Mass Effect: Andromeda – Pathfinder Builds, Best Abilities and Powers

Find out how to create different builds, and which powers are the best.

Unlike previous Mass Effect games, players aren’t locked into any particular style or build in Mass Effect: Andromeda. Instead, they can easily swap out which abilities and powers they’re using to suit their situation. Need to go in all stealthy and take out some enemies without being noticed? There’s a profile for that. Want to get up close and personal, and blow away your enemies with high-powered shotguns? You can do that too. In fact, there is an almost endless amount of customization available to players when it comes to building their perfect Pathfinder, and in this article we’re going to highlight a few of the best Pathfinder builds in Mass Effect: Andromeda.

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The Biotic

Mass Effect: Andromeda builds off of the Biotics, which were introduced in the original series, and if you want to hurl your enemies away from you, or just toss around the equivalent of space magic all day long, then this build is the one for you. You’ve probably already seen many of these abilities at play, like when Cora protects the crew of your shuttle from that lightning bolt on Habitat 7, just before you have to go off and save your dad.

  • Profile: Adept
  • Powers: Pull, Throw, Singularity/Charge
  • Other Skills: Offensive Biotics, Containment, Rifles, Combat Fitness, Barrier

While the final power can be traded out for just about any other Biotic ability, we’d suggest sticking with Singularity of Charge. While Charge does push you up close and personal, Singularity gives you a perfect primer for combo attacks against multiple enemies. Pull and Throw do exactly what you’d think, and allow you to easily hurl enemies into each other, away from the battle, and off of cliffs.

The Front Line

One of our favorite builds, The Front Line, offers a nice balance between weapon firepower and using abilities to destroy your enemies. It’s great for those who want to stay in their opponents face, but also have plenty of room to work from afar. You’ll want to focus your points in Assault Rifles, Shotguns, or Pistols here, to ensure your weapons deal the most damage they can.

  • Profile: Vanguard
  • Powers: Charge, Nova, Incinerate
  • Other Skills: Assault Rifles, Shotguns, Pistols, Combat Fitness, Offensive Biotics

This build allows the user to prime enemies for a combo attack using Incinerate, and then jump right into the battle with Charge. By investing points into Shotguns, Assault Rifles, or Pistols, you can make the most of your weaponry, and deal large amounts of damage from just about any range. Try not to go over the weight limit, as that increases the amount of time you need for your powers to recharge.

The Assassin

If you want to stick to the back of the battlefield and pick off your enemies with precision, then this is the build for you. It builds off of the Infiltrator profile, and relies heavily upon the use of Sniper Rifles, and Tactical Cloak to help you get around without drawing much attention to yourself. Combined with the Singularity power, you can easy pull enemies together, making them the perfect target for your long-range Sniper Rifle.

  • Profile: Infiltrator
  • Powers: Singularity, Tactical Cloak, Assault Turret
  • Other Skills: Pistols, Sniper Rifles, Combat Fitness, Containment, Auxiliary Systems

We include the Assault Turret here because it gives you a perfect item to use to draw the attention of your enemies away from you, allowing you to move around quite easily. Using Tactical Cloak will let you vanish without a trace, which can be extremely useful when setting up for your next shot. Altogether these three abilities allow you to dominate the battlefield without ever having to step onto the front lines.

You can learn more by heading back to our Mass Effect: Andromeda guide. You should also be sure to check out our guide to the best weapons in Mass Effect: Andromeda.


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Author
Josh Hawkins
Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.