Briefing
Birdie. He took my Silverballers as payment for his services. Now, he is giving them back. For some reason, he is reaching out. Can I trust him? Or has his allegiance shifted toward more lucrative business partners? No matter. Before I go after Lenny, I will reclaim my weapons. I have been adrift for too long.
Initial Equipment
- AS .44 Auto
- Fiberwire
Gun Shop
Your Silverballers. They are on display in clear view inside the store. Not easy to get. The display is locked and the customers are armed and probably friendly with the owner. Part of you wants to just break the glass and claim them. But the last thing you need is more attention.
Get the Silverballers!
You have arrived at McGarmond’s gun store. This is a family business with a wide range of firearms on display. The store grounds include an outdoor shooting range. As you enter the shop, you see your Silverballers in a case on the front counter. The case is locked, so you can’t just open it and take them. There are two ways to retrieve your signature pistols. The first is to get a key to unlock the case, and the second is to enter the shooting contest and win. Finding the key is actually easier. Start off by looking around the shop. There are all types of weapons and ammo here. Pick up each of the guns and then swap them out to add them all to your collection.
Scout out the shop and pick up weapons to add to your collection.
Stealing Back the Silverballers
Look for an electrical box near the back of the shop, to the right of the entrance. Ensure that no one is looking, and then sabotage the box to shut off the power to the shop. The shop manager leaves his post behind the counter to turn the power back on. This gives you a clear opportunity to slip behind the counter and pick up the keycard on the back counter. Once you have it in your hand, move through the swinging doors. Go to the right, staying on the ground floor rather than going upstairs. Continue through a trophy room. Don’t forget to pick up the pistol in this room to add it to your collection.
Shut off the power to the shop.
Get the keycard from the back counter.
Exit the trophy room through a side door and quickly enter the trench on the left side of the shooting range. Follow the trench to a bunker. You need the keycard to unlock the door. Once inside, pick up the notebook near the computer. It has the combination to a safe in the owner’s office. Make sure to pick up the evidence and the Ultramax machine gun while you are in the bunker. As you leave, head right and follow the trench until you find a crate. Pick up the sniper rifle and some ammo from the crate to add them to your collection. Then, backtrack along the trench to get back to the door of the building.
This trench lets you move around the shooting range without being seen.
The notebook and other goodies are inside the bunker.
Instead of going through the door and into the trophy room, move next to the berm below where customers are firing their weapons. Stay low and take cover along the berm. Move to the left toward an outhouse. There is a guard near the outhouse to prevent people from getting out onto the range—or into the owner’s office. When you get to the end of the berm, stop and watch the guard. When he looks away, switch to the next cover. You move across the gap and end up behind the outhouse. Now, get to the open window. Ensure that no one is inside the office, and then climb inside through the window. Move across the office to the safe. Use the combination in the notebook to open the safe, and then grab the key.
Move along the berm, right under the guns of the customers.
Open the safe to get the key to the display case.
To exit the office, turn around after getting the key and locate an air vent on the wall. Climb through the ventilation shaft to reach a room in the shop where a couple of police officers are shooting at target ducks. Stand up and walk through the door on the left to enter the gun shop. Now you just need to clear the front counter area so that you can use the key to open the display case. Go back to the electrical box and sabotage it again. As the store manager walks back to fix it, move to the front counter and reclaim your pistols. Simply walk out of the front door to complete the level.
Climb through this ventilation shaft to get back into the shop.
While the shop is dark, get your pistols.
Duck Hunting
You, too, can shoot at the target ducks while the police officer is doing the same. Hit 10 ducks in 30 seconds to complete this challenge.
Choosing Weapons
Retrieve the Sillverballers and leave the shop in order to complete this challenge.
It Wouldn’t Be Stealing
Get the Silverballers without entering the shooting contest or killing anyone to complete this challenge.
The Shooting Contest
The second way to get the Silverballers back is to win the shooting contest. The pistols are the prize. Walk through the back doorway of the shop to enter the shooting range. Walk up to the woman firing her pistol. Her name is Lilly, and she invites you to enter the contest. Since she has the highest score, you have to beat her. You can use any weapon you want. If you are not carrying one that you want to use, go back into the shop and pick up a rifle, submachine gun, or pistol of your choice. The contest allows you two minutes to score as many points as possible. Targets pop up, and you score points for hitting the targets. A bullseye to the head gives you 20 points, while a bullseye to the chest is worth 7 points. You score fewer points for hitting elsewhere in the target area. If you just knock the target down, you only get one point. You need a total of 472 points to win. While competing, you have an unlimited amount of ammo for your weapon, but you still have to take time to reload.
Talk to Lilly to learn about the shooting contest.
Take your time and aim at the heads of the targets in order to make every shot count and maximize your score.
Depends on the Girl
Even if you don’t win the shooting contest, you get this challenge just for trying.
Bullseye
Win the shooting contest to complete this challenge.
Ultramax
Use the Ultramax machine gun you can find in the bunker to complete the shooting contest in order to complete this challenge.
Assassin’s Signature
Score 674 points in the shooting contest to earn this challenge.
Up Your Arsenal—Part 1
In order to earn this challenge, you need to win the shooting contest once while using a handgun and once while using a submachine gun.
Up Your Arsenal—Part 2
Complete this challenge by winning the shooting contest once while using a rifle and once while using a machine gun.
Up Your Arsenal—Part 3
This challenge requires you to win the shooting contest while using a shotgun, and then again while using a sniper rifle. The sniper rifle is at the back of the shooting range down in a trench. In order to get a shotgun, sneak into the owner’s office and throw an object (such as a metal pipe) to lure the guard inside. While he is looking at the pipe, sneak up behind him and subdue him. Hide the body and pick up his shotgun.
Shiver Me Timbers
Using either the sniper rifle or another gun, aim for the fuse of the cannon along the left side of the shooting range and fire. Hitting the fuse lights it and fires the cannon, thus completing this challenge.
Chameleon
There is only one disguise you can get in this level—the Hope Police Officer disguise—and it doesn’t do much for you. It does not allow you to go into restricted areas. This is a tough disguise to get, but it is easier if you already have the Silverballers. Pick up a metal pipe and stand just outside of the doorway to the duck shooting room. Throw the pipe toward the far wall inside the shooting area of the duck range. As one of the officers goes into the range to check it out, fiberwire the one by the counter and pull the body over to the counter. Next, move in behind the other officer and use the fiberwire again. Alternatively, if you already have your silenced pistols, then you can distract the officers with the metal pipe and take them out with two silent headshots. Hide the bodies behind the counter in the range area. Once you have the disguise on, be careful in the gun store since there are two other officers there who can eventually see through your disguise.
Mastery: The Gun Shop
Complete all of the challenges in order to get this final challenge.
Achievements
Signature Weapons: Acquire the Silverballers to earn this award.