VR has been making leaps and bounds, so what would it be like to dive into a Grand Theft Auto 5 VR experience? While Rockstar hasn't revealed an official plans, there is one mod that makes this Grand Theft Auto 5 VR dream a reality and it's definitely nothing to scoff at. 

The Grand Theft Auto 5 VR mod is called R.E.A.L and it comes from Redditor 'LukeRoss00'. In Luke's most recent inside look at this project, he shows off how the mod functions including cutscenes and real-time gameplay interactions. While it may not be official, this Grand Theft Auto 5 VR experience looks like it's definitely the real deal. 

According to the modder, "The mod natively supports Oculus and SteamVR headsets. HMD detection is automatic: if you have an Oculus headset connected (with the OVR service running) when you start the game, the mod will use native Oculus rendering; otherwise it will launch in SteamVR mode. WMR and Pimax headsets are still not properly supported; I contacted both Microsoft and Pimax about the issues, so fingers crossed, but don't hold your breath." 

You can see the mod in action with the gameplay below from YouTuber 'Beardo Benjo': 

 

The latest release of assets for the Grand Theft Auto 5 VR mod includes: 

  • Implemented a universal FOV fix (works during normal gameplay, in scripted animations, when aiming your weapon, AND in cutscenes!)
  • Added a simple batch file for automatic configuration of the initial graphics options (with three presets, High-Medium-Low)
  • No longer necessary to manually edit the settings file to put in your video card name
  • Graphics options can now be changed dynamically while in-game (except for the base window resolution)
  • Full support for all valid combinations of FXAA, MSAA, TXAA
  • Added support for NaturalVision Remastered, VisualV, GTA 5 Redux, M.V.G.A. graphics overhaul mods
  • Smoother camera rotation while on foot in 1st person
  • The onscreen game window will no longer flicker (irrelevant for most normal users, but highly requested by streamers)
  • Improved the camera reset logic upon recentering (no more tilted tennis courts!)
  • Fixed even more corner cases for HUD and postprocessing effects during some missions
  • Disabled heading control during skydiving (parachuting is now a LOT more fluid)
  • Fixed an issue with helmets and camera FOV
  • Improved camera management during forced 3rd person (e.g., Wasted/mission fail slow-mo animations)

Ready to get your Grand Theft Auto 5 VR journey on? Check out the modder's GitHub link here for more info on how to dive right in.