Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Valorant Patch 5.07 Highlights, Changes, and Release Date

It's a flashy one.

Balancing, tweaks, and map changes are to be expected in a competitive team-based shooter like Valorant, and after wrapping up the explosive Valorant Champions Tour in September, the developers at Riot Games are sitting in a comfortable spot to start making adjustments. Valorant Patch 5.07 focuses strongly on Flash abilities and their efficacy between Duelists and Initiators, some much needed changes to Fracture, and a few quality of life tweaks to make your matches more fun. Valorant Patch 5.07 goes live on October 4, 2022, and we’ll give you a rundown of all highlights and changes below.

Recommended Videos

Related: Best Valorant Crosshair Codes of Pro Players (2022)

Image via Riot Games

Valorant Patch 5.07 – Agent Updates

While Initiators should be strong, Riot feels that some of their flashes were outclassing Duelists in their ability to take aggressive 1v1s. The following changes were intended to increase total teamplay output of Skye and KAY/O when coordinating with teammates, and decrease some of their efficacy when playing alone. Additionally, these changes buff some Duelist’s flashing capabilities and effectiveness, making them even deadlier than before.

Skye

  • Guiding Light (E)
    • The max flash duration of Skye’s Guiding Light now scales from 1s to 2.25s over a .75s charge up after being cast
    • Guiding Light can no longer be shot and destroyed
    • New VFX, UI, and sounds added to communicate new gameplay intent
    • Unequip Delay out of Guiding Light increased .75s to .85s

KAY/O

  • FLASH/DRIVE (Q)
    • Underhand (right-click) flashbang max duration decreased 2s to 1.25s
    • Overhand (left-click) flashbang max duration increased 2s to 2.25s
    • Unequip Delay out of both flashes increased .6s to .85s

Reyna

  • Leer (C)
    • Wind-up of nearsight effect decreased .6s to .4s
    • Range Restriction on Leer removed
    • Nearsight unequip delay decreased: .7 to .5
    • Duration decreased 2.6s to 2.0s

Yoru

  • Blindside (Q)
    • Duration increased 1.5s to 1.75s
    • 3P visuals for flashed enemies and allies now render behind the player’s head the moment that the flash starts to fade. This should give a clearer indication if players are full flashed or if the flash has started to fade.
    • 1P visuals when fully flashed now shrink overtime to give a better indication of when the full flash will end and the flash fading out will begin.
    • Increased the window for awarding assists on flashes, nearsights and concusses from 1 to 3 seconds after the debuff starts to fade.

Related: Best Valorant Crosshair Codes of Pro Players (2022)

Valorant Patch 5.07 – Map Updates

The map Fracture received huge changes all around, making various locations easier for Attackers while others easier for Defenders to hold.

  • Arcade – A cubby has been opened to give Attackers a better chance at holding against aggressive Defenders.
  • B Site – The “jump up” from Arcade has been changed to a ramp to allow a more straightforward entrance.
Image via Riot Games
  • B Generator – Tightened the gap to make smoking the spot easier. Also removed a corner to simplify retakes on the site.
  • Defender Spawn – Removed a small cubby to help simplify retakes.
  • A Site – Moved the box on the upper planting area to reduce the number of areas for Attackers to clear.
Image via Riot Games
  • A Halls – Removed a corner to help improve movement.
  • A Dish – Removed the far path to make movement much more direct for both sides. Easier for Defenders to hold.
Image via Riot Games
  • A Drop – Opened up one side of the drop, making it no longer a 50/50 for entering Attackers.
  • A Rope – Added a catwalk near the rope, giving Defenders more options for holding and retaking while making it more difficult for Attackers to smoke.
Image via Riot Games

Related: Is Valorant Down? How to Check Valorant Server Status

Valorant Patch 5.07 – Progression Updates

A few quality of life tweaks have been added to give players a bit more flexibility in their customizations. According to the patch notes:

  • Can now mark Favorites in Collection: These Favorites will persist for your account until you change them and allow you to filter down to the items that represent your style best.
    • Weapon skins
    • Player Cards
    • Sprays
    • Gun Buddies
    • Account Level Borders
  • Added ability to equip a “Random Favorite” for every weapon type.
    • Equipping this particular weapon will make it so that in each game you play, you get one of your favorite weapons (along with one of the variants you own) at random each time you enter a match.
  • Added the ability to filter your Collection
    • Weapon Skins
      • Favorites / Non-Favorites
      • Owned / Unowned
      • Tiers
    • Player Cards, Sprays, Gun Buddies, Level Borders
      • Favorites / Non-Favorites
      • Owned / Unowned

Related: Best Valorant Settings on PC: Graphics, Controls and More

Valorant Patch 5.07 – Bug Fixes

A few bugs with certain Agents have been remedied.

  • Fixed issue where KAY/O’s NULL/CMD disabled Killjoy’s Turret if the turret is hit by a pulse but Killjoy is not
  • Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then losing sight of them
  • Fixed issue where Killjoy’s Turret would fire with no target when coming online if it was disabled while firing at a target
  • Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run It Back
  • Fixed Breach’s Rolling Thunder showing dead enemies hit in the combat report
  • Fixed issue where if a player was deafened by multiple sources, when the first deafen ended it removed the deafening effect completely
Image via Riot Games

For the latest news and guides on Valorant and more, stick with Prima Games.


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Matt Vatankhah
Matt Vatankhah
Matt's writing career began when he joined Prima Games in 2022. As Managing Editor, he tries to make sure everything you read looks as pretty as possible. He's had a passion for video games all of his life and really loves Final Fantasy, retro FPS, roguelikes, and metroidvanias. He will absolutely stomp you in Tetris.