Valorant 5.12 Patch Notes – Agent Changes, New Game Mode, and More

Here's your holiday gift.
Image via Riot Games

The last patch for the year has just landed in Valorant, and patch 5.12 is no small change. Tuning Agent ability costs, ability health, throwing a new game mode in the mix, and fixing various bugs, this patch is bound to make a mark on the meta as we arrive closer towards the next Act. We’ll go over all the changes in the Valorant 5.12 patch notes, including agent changes, the new game mode, and more.

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Valorant 5.12 Patch Notes – All Changes Listed

Many Agents and their abilities were tweaked in the recent patch, with the most notable change affecting destructible objects in the game, like Chamber’s traps and Killjoy’s Lockdown ultimate. All Agent abilities are now able to damage destructibles, so they’ve been given an extra boost of health to balance that out. Let’s take a look at what’s been changed below.

Image via Riot Games

Agent Updates in Valorant 5.12

BREACH

  • Rolling Thunder (X)
    • Ultimate Points increased 7 >>> 8

CHAMBER

  • Headhunter (Q)
    • Updated Stability Curve
      • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.
  • Rendezvous (E)
    • Chamber now places a single anchor that can be teleported to while inside its range
      • Radius increased 7.5m >>> 13m
    • Removed teleport activation height restriction
      • You can teleport to the Anchor while on different verticality so long as you are within its radius.
    • Increased weapon equip time after teleporting 0.4s >>> 0.7s
      • Headhunter is unaffected by this change
    • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
    • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
    • Health decreased 80 >>> 50
  • Trademark (C)
    • The trap is now range restricted
      • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • Can now be recalled mid-round without line of sight
    • 30s cooldown on recall
    • Destruction remains permanent
    • Initial Arm Time increased 2s >>> 4s
    • Health Increased 1 >>> 20
  • Tour De Force (X)
    • Fire rate decreased by 57.5%
  • Slow
    • This applies to both Trademark and Tour De Force
      • Reduced duration 6s >>> 4s

CYPHER

  • Trapwire (C)
    • Health increased 1 >>> 20

FADE

  • Prowler (C)
    • Health decreased 100 >>> 60

HARBOR

  • High Tide (E)
    • Duration increased 12s >>> 15s
  • Cascade (C)
    • Duration increased 5s >>> 7s

KAY/O

  • ZERO/POINT (E)
    • Health increased 1 >>> 20
  • NULL/cmd (C)
    • Ultimate points increased 7 >>> 8

KILLJOY

  • Lockdown (X)
    • Health increased 150 >>> 200
  • Nanoswarm (C)
    • Health increased 1 >>> 20

OMEN

  • Paranoia (Q)
    • Cost decreased 300 >>> 250

PHOENIX

  • Blaze (C)
    • Cost decreased 200 >>> 150

RAZE

  • Boom Bot (C)
    • Health decreased 100 >>> 60
  • Blast Pack (Q)
    • Health increased 1 >>> 20

SAGE

  • Barrier Orb (C)
    • Fortify delay increased 3.0s >>> 3.3s
  • Healing Orb (E)
    • Self heal total amount decreased 60HP >>> 30HP
    • Ally heal total amount increased 60HP>>> 100HP

SOVA

  • Recon Bolt (E)
    • Health increased 1 >>> 20

SKYE

  • Trailblazer (Q)
    • Cost increased 250 >>> 300
  • Regrowth (C)
    • Cost decreased 200 >>> 150

VIPER

  • Viper’s Pit (X)
    • Smoke integrity regen time 5.0 >>> 25.0
    • Max time out of smoke decreased 15.0 >>> 8.0
    • Ultimate points required 7 >>> 8

YORU

  • Gatecrash (E)
    • Health decreased 100 >>> 60
    • Cost decreased 200 >>> 150

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Gameplay Systems Update in Valorant 5.12

Several gameplay changes will also take affect in patch 5.12.

Assist Tail Tuning

Assist tails are grace periods which award players who debuff a killed target an assist even after the debuff has expired.

  • Concuss, Nearsight, Detained
    • Assist tail increased 2s >>> 3s
  • Exiting Smokes
    • Assist tail increased 1s >>> 2s
  • Slow
    • Assist tail increased 1s >>> 2s
  • Suppression
    • Added new 3s assist tail

Damage Interaction Updates

  • Abilities that output damage will now universally damage enemy objects that can be damaged. Exceptions are made for Skye Trailblazer & Cypher Trapwire that only deal damage to players.

BRIMSTONE

  • Incendiary now damages:
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Cypher Trapwire
    • Raze Blast Pack
    • Sova Recon Bolt
    • Reyna Leer
    • Sage Barrier Orb
    • KAY/O Knife
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
  • Orbital Strike now damages:
    • Chamber Rendezvous

PHOENIX

  • Hothands now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Fade Prowler
    • KAY/O Knife
    • Chamber Trademark
    • Chamber Rendezvous
  • Blaze now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Fade Prowler
    • KAY/O Knife
    • Yoru Fakeout
    • Chamber Trademark
    • Chamber Rendezvouszero

KAY/O

  • FRAG/MENT: KAY/O now has a voiceover that tells his allies the number of enemies suppressed when the knife hits.
  • ZERO/POINT now damages:
    • Fade Prowler

KILLJOY

  • Nanoswarm now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
    • KAY/O Knife

RAZE

  • Blast Pack now damages:
    • Fade Prowler
  • Paint Shells now damages:
    • Fade Prowler

SOVA

  • Shock Bolt now damages:
    • Fade Prowler
  • Hunters Fury now damages:
    • Raze Satchel
    • Reyna Leer
    • Fade Prowler
    • Chamber Rendezvous

VIPER

  • Snakebite now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Skye Seekers
    • Sova Recon Bolt
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
    • KAY/O Knife 

Damage Multiplier Updates

BREACH
  • Aftershock now deals 250% >>> 100% damage to non-players
BRIMSTONE
  • Incendiary now deals 100% >>> 50% damage to non-players
KAY/O
  • Fragment now deals 250% >>> 100% damage to non-players
KILLJOY
  • Nanoswarm now deals 100% >>> 50% damage to non-players
PHOENIX
  • Hot Hands now deals 100% >>> 50% damage to non-players
RAZE
  • Blast Pack now deals 1200% >>> 250% damage to non-players
  • Paint Shells now deals 100% >>> 250% damage to non-players
  • Boom Bot now deals 100% >>> 250% damage to non-players
VIPER
  • Snake Bite now deals 100% >>> 50% damage to non-players

Allied Ability Damage Immunity

The following abilities are now immune to allied damage.

CHAMBER
  • Rendezvous
  • Trademark
CYPHER
  • Spycam
FADE
  • Prowler
  • Haunt
KAY/O
  • ZERO/POINT
KILLJOY
  • Alarmbot
  • Lockdown
RAZE
  • Blastpack
  • Boom Bot
SKYE
  • Seekers
  • Trailblazer
SOVA
  • Owl Drone
  • Recon Bolt
YORU
  • Gatecrash
  • Fakeout

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Weapons Updates in Valorant 5.12

The only weapon to changed in 5.12 is the Spectre, as Riot felt it was overperforming too much in mid to long ranges.

Spectre

  • Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
    • 0-15m, 26 damage.
    • 15m-30m, 22 damage.
    • 30m+, 20 damage.
  • For reference, the old ranges and damages were:
    • 0-20m, 26 damage.
    • 20m+, 22 damage.

Game Mode Updates in Valorant 5.12

The beta period for a new game mode called Swiftplay will be available from December 6, 2022 through January 10, 2023.

Swiftplay Beta

  • Similar to the standard 5v5 Unrated mode, but condensed:
    • First to 5 rounds, 4-round half
    • Spike mode victory conditions
      • Single Spike carrier
    • Set Credit amounts granted at the start of the round
      • 800
      • 2400*
        • Not including 600c bonus for winning pistol
      • 4250
      • 4250
    • Weapon and Credit carryover supported
    • +600 credit bonus for winning pistol round
    • Standard Kill bonuses (+200c) and Spike Plant bonuses (+300c)
    • 2 Ult points granted at the start of each half
    • Sudden death overtime
    • Match time is approx. 15 minutes

Bug Fixes in Valorant 5.12

  • Fixed an issue where Phoenix would not be decayed by Viper for a short period after dying during Run It Back while decayed. (Thanks for the report Iyerfire)
  • Fixed an issue where Cypher wasn’t able to place Trapwires on the glass panels by the yellow crate on Icebox.
  • Fixed a bug where enemy Spycams or Turrets could trigger Cypher’s Trapwires.
  • Fixed a bug where enemy knives could not damage Chamber’s Rendezvous teleport anchor.
  • Fixed a bug where Boombot would explode on contact with Yoru’s Gatecrash beacons.

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Matt Vatankhah
Matt's writing career began when he joined Prima Games in 2022. As an Associate Editor, he tries to make sure everything you read looks as pretty as possible. He's had a passion for video games all of his life and really loves Final Fantasy, retro FPS, roguelikes, and metroidvanias. He will absolutely stomp you in Tetris.