it to the super bonus level, where you can earn a million studs!

Bonus level characters: Indiana Jones, Mutt

Stud requirement: 1,000,000

The only objective of this level is to collect 1,000,000 studs. You begin next to a couple fire engines. Climb onto one of them to reach the roof and pick up the studs, including several purple ones.

Drive around the roads to pick up many high-value studs. Crash through the trees and flowers for additional studs as well.

When you find the soccer field, kick the soccer ball into the goals to lower them so Indy can jump up and get more studs.

The park area with the trampolines is another area where you can find several purple studs. There are also purple studs near the front doors of most houses.

A house on the right side has a shovel that you can use to dig up some chests filled with studs. Also look for a house with a ladder on the side. Climb the ladder to collect even more studs.

Eventually you will have collected all the purple and blue studs you can see. All you must do now is run over all the plants you can find until you get the million studs to complete this level. The good news is that you get to keep all those studs!

Events

In addition to the story, treasure, and bonus levels, there are also several other events in this play set that allow you to earn lots of studs and unlock both characters and vehicles, which you can then purchase. Some of these events you will need to complete to unlock things necessary to finish the story or treasure levels. Others you can complete whenever you want to. These fun events are one of the reasons the LEGO series is so popular.

Fridge Race

Reward: Unlock College Female

For this event, you must get the Russian Digger first. Use this character to dig out the fridge in the college town after completing the Doom Town story level. You can then purchase the Fridge Car for 35,000 studs. Climb into the car and drive to Doom Town.

Turn the Fridge Car around so you are facing the exit from Doom Town. Begin driving through the starting gate. Follow the trail of studs through several other gates.

You have a few seconds to get from one gate to the next. Each time you pass through a gate, more seconds are added to your timer. Reach the finish line out in the middle of the desert to unlock a new character.

Hotrod Race

Reward: Unlock Charlie Stanforth and Greaser characters

The Hotrod is located in the college town. Purchase it for 30,000 studs, and drive it down the road to the railroad crossing leading out of town. Drive through the starting gate to begin the race.

The course takes you down the main road toward the southwest, right past the gas station.

Toward the end of the race, you make a sharp left turn into the Hangar 51 area, where the finish line is located. After completing the race, drive back to College Town, where you can now buy a couple new characters.

Plane Race

Reward: Unlock Taylor and General Ross characters

Plane Race

You need to purchase the Sabre Jet to access this race. After Mutt uses the wrench to fix the mechanism, you can buy the jet for 250,000 studs.

Plane Race

Climb into it and fly toward Doom Town, where the starting gate is located.

Plane Race

Follow the course through several gates in a counterclockwise direction; go around the area and back to the finish line, which is located over Doom Town. Once you reach the end, you unlock two new characters who appear down in the Hangar 51 area. Parachute out of the jet by pressing the button used to exit a vehicle.

Whack–a–Gopher

Reward: Unlock Hangar Guard and Ice Cream Van

Whack-a-Gopher

You need the Russian Digger for this event, since he has a shovel. Take him to the desert between College Town and the Hangar 52 base. Dig in the holes to get it started.

Whack-a-Gopher

Gophers will start popping up. Hit them as quickly as you can as soon as they come up, and keep doing this until the event is finished.

Whack-a-Gopher

Head toward the gas station, and fight the Hangar Guard so you can buy this character after you beat him. You can also buy the Ice Cream Van here.

Fire Service

Reward: Unlock Mannequin Man, Mannequin Woman, Mannequin Girl, Mannequin Boy

Fire Service

This event takes place in Doom Town. When you return, one of the homes is on fire. Pick up bottles of water from a crate and throw them at the flames to put out the fire.

Fire Service

Keep it up. As you take the bottles, they will be replaced; you won’t run out.

Fire Service

Once the fire is out, the mannequins will come to life and begin to attack. Keep breaking them apart, and eventually you will be able to unlock the entire mannequin family for purchase.

Other Unlockable Vehicles

Other vehicles

Head to the gas station and put Mutt to work on the mechanism next to the large garage door.

Other vehicles

When he gets it fixed and opens the door, you unlock the Fire Truck and can buy it for 40,000 studs.

Other vehicles

Look in this shop for the tricyle. You can buy it for 5,000 studs.

Other vehicles

You can also purchase the motorcycle just around the corner for 20,000 studs.

Other vehicles

For the Army Jeep, you need to use General Ross. Fire his rocket launcher at the silver doors of the shed in the Hangar 51 area.

Other vehicles

Once they blow open, you can move in and buy the Army Jeep for 30,000 studs.

The Colored Bricks

In each play set, there are different items that will reveal colored bricks—red, blue, and green. When you collect all of a certain color, you will unlock extras that you can purchase and activate. These act like cheats or provide fun changes to the game.

Hydrants

Hit the fire hydrants scattered about the area to get red bricks.

Cacti

Hit these light green cacti in order to find blue bricks.

Planters

Finally, hit these flower planters to get green bricks.

Planters

When you have all ten of any of the colors, a package will parachute down to the ground. Collecting all the green bricks allows you to purchase Disguise for 10,000 studs. Red bricks give you Fast Fix for 300,000 studs, and blue bricks let you get Scorex2 for 1,000,000 studs. If you need more studs to purchase these, go back to the bonus or treasure levels to pick up some extras.