Prima Games eGuides Hitman: Absolution eGuide

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Hitman: Absolution eGuide Essentials Contracts

Contracts

Contracts are a unique new experience that provides multiplayer and community gameplay while retaining the feel of the campaign game. You can create your own Contracts or play those created by others. You can also play Featured Contracts, which are chosen by IO Interactive as the best of the best.

Create a Contract

As you first begin creating a Contract, you enter an area similar to a level in the campaign. You create a Contract by actually executing it. When you come across a person who has the potential to be a target, a mark option appears. Once a person is marked, if you kill that person, he or she will automatically become a target. Your Contract can have one, two, or even three targets. After you have marked and killed all of the targets you want, find an exit point. The exit point you choose will be the only one available for the Contract.

In addition to selecting targets and an exit point, there are five bonus conditions you can earn for the Contract.

  • Only Kill Targets: You can only kill the targets. You cannot kill or pacify any other people.
  • No Disguise Changes: You have to wear your own outfit at all times. You can’t change, not even for a moment.
  • Hide All Bodies: You must hide or stow away all bodies of your targets or other people you have killed or pacified.
  • Do Not Be Spotted: You cannot be spotted doing something illegal—not even trespassing.
  • Do Not Miss Any Shots: Every single shot must hit its target. No stray shots.

These conditions must be earned by achieving them. You can only create a Contract with the Do Not Be Spotted condition, for example, if you achieve it for yourself.

Play a Contract

In addition to creating a Contract, you can also play one of your own Contracts or a Contract created by someone else. To achieve the best possible score, you must complete the Contract with the conditions that are included. A bonus timer begins as soon as you kill or pacify anyone in the level. Once you complete the Contract, you get a payout. This is dependent on the time it takes you to complete the Contract, the number of conditions you fulfilled, and the difficulty of the Contract. The money you earn by completing a Contract can be spent at the Safehouse to purchase new weapons or upgrade those you already have. In addition, you can compare your score on the Leaderboards, and you can even challenge other players to beat your score.

The Safehouse

As you complete Contracts, the payout goes into your wallet. By visiting the Safehouse, you can spend the money in your wallet on various weapons. All weapons can be purchased, with the exception of the Silverballers which you begin with by default. Most weapons can also be found and collected during the campaign. Some of the unique weapons are carried by targets in the campaign, so be sure to pick them up after killing your targets. The table included here lists weapon costs, upgrade costs and availability, and the missions in which each weapon can be found.

Safehouse Weapons

Weapon Silverballer Agency Kazo TRG Agency Dynamics CPW Agency HX UMP Agency SPS 12 Agency ARZ 160 Agency JAGD P22G SA .44 Auto Skurky’s Mustang Snub The Absolver Layla’s JAGD P22G HX AP-15 Travis’s Swiss 3000 STG 58 Elite Police M590 12GA AH 74U Zug TMP Swiss Derringer Dexter’s Ultramax
Cost N/A 1.6M 1.4M 1M 1M 1.2M 1M 1M 1M 1M 1M 600K 1M 600K 600K 600K 600K 1M 1M
Silencer I N/A $ $ $ - $ $ - - - - - - - - - - - -
Silencer II 700,000 $ $ $ - $ $ - - - - - - - - - - - -
Silencer III 1,200,000 $ $ $ - $ $ - - - - - - - - - - - -
Extended Clip I 190,000 $ $ $ - - $ - - - - - - - - - - - -
Extended Clip II 400,000 $ $ $ - - $ - - - - - - - - - - - -
Extended Clip III 700,000 $ $ $ - - $ - - - - - - - - - - - -
Extra Clip I 90,000 $ $ $ $ $ $ - - - - - - - - - - - -
Extra Clip II 190,000 $ $ $ $ $ $ - - - - - - - - - - - -
Extra Clip III 300,000 $ $ $ $ $ $ - - - - - - - - - - - -
Magnum Ammo I 190,000 - $ $ - $ $ - - - - - - - - - - - -
Magnum Ammo II 400,000 - $ $ - $ $ - - - - - - - - - - - -
Magnum Ammo III 700,000 - $ $ - $ $ - - - - - - - - - - - -
Flechette Shells I - - - - $ - - - - - - - - - - - - - -
Flechette Shells II - - - - $ - - - - - - - - - - - - - -
Flechette Shells III - - - - $ - - - - - - - - - - - - - -
Lightweight Slide I - - - - - - $ - - - - - - - - - - - -
Lightweight Slide II - - - - - - $ - - - - - - - - - - - -
Lightweight Slide III - - - - - - $ - - - - - - - - - - - -
Heavy Slide I 90,000 - - - - - - - - - - - - - - - - - -
Heavy Slide II 190,000 - - - - - - - - - - - - - - - - - -
Heavy Slide III 300,000 - - - - - - - - - - - - - - - - - -
Speed Chute I 190,000 - $ $ - $ $ - - - - - - - - - - - -
Speed Chute II 400,000 - $ $ - $ $ - - - - - - - - - - - -
Speed Chute III 700,000 - $ $ - $ $ - - - - - - - - - - - -
Red Dot Sight I 190,000 - $ $ $ $ $ - - - - - - - - - - - -
Red Dot Sight II 400,000 - $ $ $ $ $ - - - - - - - - - - - -
Red Dot Sight III 700,000 - $ $ $ $ $ - - - - - - - - - - - -
Rapid Fire Bolt I - $ - - - - - - - - - - - - - - - - -
Rapid Fire Bolt II - $ - - - - - - - - - - - - - - - - -
Rapid Fire Bolt III - $ - - - - - - - - - - - - - - - - -
Skeletonized Hammer I 90,000 - - - - - $ - - - - - - - - - - - -
Skeletonized Hammer II 190,000 - - - - - $ - - - - - - - - - - - -
Skeletonized Hammer III 300,000 - - - - - $ - - - - - - - - - - - -
Magazine Well I - $ - - - - - - - - - - - - - - - - -
Magazine Well II - $ - - - - - - - - - - - - - - - - -
Magazine Well III - $ - - - - - - - - - - - - - - - - -
Low Velocity Ammo I - $ - - - - - - - - - - - - - - - - -
Low Velocity Ammo II - $ - - - - - - - - - - - - - - - - -
Low Velocity Ammo III - $ - - - - - - - - - - - - - - - - -
Modified Stock I - $ - $ - $ - - - - - - - - - - - - -
Modified Stock II - $ - $ - $ - - - - - - - - - - - - -
Modified Stock III - $ - $ - $ - - - - - - - - - - - - -
Weighted Barrel I 90,000 - - $ - $ $ - - - - - - - - - - - -
Weighted Barrel II 190,000 - - $ - $ $ - - - - - - - - - - - -
Weighted Barrel III 300,000 - - $ - $ $ - - - - - - - - - - - -
Dual Wielding I N/A - $ - - - $ - - - - - - - - - - - -
A Personal Contract - - - - - - - - - - - - - - - - - - -
The King of Chinatown - - - - - - - - - - - - - - - - - - -
Terminus - - - - - - - - - - - - - - - - - - -
Run for Your Life - - - - - - - - - - - - - - x - - - -
Hunter and Hunted - - - - - - - - - - - - - - x - - - -
Rosewood - - - - - - - x - - - - - - - - x - -
Welcome to Hope - - - - - - - - - - - - - - x - - - -
Birdie's Gift x - - - - - - - - - - - - - - - - - -
Shaving Lenny - - - - - - - - - - - - - - - - - - -
End of the Road - - - - - - - - - - - - - - - - - x -
Dexter Industries - - - - - - - - - - - - - x - x - - -
Death Factory - - - - - - - - - - - - - x - x - - -
Fight Night - - - - - - - - - - - - - x - - x - -
Attack of the Saints - - x - x x x - - x - - - - - - - - -
Skurky's Law - - - - - - - - - - - - - x - - x - -
Operation Sledgehammer x - x - - x - - - - - - - - - - - - -
One of a Kind - - - - - - - - - - - - - - - - - - -
Blackwater Park - - - - - - - - - - x x - - x x - - -
Countdown - - - - - - - - - - - x - - - - - - x
Absolution - - - - x x - - - - - - x - - - - - -

Scoring and Payouts

As you play through a Contract, you score points by killing targets and fulfilling conditions. At the end of the Contract, your score is converted into money and deposited into your wallet. In order to maximize your score—and your payout—it is important to understand how scores are calculated.

action score
Kill a Target 25,000
Use required weapon 5,000
Use required disguise 5,000
Only Kill Targets 25,000
No Disguise Changes 25,000
Hide All Bodies 75,000
Do Not Be Spotted 75,000
Do Not Miss Any Shots 25,000

Disguises

As you progress through the campaign and use disguises, you also unlock them for use in Contracts. Disguises can also be purchased. See the included table for a list of all the available disguises as well as the cost to purchase them if you have not yet unlocked them in the campaign.

Disguise Cost A Personal Contract The King of Chinatown Terminus Run for Your Life Hunter and Hunted Rosewood Welcome to Hope Birdie's Gift Shaving Lenny End of the Road Dexter Industries Death Factory Fight Night Attack of the Saints Skurky's Law Operation Sledgehammer One of a Kind Blackwater Park Countdown Absolution
Henchman 1,000,000 - - - - - x - - - - - - - - - - - - - -
Blackwater Park Exterior Guard 1,000,000 - - - - - - - - - - - - - - - - - x - -
Blackwater Tactical Team 1,000,000 - - - - - - - - - - - - - - - - - x x -
Plumber 1,000,000 - - - - - - - - - - - - - - - - - x - -
Blackwater Custodian 1,000,000 - - - - - - - - - - - - - - - - - x - -
Agency Grunt 1,000,000 - - - - - - - - - - - - - - - x - - - x
Tinfoil Hat Man 1,000,000 - - - - - - - - - - - - - - x - - - - -
Blackwater Bodyguard 1,000,000 - - - - - - - - - - - - - - - - - x - -
Rosewood Security Guard 1,000,000 - - - - - x - - - - - - - - - - - - - -
Hope Plumber 1,000,000 - - - - - - - - x - - - - - - - - - - -
Judge 1,000,000 - - - - - - - - - - - - - - x - - - - -
Court Security Guard 1,000,000 - - - - - - - - - - - - - - x - - - - -
Blackwater Receptionist 1,000,000 - - - - - - - - - - - - - - - - - x - -
Hope Goon 1,000,000 - - x - - - - - - - - - - - - - - - - -
Agency Heavy Trooper 1,000,000 - - - - - - - - - - - - - - - x - - - x
Chicago Police Officer 1,000,000 - x - x x - - - - - - - - - - - - - - -
Patriot's Entourage 1,000,000 - - - - - - - - - - - - x - - - - - - -
Chicago SWAT Officer 1,000,000 - x - - - - - - - - - - - - - - - - - -
Chipmunk 1,000,000 - - - - x - - - - - x - - - - - - - - -
Agent 47's Suit 1,000,000 - - - - - - - - - - - - - - - - - - - -
Factory Guard 1,000,000 - - - - - - - - - - x x x - - - - - - -
Scarecrow 1,000,000 - - - - - - - - - - - - - x - - - - - -
Janitor 1,000,000 - - x - - - - - - - - - - - - - - - - -
Court Usher 1,000,000 - - - - - - - - - - - - - - x - - - - -
Mechanic 1,000,000 - - - - - - - - x - - - - - - - - - - -
Electrician 1,000,000 - - x - - - - - - - - - - - - - - - - -
Store Clerk 1,000,000 - - - - x - - - - - - - - - - - - - - -
Truck Driver 1,000,000 - - - - - - x - - - x - - - - - - - - -
Hope Police Officer 1,000,000 - - - - - - x x x - - - - - x x - - - -
The Patriot 1,000,000 - - - - - - - - - - - - x - - - - - - -
Scientist 1,000,000 - - - - - - - - - - - x - - - - - - - -
Researcher 1,000,000 - - - - - - - - - - - x - - - - - - - -
Market Vendor 1,000,000 - x - - - - - - - - - - - - - - - - - -
Barber 1,000,000 - - - - - - - - x - - - - - - - - - - -
Blackwater Manager 1,000,000 - - - - - - - - - - - - - - - - - x - -
Mansion Interior Guard 1,000,000 x - - - - - - - - - - - - - - - - - - -
Hot Sauce Factory Chef 1,000,000 - - - - - - - - - - - - - - - - x - - -
Bird Costume 1,000,000 - - - - - - - - - - - - - - - - x - - -
Samurai 1,000,000 - - - - - - - - - - - - - - - - - x - -
Arms Dealer 1,000,000 - - - - - - - - - - x - - - - - - - - -
Strip Club Bouncer 1,000,000 - - - - x - - - - - - - - - - - - - - -
Chef 1,000,000 x - - - - - - - - - - - - - - - - - - -
Ice Cream Truck Driver 1,000,000 - - - - - - - - - - - - - - - - x - - -
Agency Technician 1,000,000 - - - - - - - - - - - - - - - - - - - x
Blackwater Park Interior Guard 1,000,000 - - - - - - - - - - - - - - - - - x - -
Gardener 1,000,000 x - - - - - - - - - - - - - - - - - - -
Mansion Exterior Guard 1,000,000 x - - - - - - - - - - - - - - - - - - -
Dealer 1,000,000 - x - - - - - - - - - - - - - - - - - -
Hope Bouncer 1,000,000 - - - - - - x - - - - - - - - - - - - -
Priest 1,000,000 - - - - - - - - - - - - - - - - - - - -
Agency Soldier 1,000,000 - - - - - - - - - - - - - x - - - - - -
Sewer Worker 1,000,000 - - - - - - - - - - - - - - - - x - - -