High on Life

High on Life Update Patch Notes (December 14)

High on Life gets higher.

High on Life has unleashed its December 14 update upon the world, so here’s the full list of changes and fixes with this patch. In case you aren’t familiar with the way patch cycles tend to go, the opening days are usually spent fixing tons of bugs the community has been reporting. That’s no different here, with many of the issues players are discussing being corrected. Most notably is a fix for the Douglas mission which resulted in some players being unable to progress entirely. There’s a ton more though, so let’s not waste more time. Here’s everything new with the December 14 update for High on Life!

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Everything Changed With High On Life’s December 14 Update

  • Fixes and Optimizations
    • General crash and progress blocker fixes, including bad respawn in Douglas Mission and Jetpack tutorial.
    • Improved PC performance across various hardware configurations.
    • Improved performance across Xbox One, and Xbox Series platforms.
    • Improved UI text and button readability.
    • Localization fixes for incorrect/missing translations, subtitle timing, and overall readability.
    • Fixed combat music playing at inappropriate times and music getting stuck during Krubis and Douglas missions.
    • Fixed Blorto’s menu to display the player’s warp crystal count accurately and added a single-purchase limit to Warp Discs.
    • Fixed commercials starting before the previous video completes.
    • Fixed subtitles from remaining on screen after leaving the area or concluding conversations.
    • Improved recommended default video quality settings detection on PC.
  • Content Updates
    • General collision pass throughout to help prevent the player from getting stuck while venturing off the golden path on uneven terrain.
    • General lookats, lipflap, and narrative animation polish pass on NPCs.
    • General audio balancing and spatialization pass across SFX, Music, and Dialogue.
    • General combat and balance passes on all Bosses and Combat Encounters.
    • Balance pass on the Skate Park Warp Base to earn more points per stick.
    • Populated Highway Warp Base to now appear after completing the game.
    • Improved visuals on projectiles for the Sweezy Bullet Rewind Mod.
    • Improved visuals on Garmantuous attacks during final battle.
    • Tuned slide bash to feel less floaty.
    • Increased draw resistance on environmental assets in Zephyr and Blim City.
    • Improved player control over gun and enemy combat chatter within the settings menu.
    • TV in the house will now continue to play videos after completing the game.
    • Cleaned up dialogue pacing to feel more natural during various interactions.
    • Enemies will despawn after their death animations are fully complete on Xbox One.

As you can see, a wide array of fixes across all areas of the game, though a few mainly focused on the Douglas mission. It appears that mission brought players a lot of headache, so it’s good to see them all fixed up. Hopefully, the team will keep at it until all major issues are handled.

Related: How to Obtain Knifey in High on Life

High on Life is available on PC and Xbox consoles. For more information regarding this update, head over to the official Twitter post.

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Shawn Robinson
Shawn is a freelance gaming journalist who's been with Prima Games for a year and a half, writing mainly about FPS games and RPGs. He even brings several years of experience at other sites like The Nerd Stash to the table. While he doesn't bring a fancy degree to the table, he brings immense attention to detail with his guides, reviews, and news, leveraging his decade and a half of gaming knowledge. If he isn't writing about games, he's likely getting zero kills in his favorite FPS or yelling at the game when it was 100% his fault that he died.