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How to Set Super Mario Maker 2 Clear Conditions

Setting custom clear conditions in Super Mario Maker 2 is one way to make your levels more fun.
This article is over 5 years old and may contain outdated information

If you’re looking for new ways to spice up you levels in Super Mario Maker 2, clear conditions could be the answer. When making a custom course, you can do far more than make a straight run to a flag. You can make sub area warp pipes, control the speed of an auto-scroll camera and even specify extra conditions players need to complete the level under to add a little more challenge to your creations. Here’s what sort of rules you can make, and how to set clear conditions in Super Mario Maker 2.

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How to set Super Mario Maker 2 clear conditions

When you’re in the Course Maker mode, creating your next diabolical masterpiece, there is a separate menu for you to set clear conditions. On the left side of the screen, just below the time limit, you’ll see a symbol of a green hill with a path leading up to a flag on it. That’s the clear conditions menu. If you hit that button you’ll open a screen that has four tabs: Actions, Parts, Status and Remove. Each of these tabs can be scrolled to using the L and R shoulder buttons. 

Actions gives you clear conditions that relate to player behavior, for instance one of the earlier clear conditions you’ll come across in Story Mode is “Reach the goal without landing after leaving the ground”, which can also be interpreted as “NO JUMPING!”

Parts is a broader category of clear conditions, which can involve either collecting a certain number of items or defeating a certain number of enemies, before you cross that finish flag.

Status relates to the form the player is in when they finish the level. You can set a clear condition that forces them to still have a fire flower or other powerup by the time they finish, which is a little less punishing than the Action clear condition “take no damage”. Some status clear conditions may not show up, and the tab will be greyed out, until you put a power-up in the level.

The Remove tab will simply get rid of any clear conditions you have already set for the course. Once you have set a clear condition, give your course a run through to prove that it can be beaten with the rules you’ve set, then you’ll be free to upload it and challenge the world to beat it!

There are some Story Mode clear conditions that aren’t available in the Course Maker (so far) so if you wanted players to have a train of Toads follow them to the exit, or finish after doing handstands on top of trees then you’ll need to be more creative in your level design!

If you’ve got a good idea for a clear condition in Super Mario Maker 2, why not try it out with a friend by playing your level in two-player?


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Prima Games Staff
The staff at Prima Games.