FFXIV Patch Notes for 6.3 Include New Island Sanctuary Ranks, Hairstyles, & More - Prima Games

FFXIV Patch Notes for 6.3 Include New Island Sanctuary Ranks, Hairstyles, & More

It's almost time.

by Jesse Vitelli

The FFXIV patch notes for 6.3 Gods Revel Lands Tremble have been unveiled. It highlights the following main scenario quests, hairstyles, Island Sanctuary updates, and much more. Let’s break down the highlights of these Final Fantasy XIV patch notes.

FFXIV Patch Notes for 6.3 Include New Island Sanctuary Ranks, Hairstyles, & More

The preliminary patch notes have been revealed for patch 6.3 in FFXIV. While much new information is here, more will come on Monday when the complete set of notes is revealed. So let’s dive into some of the bigger topics. You can also see the full list of notes here.

Job Changes PvE

All things considered, it’s a pretty tame balance patch for most classes, with many jobs not even receiving any changes. The major rework for Dragoon is still pushed back, and Paladin sees the largest rework this time around.

Let’s look at all of the tank changes in 6.3.

Gladiator/Paladin

Fight or FlightThe effect has been changed from “Increases physical damage dealt by 25%” to “Increases damage dealt by 25%.”
The duration has been reduced from 25 to 20 seconds.
Riot BladePotency has been reduced from 170 to 120.
Combo potency has been reduced from 300 to 280.
Iron WillRecast time has been reduced from 3 to 2 seconds.
SheltronThe effect has been changed from “Block incoming attacks” to “Reduces damage taken by 15%.”
ProminenceThe amount of MP recovered has been increased.
The combo bonus “Grants Divine Might” has been added.
Goring BladeThe effects of this action have been revamped.
Goring Blade now functions as follows:
Delivers an attack with a potency of 700.
This weaponskill does not share a recast timer with any other actions.
Recast time has been increased from 2.5 to 60 seconds.
Divine VeilThe effect has been changed from “Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms” to “Creates a barrier around self and all party members near you.”
Royal AuthorityPotency has been reduced from 130 to 120.
Combo potency has been reduced from 420 to 380.
The combo bonus “grants Divine Might” has been added.
Holy SpiritPotency has been increased from 300 to 350.
Requiescat potency has been increased from 600 to 650.
Potency is increased to 450 while under the effect of Divine Might.
The effect of Divine Might will be prioritized over Requiescat when under the effect of both.
RequiescatPotency has been reduced from 400 to 300.
Maximum stacks of Requiescat have been reduced from 5 to 4.
The Requiescat effect has been changed from “Increases the potency of Holy Spirit and Holy Circle and spells will require no cast time” to “Increases the potency of Holy Spirit, Holy Circle, and all Confiteor combo actions and spells will require no cast time.”
The additional effect “Grants Blade of Faith Ready when the effect of Requiescat ends” has been changed to “Grants Confiteor Ready.”
Holy CirclePotency has been reduced from 130 to 100.
Potency is increased to 200 while under the effect of Divine Might.
The effect of Divine Might will be prioritized over Requiescat when under the effect of both.
AtonementPotency has been reduced from 420 to 380.
ConfiteorPotency has been reduced from 1,000 to 400.
Potency is increased to 900 while under the effect of Requiescat.
Potency will be reduced 50% for the second and all remaining enemies.
Effect of Requiescat no longer ends upon execution.
Requirement for execution has been changed from “while under the effect of Requiescat” to “while under the effect of Confiteor Ready.”
Holy SheltronThe effect has been changed from “Block incoming attacks.” to “Reduces damage taken by 15%.”
ExpiacionPotency has been increased from 420 to 450.
Reduced potency for the second and all remaining enemies will be increased from 50% to 60%.
Blade of FaithMP cost has been increased from 0 to 1,000.
Potency has been reduced from 480 to 200.
Potency is increased to 700 while under the effect of Requiescat.
The additional effect “Restores MP” has been removed.
Blade of TruthMP cost has been increased from 0 to 1,000.
Potency has been reduced from 560 to 300.
Potency is increased to 800 while under the effect of Requiescat.
The additional effect “Restores MP” has been removed.
Blade of ValorMP cost has been increased from 0 to 1,000.
Potency has been reduced from 620 to 400.
Potency is increased to 900 while under the effect of Requiescat.
The additional effect “Restores MP” has been removed.
The combo bonus “Damage over time” has been removed.
Divine Magic MasteryThe combo bonus “grants Divine Might” has been added.
Enhanced ProminenceNow acquired at level 72 (previously level 66).
The combo bonus “grants Divine Might” has been added.
Enhanced Divine VeilThe healing effect of Divine Veil now applies upon execution rather than when the barrier is applied to targets.

Marauder/Warrior

  • Defiance – Recast time has been reduced from 3 to 2 seconds
  • Shake it Off – Barrier effect duration has been increased from 15 to 30 seconds. The additional effect “Gradually restores HP” has been added with a cure potency of 100.”

Dark Knight

  • Grit – Recast timer has been reduced from 3 to 2 seconds

Gunbreaker

  • Royal Guard – Recast Timer has been reduced from 3 to 2 seconds

That’s it for tank changes this patch. Paladin players are going to have to take some time to learn you new cooldown timers and the new OCD Goring Blade.

DPS

Monk

  • Riddle of Earth – Recast time has been increased from 30 to 120 seconds.
    The effect “Grants 3 stacks of Riddle of Earth, each stack reducing damage taken by 20%.” has been changed to “Reduces damage taken by 20%.”
    • Action charges have been removed.
    • The additional effect “Grants Earth’s Reply upon taking damage” has been added, gradually restoring HP with a cure potency of 100.

Lancer/Dragoon

  • Life Surge – Recast timer has been reduced from 45 to 40 seconds

Bard

  • Nature’s Minne – Recast time has been increased from 90 to 120 seconds.
    • The effect has been changed from “Increase HP recovery via healing actions for a party member or self by 20%” to “increases HP recovery via healing actions by 15% for self and nearby party members.”

Machinist

  • Gauss Round – Potency has been increased from 120 to 130
  • Hypercharge – Now grants five stacks of Overheated. Effect duration has been increased from 8 to 10 seconds
  • Wildfire – The effect of Wildfire can now be stacked a maximum of six times.
  • Richochet – Potency has been increased from 120 to 130.
  • Heated Slug Shot – Combo potency has been increased from 280 to 300
  • Heated Clean Shot – Combo potency has been increased from 360 to 380
  • Marksman’s Mastery – The increase of potency for Heated Clean Shot has been changed from 110 to 120.

Dancer

  • Curing Waltz and Shield Samba can now be executed while dancing.

Again, a pretty tame balance patch for DPS, Machinist received some much-needed buffs to keep up damage thresholds with other jobs.

Healers

White Mage

  • Assize – Recast time has been reduced from 45 to 40 seconds

Sage

  • Phlegma I,II,III – Recast timer has been reduced from 45 to 40 seconds
  • Addersting – Stacks fo Addersting are now also granted when the barrier granted by Eukrasian Prognosis to self is completely depleted.

White Mage and Sage received some cooldown reduction to help keep them in the fight at a more brisk pace.

New Actions

Some new actions have been added to certain classes: nothing major, but something for players to be aware of.

Gladiator / Paladin

Name / Acquired LevelDescription
Release Iron Will
(Level 10)
Cancels the effect of Iron Will.
Bulwark
(Level 52)
Block incoming attacks for 10 seconds.
Enhanced Requiescat
(Level 80)
Grants the effect of Confiteor Ready.

Marauder / Warrior

Name / Acquired LevelDescription
Release Defiance
(Level 10)
Cancels the effect of Defiance.

Dark Knight

Name / Acquired LevelDescription
Release Grit
(Level 10)
Cancels the effect of Grit.

Gunbreaker

Name / Acquired LevelDescription
Release Royal Guard
(Level 10)
Cancels the effect of Royal Guard.

Machinist

Name / Acquired LevelDescription
Dismantle
(Level 62)
Lowers target’s damage dealt by 10% for 10 seconds.

    Diving

    Players can now dive in Upper La Noscea once they have met special conditions, which have not been specified at this time.

    Main Scenario Quests

    The number and titles of some of the main scenario quests in patch 6.3 have been revealed, alongside some new screenshots.

    Once More unto the Void

    • Radz-at-Han (X:4.4, Y:9.8)
    • Varshahn
    • Players must first complete the MSQ “Buried Memory.”

    There are eight more quests in this patch, which are currently unnamed.

    Chronicles of a New Era Quests

    Return to the Phantom Realm

    • Mor Dhona (X:23.9, Y: 9.1)
    • Deryk
    • Players must first complete the Chronicles of a New era quest “The Face of an Explorer”

    There are four other quests in this series.

    Tales of Newfound Adventure

    Shadowed Pasts Once more

    • Radz-at-Han (X: 7.3, Y: 9.0)
    • Radiant Scout
    • Players must first complete the side story quest “Shadowed Pasts”, and the main scenario quest ???

    This quest will become available once you’ve completed the main scenario for 6.3

    Tataru’s Grand Endeavor

    An Auspicious Opportunity

    • Old Sharlayan (X: 11.8, Y: 9.8)
    • Mehdjina
    • Players must first complete the side story quest “Small Business, Big Dreams” and the Chronicles of a New Era quest “The Fifth Lord.”

    Island Sanctuary

    Many updates are coming to Island Sanctuary, including a small new quest for players to complete.

    Related: Everything Announced In the Live Letter for Patch 6.3 Gods Revel Lands Tremble

    A Far Eastern Yarn

    • Unnamed Island (X:12.4, Y:28.7)
    • Curious Courier
    • Players must first complete the side story quest “The Land, Wind, and Sea,” and make a certain level of progress in enhancing their Island Sanctuary.

    Updates

    • Two new sanctuary ranks have been added, for a total of twelve.
    • A new vision has been added.
    • New gathering points have been added.
    • New gatherable materials have been added.
    • The range from which gathering points can be accessed has been increased.
    • The minimap can now be configured to display desired gathering points by accessing Sanctuary Settings in the islekeep’s index.
    • A new sanctuary crafting recipe has been added.
    • New produce has been added.
    • New animals have been added.
    • An option to collect items en masse from the produce producer and the creature comforter has been added.
    • The position of “Change Nickname” in the Pasture Management subcommand menu has been adjusted.
    • It is now possible to free an animal from the pasture upon capturing another when the pasture is at capacity.
    • A new landmark has been added
    • The orchestrion will now continue to play the selected song even after leaving and returning to your island
    • When visiting a friend’s isle, players can now enjoy the tunes played from the islekeep’s orchestrion.
    • Mount music will be prioritized over orchestrion music.
    • New materials can now be acquired from foraging expeditions.
    • It is now possible to dispatch a foraging expedition from the Expedition Area menu by pressing the Y (△) button on a gamepad.
    • New isleworks handicrafts have been added.
    • Each heading in the Supply & Demand menu can now be sorted in ascending/descending order.”Time” has been added as a filtering option to the Supply & Demand menu.
    • Multiple conditions can now be selected for filtering isleworks handicrafts.
    • The schedule of previous cycles in the current season can now be viewed in the Isleworks Agenda menu.
    • Popularity, Supply, Demand Shift, and Predicted Popularity of the selected isleworks handicraft are now displayed in the Set Agenda menu.
    • Materials with an insufficient inventory are now displayed in red in the Material Allocation window.
    • The most recently accessed tab in the Material Allocation window will now display upon reopening it.
    • A new column displaying the fluctuation in a handicraft’s value due to supply and demand has been added to the Earnings Report.

    New Hairstyles

    New Sit Emotes

    You now have more ways to sit down in FFXIV.

    Lapis Manalis Dungeon

    A new dungeon has been added. It has an average item level requirement of 590. You must complete certain quests in the MSQ in order to unlock Lapis Manalis, as it is a story dungeon.

    New Trial

    We still do not have any new information about the Trial other than the average item level requirement is 595. The Extreme version will require talking to the Wandering Minstrel (X:12.7, Y:14.2) and have a 610 average item level.

    Containment Bay P1T6 (Unreal)

    Once Containment Bay P1T6 Unreal is released, Containment Bay S1T7 Unreal will no longer be accessible.

    This can only be accessed via Raid Finder and must complete the base version before unlocking Unreal. It has an average item level requirement of 565.

    The Shifting Gymnasion Agonon

    When opening a treasure coffer using an ophiotauroskin map, you may open a portal to this area. Spin the roulette wheel to summon one or more creatures.

    The duty will end if any of the following conditions are met:

    • Five trials are passed and the duty is completed.
    • The roulette stops on a space that removes the party from the duty.
    • All party members are KO’d.

    Euphrosyne

    The next leg of the Myths of the Realm raid has been released. Players can start this quest at Mor Dhona (X:23.9, Y:9.1) by talking to Deryk

    Deep Dungeons

    Some changes have been made to Deep Dungeons with the new addition of Eureka Orthos

    • A “Next” button has been added to the Item Appraisal window, allowing players to more easily appraise additional items.
    • The deep dungeon guide interface has been adjusted.
    • Players can now view the deep dungeon guide via the Character Info window, even after entering the duty.
    • Sustaining potion effect duration has been increased from 15 to 30 seconds (only available for use in the Palace of the Dead).
    • Empyrean potion effect duration has been increased from 15 to 30 seconds. (only available for use in Heaven-on-High).

    These are just the preliminary patch notes, and we will be sure to update with even more information as the full set of notes releases soon. There’s plenty of time to catch up in FFXIV and return to your Island Sanctuary if you haven’t yet.

    Jesse Vitelli

    Jesse loves most games, but he really loves games that he can play together with friends and family. This usually means late nights in Destiny 2 or FFXIV. You can also find him chipping away at his ever-expanding backlog of JRPGS or staring at his massive Amiibo collection.