Marvel Snap Patch Notes - January 31st 2023 - Prima Games

Marvel Snap Patch Notes – January 31st 2023

Yo, the Patch Notes just dropped!

by Nikola L

The big Marvel Snap patch is finally here! The community expected some nerfs and the battle mode (to fight your friends), and quite a few changes have been delivered. Here are the full January 31, 2023, patch notes for Marvel Snap.

Full Patch Notes for Marvel Snap – January 31st, 2023

The Series Drop happens as soon as you update your client on PC and Mobile (Android, iOS), so make sure to do that first!

Related: Which Marvel Snap Cards are Dropping from Pools 5, 4, and 3 in January 2023? Series Drop Info

PATCH HIGHLIGHTS

NEW FEATURE: Friendly Battles! You can now play against friends via an in-game code. Tap the new “Game Modes” icon on the navigation bar and then tap “Friendly Battle” to get started!

Related: How to Play Marvel Snap with Friends (Battle Mode)

GENERAL UPDATES

  • You can now change your name within the Avatar menu once every 30 days.
  • Zabu has been added to Series 5 in the Token Shop.
  • Updated Player Support conversations now have a red dot notification to let you know a response is waiting.

AUDIO

A Voice Over Volume slider has been added to the settings menu.

ART & VISUAL EFFECTS

Added new effects for Ghost Rider when there’s no card to play.

CARD UPDATES

The Leader has FINALLY been nerfed! People can rejoice and play the sixth turn a bit more relaxed, with more options to plan against him (if anyone still commits to playing him).

Leader: [6/7] On Reveal: Copy all cards your opponent played to the location to the right, but on your side.

Dev Note: Leader is a prominent “finisher” in the current Snap meta, and we’re not happy with some of the card choices and play patterns he encourages, especially his strength against other cool 6-cost cards. We’re changing Leader to only copy cards played at the location to his right, with more base Power to compensate. We hope that this change will reward clever predictions and reduce the frustration of playing against him.

Wolverine: [2/2] When this is discarded or destroyed, regenerate it at a random location with +2 Power.

Dev Note: Wolverine sees virtually no play at the moment, which is a bummer given how iconic he is. We’re giving him a substantial buff to reward players for activating his effect and create new deckbuilding options at both low and high collection levels.

Welcome Wolverine, to DeathWave and DeadPool decks!

Note: We have updated his text from “play” to “regenerate” to better reflect his gameplay functionality. This is purely a flavor and clarity choice.

Related: Will Zabu and Silver Surfer get Nerfed in Marvel Snap? Answered

Text-Only Updates:

In addition to Wolverine, a few cards use the word “play” in their text but don’t actually play anything. This small update aims to avoid players misinterpreting how these cards interact with triggers that specify playing a card:

  • Hela
  • Jubilee

Sentry: Using more consistent language for similar effects.

LOCATION UPDATES

Text-Only Updates to:

  • The Raft: Removing the word “draw” for accuracy.
  • Vibranium Mines: Removing “a card” for brevity.

BUG FIXES

  • Killmonger no longer has the incorrect translation in non-English languages.
  • [Android] Pinning a Token card and then tapping the device Back button or ESC on PC should no longer un-pin the card.
  • [iOS] UI elements no longer clip with the card ability info at the bottom of a card when a card is focused.
  • Fixed an issue that could freeze the game when interacting with the Season Pass Spotlight Card.
  • Fixed several Avatars that were not centered.
  • Fixed an issue that would sometimes allow cards other than Shocker to be removed from the deck during the deck edit tutorial.
  • News items should now show in date order.
  • Fixed an issue that caused some artist credits to clip out of the UI frames.
  • The Ping Ring should no longer show in the incorrect places in the Card Upgrade tutorial.
  • End Turn button should no longer switch between Turn 1, Turn 0, Turn 1 at the start of a match.
  • Murderworld no longer causes a delay at end of turn 3.
  • Maria Hill should no longer have a chance to spawn unreleased cards.
  • Fixed an issue where Wakanda’s VFX could show in the wrong location if Mirror Dimension turned into Wakanda.
  • Vormir’s text should no longer grey out when the opponent plays a card there but you haven’t yet.
  • Armor’s VFX disappear correctly if Isle of Silence spawns at her location after she’s already active there.
  • [iOS] Season Pass splash screen UI should no longer clip under notches.
  • Ebony Maw’s VFX should now move when the card moves.
  • Fixed an issue with Odin/Absorbing Man that could cause turns to take too long.
  • Updated the Fast Forward VFX so it appears with correct VFX on Android.
  • Improved the UX of moving a card to Cloak’s location for the first card you move when Cloak activates.
  • Updated a Venom and She-Hulk variant avatar that were not correctly aligned with the background.
  • [Windows] Mousing over variant or upgrade buttons on the card detail view no longer highlights both buttons together.
  • [Windows] The Filter menu no longer displays fullscreen instead of to the right side of the UI.
  • [Localization] Fixed multiple missing/incorrect translations.

KNOWN ISSUES LIST

  • Enemy titles aren’t fully centered on the matchmaking screen.
  • Notifications don’t appear for claimable rewards in the Ranked UI.
  • Attilan can occasionally cause a match to stall when its VFX activates.
  • Pasting a deck full of the same card can crash the game.
  • Celebration VFX for unlocking/purchasing an item can be slow to appear.
  • Altar of Death doesn’t give you bonus energy if Green Goblin and Hobgoblin are played on them and destroyed.
  • Death shows a cost update UI even when no cards have been destroyed.
  • If a player disconnects from a Friendly Battle, the game expiration timer is too long and the remaining player has to go through too many rounds to finish the game.
  • Taking no action at the end of a Friendly Battle and expiring the timer can cause the game to freeze.
  • Sometimes there’s overlapping/duplicate text on the End Turn button in a Friendly Battle.
  • The prompt for inputting an incorrect code for Friendly Battle is not descriptive enough.
  • Disconnecting from a normal match and then trying to join a Friendly Battle match will tell you the code is invalid and you have to finish your normal match before you can create a new Friendly Battle room.
  • Two players snapping on the same turn in a Friendly Battle can cause the health bar colors to show incorrectly.
  • Chibi Spider-Man from the Line In the Sand bundle doesn’t animate enough at higher rarities.
  • If Rogue steals an ability from a card on Gamma Lab before the location activates, she retains the ability text (but not the ability) and doesn’t count as a card without an ability.
  • Time Stone’s effect isn’t applied properly if it’s destroyed.
  • Token Shop doesn’t display referenced cards.
  • If the store refreshes while you’re on the Token Shop purchase confirmation, you buy the new card not the old card.
  • Playing more than one Absorbing Man in a row can cause a loop.
  • Angela doesn’t get buffed by cards returned by Luke’s Bar if she’s already active on the location when new cards are played.
  • Disconnecting from a Friendly Battle and connecting to a new game with a new code puts you in the previous Battle.
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Nikola L

Staff Writer at Prima Games since May 2022. Gaming since being able to hold an Amiga 500 joystick on his own, back in the early 90s (When gaming was good, remember?). He has been through thousands a lot of different video, board, and card games and it seems that he wants to make it tens of thousands soon™. Current favorites: Vampire Survivors, SMITE, Marvel Snap. Participated in the organization of dozens of gaming events and tournaments and has been professionally attached to gaming since 2009.