It is due time for yet another Souls-like game! Remnant 2 comes as a sequel to Gunfire Games’ Remnant: From the Ashes from 2019. This sequel was released only for PC, PS5, and Xbox Series X due to the development team’s ambitious decision to use the new Unreal Engine 5.
As one of the first games to use this engine on the PS5, and with the documented performance issues the PC version has, many are wondering if Remnant 2 performance is good on Sony’s current console. Let’s find out!
How does Remnant 2 perform on PS5?
The PS5 version of Remnant 2 comes with three different video modes:
- Quality – Prioritizes resolution and visual quality.
- Balanced – Vsync enabled mode that prioritizes framerate and locks it at 60.
- Performance – Prioritizes the smoothest possible gameplay with a fully unlocked framerate and Vsync disabled.
So, the Quality mode gives 30fps, while the Balanced and Performance go for 60, with the latter only being able to achieve a higher frame rate sometimes. Each mode outputs the upscaled 1440p from a much lower rendering resolution and possible internal dynamic resolution changes. Performance mode renders natively at 720p, Balanced at 792p, and Quality is in the neighborhood of 1296p according to the test done by the Digital Foundry.
When we take into account the hardware required for the PC version (see the link above), where there are also serious framerate problems, the Remnant 2 experience on PS5 is not that bad! Especially if you don’t mind 30fps, when playing at the highest resolution with the most details, it actually works at a very stable frame rate. Balanced mode sometimes manages to reach 60fps, but sometimes can dip to mid-20s making the experience very unstable.
On the other hand, Performance mode definitely has the highest framerate, but also fluctuations in it – a TV or monitor with HDMI 2.1 support and VRR (FreeSync) enabled can smooth this out to some extent making this option the best if you want to go for high framerate on PS5.
So there you have it – these early UE5 games seem to be very demanding, but as the situation is not much better on Xbox Series X or on the more powerful PC rigs, it’s possible that it’s not so much the hardware issue here, but the need for the better optimization and the developer’s general inexperience with the new engine. Hopefully, some patches down the road will bring some improvements.