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The Legend of Zelda: Twilight Princess Wii eGuide
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Contents

  • Maps
    • Maps
      • Ordon Village
      • A Wolf Howls in the Night
      • The Forest Temple
      • Faron Province to Goron Mines
      • Goron Mines
      • Journey through Lanayru Province
      • Thorough Explorations and Saving the Zora Prince
      • Lakebed Temple
      • The Great Hylian Treasure Hunt
      • Arbiter's Grounds
      • Climbing Snowpeak Mountain
      • Snowpeak Ruins
      • Return to the Sacred Grove
      • Temple of Time
      • Ascension to the City in the Sky
      • City in the Sky
      • Assembling the Mirror of Twilight
      • Palace of Twilight
      • Hyrule Castle
  • Essentials
    • Training
      • Training
    • Friends & Fiends
      • Characters
      • Enemies
      • Big Bosses
    • Items
      • Weapons & Equipment
      • Items
  • Walkthrough
    • Walkthrough
      • Ordon Village; Tranquility Before the Twilight
      • Overworld: A Wolf Howls in the Night
      • Dungeon 1: The Forest Temple
      • Overworld: From Faron Province to the Goron Mines
      • Dungeon 2: Goron Mines
      • Overworld: Journey Through Lanayru Province
      • Overworld: Thorough Explorations and Saving the Zora Prince
      • Dungeon 3: Lakebed Temple
      • Overworld: The Great Hylian Treasure Hunt
      • Dungeon 4: Arbiter's Grounds
      • Overworld: Climbing Snowpeak Mountain
      • Dungeon 5: Snowpeak Ruins
      • Overworld: Return to the Sacred Grove
      • Dungeon 6: Temple of Time
      • Overworld: Ascension to the City in the Sky
      • Dungeon 7: City in the Sky
      • Overworld: Assembling Mirror of Twilight
      • Dungeon 8: Palace of Twilight
      • Dungeon 9: Hyrule Castle

The Legend of Zelda: Twilight Princess Wii Guide › Walkthrough › Walkthrough

Overworld: A Wolf Howls in the Night

A Wolf Howls in the Twilight: Overview

After a startling transformation into a wolf, and an even stranger meeting with an impish creature of the twilight, you begin an uneasy alliance with your new rider: a shadow creature named Midna.

She rides you through a series of sewers, a tower, and up through the battlements of what appears to be Castle Hyrule, to gain an audience with the Twilight Princess.

It seems the King of Shadows has spread twilight across the realm, turning people into spirits and casting the world into permanent gloom. But a hero shall rise, learning the old ways to triumph over this menace, once the light has been restored to three provinces: Faron, Eldin, and Kakariko.

Your epic quest has only just begun,  but the heroic outfit you’re about to be given has been passed down through generations….

A Link to ththe Present

Overworld Denizens

Characters

Midna

Princess Zelda

Spirit Ordona

Spirit Faron

Hero’s Shade

Enemies

Twilit Vermin

Twilit Keese

Twilit Kargarok

Bulblin Warrior

Twilit Messenger

Twilit Baba

Twilit Parasite

Items to Obtain

Ordon Shield

Ordon Sword

Vessel of Light

Hero’s Clothes

Small Key

Lantern

Hidden Skill #1

Task 1: Escape to the Castle Tower

Imprisoned in the sewers

You awaken in wolf form, chained to the ground. You’re in a cell, deep inside a dungeon catacomb. You look up to see a strange, cherubic figure floating near you. You must be obedient!

After some teasing, she severs the chain link and makes you a deal. If you can reach her, she’ll tell you what the deal is!

The weird little imp has a giant pink arm flailing out of her helm, and if you talk to her, she hints there’s a hole you can squeeze through.

It’s in the front-right area of the cell, blocked by a crumbling crate. Move to this area, and execute a spin attack. This occurs with your tail now, instead of a sword! Then press down to dig under the bent bars, and  scramble out of your prison.

Author Note

In what turned out to be an incredible brain-teaser, we spent literally half an hour rampaging through this cell, trying everything to escape, except (of course) the spin or normal attack to shatter the crates. We suggest you learn from our mistake!

You reach the jail corridor, and Midna disappears, then sits on your back. You’re captured and must obey her! Should you need her advice, press t for information. “Are we clear?” she asks. “Good! Now get moving!”

Midna:

Midna is a genie-like pixie with a childish proportion, only four feet high. She is arrogant and scornful to you and seems to be seething with anger at an injustice inflicted upon her by evil and unknown forces.

She is somehow linked to the strange twilight that has descended upon the land. What are Midna’s real secrets? Who is she really?

Midna has ordered you to escape, but the door at the south end of the corridor is firmly sealed. Instead, open the door to the adjacent cell, and enter.

Inside is a long chain with a pull-handle at the end. Midna requests to speak with you, telling you to press [Z].

This locks onto the chain, and you can walk around it, while Midna’s strange ethereal arm grabs and grasps. When you “bite” with A, you grab the chain and pull it down. This releases the small barred gate leading to a sewer channel. Run south, down there.

Missing Links

1. Hay, Will You Look at This?

Even the jail cells in this place hold a little cash. Dig into the piles of hay and straw scattered about; almost all of them contain a green Rupee(1).

Castle Sewers

Scamper down the narrow outlet, into the main catacombs area, and stop to check the strange light in the corner of the first passage. Use either left or right to view your world through an ethereal sense.

You’ll see the spirit of a castle guard! He talks about something chasing him! This is a spirit and others are around….

Tip

Sense View: Your sense view allows you to see spirits and scents that appear throughout the land. However, your view is limited so it's often better to switch back and forth to see where you're going.

The sense also allows you to find "dig spots", or sparkling patches of earth you can dig in to find Hearts, Rupees, and even hidden rooms in the ground!

For now, turn and face north. You’re in a castle of some kind, and a sewer channel stretches off to a T-junction at the far end. Drop into the shallow water (you can run through it), and investigate the black blob moving around ahead. What is this creature?

Twilit Vermin

The Twilit Vermin is a vicious little mite that seeks a victim and attacks mercilessly. However, it is very weak. Target it with Z immediately, then bite or spin attack it.

A single strike defeats it. The only time to worry about Twilit Vermin is if you’re swimming—while swimming, you can’t attack them, but they can attack you! Seek dry land, and then retaliate.

The Twilit Vermin is a shadow creature that doggedly attacks, but it can be dispatched easily with a single bite. Watch out for ambushes, though!

At the T-junction, make a right turn, and trot to the end of the sewer passage. Midna’s giant arm appears, indicating that there’s a chain to pull nearby. It is on the southern side of the sewer channel.

Pull it, then leap into the conduit nearest the end of this passage. The chain has opened it up, and at the far end is a small crate to destroy. Inside the crate is a blue Rupee (5)!

The other three arched conduit channels are sealed, so dash westward to the T-junction, and head through the open barred door. Midna speaks to you, telling you to use your attacks.

Stop at the next conduit on the north wall. Pull the chain, leap into the now-open channel, and bite the Twilit Vermin inside! Smash the skull for a Heart, then head back to the main sewer.

You reach a crossroads, with a nasty set of spikes on the floor to your right. Don’t stand on them! Instead, try your spin attack on a roaming Twilit Vermin in the shallow water. Then dash to the western end of the sewer area and smash a couple of skulls.

In the southwestern corner of this area is another chain to pull. It releases a Twilit Vermin, so dodge its leap, then devour it! The channel is now open, and it bends around to the east.

Jump inside, then flick your sense view on and you’ll see a patch of sparkling black earth.

This is a dig spot! There’s another around the corner. Dig up both spots for a green Rupee (1) and Heart.

Flick your sense view back to normal and investigate the southern end of the crossroads, opposite the spiked floor. Near a skull on the right walkway is a chain. Pull it and a metal dam wall rises up, filling the sewer with water!

You can now dog-paddle northward, over the spikes, to the northern part of the sewer system. Stand on the ground and wait for a swimming Twilit Vermin to meet you, then defeat it. Remember that when you swim near a Twilit Vermin, you are defenseless.

With your sense view engaged, run to the northern crossroads along the walkway to the side of the sewer, and look for the floating light. It is another guard. Now turn right at the crossroads, and pull the chain on the southern side.

This opens a small conduit next to the chain, and two Twilit Vermin spring out! Don’t follow them into the water; either attack them from land or ignore them until later. Check the conduit for items and dig spots.

Move to the northwestern end of this sewer area and Midna departs from your back and goes through a barred fence. She wants you to follow her. There’s a small passage under the water, just below and left of the fence. You need to drain the water.

Do this by trotting all the way back to the opposite end of this east-west passage, then grabbing the chain near a second metal dam wall. It empties the water from this area. A second yank on the chain refills the area. A cowering spirit of a soldier in one corner warns you about monsters!

Tip

If you're having problems battling the Twilit Vermin, yank this chain as soon as you can, dropping the water as soon as you cross the spiked floor.

This way, you can attack these foes in shallow water where your attacks are effective, instead of in deeper water where you're vulnerable.

With the water level dropped, move westward, optionally pausing in the northernmost point to grab a final chain, releasing two Vermin and allowing access to a final conduit containing a crate with a Rupee inside.

Head back to Midna and peer down to locate a narrow tunnel. Midna leaves you for a moment, so enter it and you emerge in a small earthen area leading around to Midna herself.

Use your sense view to crack more than Hearts from skulls. There are two dig spots near another cowering soldier—expect a Heart and a blue Rupee (5) for your troubles. Now bound out of the earthen ground to meet Midna, and move west.

Missing Links

1. Skull Smashing

Scattered about the sewers are the skulls of an unknown, but not quite human, creature.

You can pick up the skull with your teeth, then throw and smash it, or destroy the skulls where they sit. They give you Rupees, Hearts, or nothing at all!

Task 2: Gain an Audience With the Twilight Princess

Climbing the Castle Tower

You arrive at the base of a tall tower with a winding staircase around the perimeter. First, optionally attack two Twilit Vermin splashing in the water at the tower’s base. Stay on the steps, wait until they leap on dry land, then snag them!

Follow the staircase upward, around the tower perimeter, and leap to a piece of loose masonry that collapses. Retrace your steps and stop at the edge. Midna decides to guide you. Target her with [Z], then press [A] to follow her. You leap across easily. Do this twice.

Tip

Using Midna to leap gaps is an incredibly important technique. Listen for her laugh at an area you can’t normally maneuver across. Then leap across as quickly as possible.

Hold down [Z] and you auto-target the next leaping spot. Press [A] quickly to complete the leaps fast; this prevents you from falling during a complex jump or climb.

Continue to bound up the tower, leaping a couple of small gaps on your own, then using Midna again on a piece of fallen stairs to reach an upper area. Stop when you see a rope stretching out to the side.

This rope leads to the section of staircase you just avoided. Position yourself facing the rope directly, then walk onto it. Continue to the lower end of the staircase, then break the skulls and slay the Twilit Vermin.

You can target it and leap from the rope if you’re daring! Find the Rupee prize in one of the skulls, then head back up the rope, and continue to ascend to a skull with a Heart in it, and a second rope.

Cross the second rope, bound up and around the top of the staircase again, and use Midna to jump three long gaps until you reach the tower’s exit. Climb around the fenced stairs to the base of the tower parapet. A couple of dark, bat-like things appear!

Twilit Keese

Threat Level

These are Twilit Keeses. Target them at once, then leap back and forward to grab each of them. It only takes one bite to slay them. Spin attacks also work, providing the Keeses are flying near you.

The Twilit Keese is longer and more fear-inducing than the regular Keese, but just as easily defeated!

Spend some time smashing crates for Rupees and a Heart, and then inspect the door. It is firmly shut. Climb onto the rubble to the right of the door, hold [Z], and make a five-stage series of jumps up to an open door high above you.

Castle Hyrule Battlements

You’re traveling to another tower, where Midna wants to introduce you to someone. Bound out and down, onto the parapet. You can optionally turn south and head down the stairs to smash a skull or two for a Heart.

Head north. You can spend some time peering across to the castle’s main central keep.

When you’re done, head to the corner of the dilapidated parapet section, where a soldier spirit waits to wail about monstrous birds . He confirms where you are: Castle Hyrule!

Midna urges you to the tower. Push the crate forward so it reaches a wooden blockade, then climb up and onto it, and drop onto a second stone parapet.

Drop into the hexagonal stone area, and press [Z] to target a massive, flapping monstrosity!

Twilit Kargarok

Threat Level

This wretched creature swoops in to attack, delivering a nasty swipe or nip that deals half a Heart’s worth of energy loss. Wait for this dive, while keeping a constant lock-on, and then leap and bite the bird. It lets out a yelp that sounds like a horn!

It comes back for seconds, so strike it again, either with a leaping bite, or a spin attack (which is less effective).

The horn noise is higher-pitched this time, so you know you’ve defeated it.Keep away from the sides when you’re attacking. Wait and let the Twilit Kargarok come to you, or you may leap to a bottomless plummet!

An otherworldly version of a hated Hyrulian carrion, the Twilit Kargarok should be struck twice. Listen for the horn!

Click images below to enlarge.

With the beast defeated, smash a skull, then ignore the small square tower with crates on it because it’s too far away to reach.

Face north and walk along another crumbling parapet until the strange music sounds the arrival of another Twilit Kargarok. Stay away from the edge of the parapet as you defeat it!

Continue to the far northern end of the parapet, where you can see another small square tower that cannot be reached because the bridge is out. Look right and smash the skull for a Heart.

Midna offers to help you leap across to the rooftop nearby. Execute a quick three-jump maneuver.

Now on a roof, canter forward, following the gable and making a turn before you’re assaulted by two Twilit Kargaroks.

Stay in the upper middle part of the roof, and leap to grab both of them. Once they’re defeated, head directly to the ledge. Climb up and into an open doorway.

Missing Links

1. Up to the Roof

Clusters of crates dot this roof. Check for two sets to the left of where you landed, skulls on the small roof windows, and crates along the wooden fence perimeter. All carry Rupees, Hearts, or nothing!

Princess Zelda’s Private Quarters

You appear in a small window halfway up a spiral staircase. Drop down and optionally head downward; there’s little here except a sealed door. Move to the top of the staircase, break open two small crates for Hearts, and nuzzle open the large arched door.

A hooded figure is watching the enveloping twilight. The figure turns. “Midna?!” she says. The figure kneels down next to you. Midna tells her she should explain what she managed to do…. “Twilight Princess!” she finishes.

The figure explains that the kingdom of Hyrule has been transformed by the king that rules the twilight. She recalls how Princess Zelda and her troops valiantly defended the throne from the creatures of shadow.

A figure strides to the throne, dressed in shadow armor and flanked by two Twilit Messengers. Princess Zelda drops her sword. The Triforce is cast in shadow. Castle Hyrule burns as the townsfolk turn to spirits.

The figure removes her hood, declaring “I am Zelda.” The princess explains that shadow beasts are looking for her. You must find a way to remove this permanent twilight!

Princess Zelda:

Princess Zelda is around 20 years old, and the Queen in waiting of Hyrule. Her kingdom has been taken over by a strange man clad in shadow armor, who in exchange for the lives of her people, banished her to this castle.

Zelda speaks with an intellectual and supreme confidence, even in the darkest hour. She is strong and brave, and would give up her life to bring peace to her kingdom.

Like you she has a strange power, known as the Triforce, that only a chosen one can achieve.

Although you can speak to Princess Zelda, she tells you to leave quickly before the guards arrive.

She doesn’t mind you climbing on her bed, checking the book on the table, or even dousing the fire with a spin attack to claim a yellow Rupee (10)! Now leave, heading down the spiral steps.

A guard is coming! Midna transports you across the castle roof, where she asks you what you want to do next. Quickly transforming into the terrified forms of Colin and Ilia, Midna supposes you’ll want to help them.

She’ll help, as long as you do exactly what she says! You land back at the Ordon Spring, still in the shape of a wolf!

Task 3: Find a Sturdy Sword and Shield

Ordon Province: Roaming in Wolf Form

You cannot count on the help of your village friends, as you’re a fearsome furry beast, but you do have an extra sense to help you! Use it to find multiple dig spots at the springs, each containing a Heart!

Then exit via the gate. Midna appears. She wants a sword and shield that suit her. She’s very demanding! Check the dig spot near the bridge, then head south. There’s another dig spot in the clearing.

A Bulblin warrior wanders around—target and bite or spin attack it. Move to your home, and more appear!

Bulblin Warrior

Threat Level

Bulblin warriors are roaming your woods, but defeating them is straightforward with your sharp teeth and whipping tail. Target the nearest one as soon as you can, then leap in and gnaw on him.

Follow this up with a spin attack to strike more than one foe. Pounce on the foe as he lies on the ground to finish him off.

The Bulblin warrior isn’t something to fear when encountered on its own. Your wolf form can attack and defeat it in seconds!

When you’re done, head toward the village. A voice thanks you for dealing with those Bulblins. It’s the squirrel! It seems you can talk to animals in wolf form; try this out on every animal you spot! Now head into the village itself.

Missing Links

1. Going Underground

The area outside your house, near the scarecrow, around the trees, near the Ordon Village entrance, and various other areas have dig spots; unearth Hearts and Rupees from them.

Enter Ordon Village. All the homes are locked up. The pasture is closed. But there’s a Cucco to speak to, clucking near the mayor’s house. It tells you of a ruckus in the village: monsters stole the children!

You can talk to the frogs at the stream or more Cuccos, but the most interesting area is the ground near the waterwheel, where Jaggle and the mayor are asking about the shield and sword.

Listen to them explaining where these items are. They spot you and flee inside the house.

Midna tells you that the village is full of idiots. There’s an entrance left open on the roof of the waterwheel house. Run back over the bridge, and move toward the pumpkin patch.

Hanch now notices you and summons the hawk! It swoops down and knocks you about!

The hawk can seriously devour your energy, so move back to the village entrance, out of range of its talons, and stand on the small rock jutting out of the grass.

Midna appears, and so does Sera’s cat! She tells you to sneak up and scare Hanch!

Use Midna to double-jump onto the roof of the store, then leap across two flat stone pillars and land on the one Hanch is standing on. He jumps into the pond while the hawk flies off.

You can optionally stop here and summon the hawk with your howl. Or, you can use Midna to jump onto the waterwheel, then the roof beyond.

Enter Jaggle and Pergie’s house and drop down to the ground. Optionally smash the pumpkins and pots as before, then stand on the main table.

Midna wants you to find the shield.

It’s up on the eastern ledge. Use Midna to bound up there, then dash into the wall to dislodge the shield, and again to drop it. Pick it up.

Ordon Shield

You got the Ordon Shield! Press [Z] to defend yourself, but beware: If it is touched by fire, it will burn.

Midna thinks the shield looks cheap, but it’ll do for the moment! Exit the house via the open window on the right wall, just along from the shield on the upper area. You land in the pond.

The sound startles Rusl, who is arriving at his house with Uli. He tells her to go inside while he checks the area for beasts! Swim to the bank, then run south and east toward the house. Rusl stops you!

He waves his torch and sword at you, which is a good deterrent; you can’t harm him, and he can strike you back! Run around Rusl, and optionally approach Uli. She screams, and Rusl leaps in front of her and viciously swipes at you! Back up, away from both of them!

You need some way to enter Rusl’s house, so head around the right side of it, near the small pumpkin patch, and switch your sense view on.

There are a couple of dig spots, and a larger dig area near the stack of logs. Dig down under the house, and you appear inside! Quickly search around and you discover the Ordon Sword on the sofa!

Midna appears and tells you to head back into the woods.

Ordon Sword

You got the Ordon Sword ! This is a sword crafed by Rusl, the best swordsman in Ordon, as a tribute to the Royal Family.

Carrying both shield and sword on your back, emerge from Rusl’s house. “Foul beast!” he shouts, and swings his weapon at you.

Avoid him, and dig around for Hearts if your energy is low. Then flee back to the area near your house (there’s grass to slice for Hearts and Rupees), and dash into the woods.

Missing Links

1. Frog Fanfare

Move to the stream near Rusl and Uli’s home and locate a tiny frog hopping around. He tells you he’s living in paradise and that there are some sparkling patches of ground to locate.

A second frog also tells you to dig around for some buried items or clues. The third frog? He just ribbits.

2. Puppy Love

The cute puppy dog you hugged earlier is roaming around outside near the waterwheel house. He is happy to tell you he loves digging. Definitely use your sense view here; the village is full of places to dig!

Note

Also remember that many of the locations where you found Rupees the first time, such as the rocks near the round rock the monkey was standing on, can be accessed for more Rupees and Hearts!

3. Digging for Victory Part 1

Turn your sense view on and you’ll discover multiple dig spots where the frogs are, at the bank of the stream. Some are near the path to Rusl’s house, too.

Don’t forget the big dig spot below the tree the hive was stuck to! As with all dig spots, Hearts or Rupees of various denominations are your reward.

4. Digging for Victory Part 2

There are two dig spots near the village entrance and Fado’s house. Four spots are by the water to the right of Sera’s store. Find some in the pumpkin patch on the other side of Sera’s store, near the waterwheel.

The pumpkin patch here has multiple spots to dig, too. Finally, the ground near the western jetty where you caught fish for the cat has dig spots.

5. Howling for the Hawk

You can summon the hawk in wolf form, as well as Epona (once you find the Horse Grass). This isn’t much use, as there’s little for the hawk to do, except chat with you. But he does tell you he might be able to help you in the future!

Task 4: Speak with the Spirit of Faron Spring

The Spirit of Ordon Spring

Run as far north as you can go, to the bridge. Then a strange voice calls you into the springs. It is the spirit of Ordon Spring. Too late, it realizes a shadow being approaches!

Black, glowing monoliths fall to earth. A portal above you appears! A Twilit Messenger falls out of the sky!

Twilit Messenger

Threat Level

Sinewy and alien, with pulsating veins of pink in an otherwise inky black hide, the Twilit Messenger is most troublesome when encountered in groups.

But for now, target this foe and when prompted, tap A multiple times to latch on, and bite the Twilit Messenger until you’re thrown off. Then finish with a spin attack.

This frightening ghoul from the netherworld is thankfully easy to slay if you bite down hard!

Warp Portals

Twilit Messengers always announce the arrival of an area of ethereal instability in the area. Usually, after they are defeated, Midna can create a warp portal at this point. Whenever you see Twilit Messengers, fight them as soon as possible to open up more warp portals!

The beast dematerializes and is sucked back into a differently colored glowing portal vortex. Out of the pool comes a ball of light energy that takes the form of a goat. It is Ordona, one of four light spirits.

Ordona’s brethren have started to lose their power thanks to attacks from these shadowy Messengers. The kingdom is now a netherworld of darkness!

And yet, a hero has risen who can revive the light from the three remaining spirits. Your true power has not been revealed yet, but a journey to Faron Woods, and the revival of the light spirit there, should lead you on your path.

Ordona

The embodiment of the land of Ordona, this magical spirit takes the form of a goat and resides in the spring near Ordon Village. It seeks the light.

Optionally dig for Hearts in the spring, heal, then leave and journey north, across the bridge (watch you don’t fall off the side!), and dash into Faron Woods. The realm has been transformed with twilight hues and echoing sounds of darkness!

Tip

Remember that you can still check for dig spots, Rupees in the grass, and additional items during your run through here!

When you’ve finished foraging, move into the next glade and watch as three Twilit Messengers fall from the sky! Midna flees your back, leaving you to fend for yourself!

Fighting three Messengers at once isn’t as difficult as you’d expect. However, there’s a special stipulation for dispatching all of them: you must defeat the last two Messengers at exactly the same time!

Otherwise the last Messenger left alive shrieks to bring the others back, and combat begins anew! Start with a spin to stop all three, then gnaw on one with multiple bites.

Keep fighting until Midna appears. She helps you by giving you a new attack. Hold down B for an energy field. Enclose all the enemies in it (so they sparkle with pink charges), then release the button!

When the Messengers are defeated, continue your journey northward to Faron Spring. There are numerous dig spots to find here.

When you’ve had your fill, move to the ball of spirit energy in the middle of the pool near the waterfall. The spirit gives you a Vessel of Light. Set off, following the path to the northwest.

Vessel of Light

You got the Vessel of Light! Use this to collect the tears that cut through the darkness

The Vessel of Light now appears on your in-game screen, and you must locate the evils that consume the tears. Find them by using your sense view. The evils take the form of small winged insects. Check your map, or the one in this guide, to locate all 16 of the Twilit Parasites.

Task 5: Locate all 16 Twilit Parasites

Locating Twilit Parasites #1 and #2

The 16 Twilit Parasites can be gathered in any order. The following route provides the quickest method.

Twilit Baba

Taking the place of the Deku Baba in the ground where you previously encountered this plant is the Twilit Baba, with a dark serpentine stalk and strange pink and black head. Fortunately, it attacks and is snipped in the same manner as the Deku Baba. As a wolf, simply leap and bite the plant twice, or spin attack.

The shadow version of the Deku Baba is monstrous, but ineffectual at harming you as long as you bite and spin!

Twilit Parasite

The Twilit Parasites hold the tears needed to rejuvenate the spirit of the spring, so look for purple sparks and shadows on the ground in the area where the white dots are marked on your map. Sixteen of these insects roam the land, and they can hide inside walls, floors, the ground, or out of reach. Target these foes with 6 and then pounce with one attack. The insect explodes, and an orb of tears appears. Wait for it to float down, then run into it.

Only small purple sparks of electricity can be seen, until you use your sense view. Then pounce and bite!

The first two Twilit Parasites are scuttling about the path next to the Twilit Baba. Just target and pounce on each of them and secure your first tears. Once they appear on your Vessel of Light, continue along the path. Dispatch two more Twilit Babas.

Twilit Parasites #3 and #4

Move to the Dark Tunnel entrance. The gate is locked again, so return here in a moment. For now, turn and visit the area where Coro resides. Head around and up the ramp, passing the scarecrow. At the end of the ramp, Midna appears to allow you to leap into Coro’s hut!

Leap down into the interior of the hut and use your sense view to make out the ghostly form of Coro. He’s freaking out about the bugs! Two of them appear, buzzing with electricity and scuttling about the floor.

With your sense view on, leap at them; you can defeat both with one jump! After they explode, Coro is even more puzzled!

Take the orbs of tears, then exit the way you came in, climbing up the furniture and out the window.

Twilit Parasite #5

Journey around to the north (far) side of Coro’s house, past the campfire, and check the wall. A Twilit Parasite is crawling around here. Target it with your sense view, and grab it!

Twilit Parasites #6 and #7

Journey back to the entrance to the Dark Tunnel. If you inspect the gate, you’ll see it is firmly closed. However, there’s a dig spot just to the right of the gate, allowing you to tunnel under the gate.

Crawl out, into the tunnel entrance, and target the two Twilit Parasites maneuvering about in this area. Bite them, and collect those orbs of tears!

Twilit Parasites #8 and #9

You can use the tunnel shortcut (see Missing Links), or run through the twilight version of the Dark Tunnel. The creatures (Deku Babas and Keese) have been replaced with twilit versions that are just as easy to defeat. Collect the Rupees from the usual places.

Emerge into Faron Woods, and you’ll see the lower area has been completely submerged in thick, evil, purple mist. Move to the northwestern side of the higher ground you’re standing on, and locate the two Twilit Parasites on the rock wall.

Now defeat them without accidentally leaping into the mist! Wait for each Twilit Parasite to descend if they start to fly.

Twilit Parasites #10, #11, and #12

There must be some way to cross the mist-filled woods, and there is. Move to the flat stump at the northern part of the wood entrance, and Midna appears. She can transport you across to higher ground after a three-leap maneuver. Don’t forget to hold Z to target her!

Run to the top of the overhang in this western part of the woods. Summon Midna, then leap three times to the inside of a giant tree in the middle of the woods. Three Twilit Parasites are in here. Don’t leave until you collect all three orbs!

Twilit Parasites #13 and #14

Now for a giant series of leaps! Use Midna and hold down Z to jump eight times across the tree branches to the top of the Faron Wood trees.

Jump another four times, avoiding three Twilit Babas (if you’re too slow, you’ll be knocked off the branch and into the mist).

Ignore the enemies here. It is impossible to attack them without landing on the mist and starting this area over again!

Move to the other end of the massive tree stump and use Midna again to leap across a large gap, after the swinging log has passed to one side. Make seven more leaps down some trunks and platforms to reach the southeast exit.

Here, you can spot two more Twilit Parasites, but they are traveling through the earth. You must target them, then run to where they are buried, and dig them up! Once they surface, attack them.

When you collect both orbs, you can search for the final two Twilit Parasites!

Author Note

It was at this point that we looked at our Twilit Parasite tears collection, and found we’d missed the one outside of Coro’s hut! Curses! How do we get back? Fortunately, we stood at the end of the wooden pier, leapt easily back to the Dark Tunnel, and backtracked.

Twilit Parasites #15 and #16

Step out of the tunnel and you’ll notice that the energy walls of the Twilit Messengers have appeared, and three of them are advancing on you! Target, leap, and grab the nearest one, and pummel him with teeth and tail until he falls. Then press and hold B for Midna’s energy attack, targeting the final two. Catch them both, and all three disappear.

Tip

After the fight, make a mental note that a portion of a bridge has appeared here, propped up against the far rock wall. This comes in handy later!

The three Twilit Messengers form a portal in the sky, and you’re free to continue. Trill’s Shop is completely empty, but you’re a wolf and can’t steal anything!

The Twilit Babas are in the same places that the Deku Babas were. Now head along the winding trail toward the entrance to the Forest Temple.

As you reach the entrance to the Forest Temple, you see a monkey spirit standing in fear on one of the short columns. Target the final two Twilit Parasites and bite them to complete your Vessel of Light collection.

The monkey is astonished, and as a wolf, you can understand her! She is relieved, although “ever since the boss went funny in the head, there’s been scary monsters everywhere,” she says.

Missing Links

1. Going Underground

You can optionally find dig spots that house either a Rupee or a Heart in the following places:

The winding path and long grass near the Dark Tunnel

The sign to the Dark Tunnel

Near the campfire around Coro’s house

The north side of Coro’s house

The tree opposite Coro’s house

The south entrance to Faron Woods

The western wall, near the overhang

Behind the sign at the southeast exit to Faron Woods—a yellow Rupee (10)

Next to the propped-up bridge near Twilit Parasites #15 and #16

At the foot of the large tree opposite the propped-up bridge

At the foot of the large tree opposite Trill’s Shop

At the start of the winding trail to the Forest Temple (near the opened chest)

On either side of the opened chest

2. Dark Tunnel Shortcut

There’s actually a shortcut that (in wolf form) allows you to ignore the entire Dark Tunnel area! Dig in the left wall behind the first unlit torch as you arrive in the tunnel.

You appear out of a dig hole in the right side of the wall by the north exit, or entrance if you’re traveling south. This is quicker than traipsing through the tunnel.

Task 6: Learn Your First Hidden Skill

and Enter the Forest Temple

The Light Returns to Faron Province

As soon as the last Twilit Parasite is captured, no matter where you are, you’re whisked back to the Faron Spring. The spirit thanks you and Midna leaves you. Then the spirit returns in the form of a giant monkey.

Your own form has changed, too!

The green tunic that is your garb once belonged to the ancient hero chosen by the gods. Now that hero is you!

You must now attempt to seek a forbidden power deep inside the Forest Temple. Midna returns to push you toward that Forest Temple.

Faron

The embodiment of the land of Faron, this magical spirit takes the form of a monkey and resides in the spring near Faron Woods. It seeks the light.

Hero's Clothes

You got the Hero's Clothes! It is said that these clothes were worn by the hero who long ago saved Hyrule from danger.

Head to the Forest Temple entrance at your earliest convenience. If you decide to return to Ordon Village, you can visit Fado in the pasture, but Epona cannot be summoned.

Fado remarks on your outfit and tells you to find the children. The rest of the villagers have the same request.

Sera, in the shop, is worried about Beth. Hanch is on the rock, fearful of the fate of the tots.

Jaggle is standing by his bench, and Pergie is sitting dejected in her house. Even the puppy is yelping!

Rusl and Uli are inside their house. They remark on your clothing, as Rusl is nursed back to health. They’re happy you managed to get the sword back from that evil wolf who stole it!

Into the Murky Mists and

An Audience with an Old One

The mayor is away, so head north, over the bridge and into Faron Province. When you’re battling the Deku Baba in the winding path to the Dark Tunnel entrance, Midna tells you how to block with your shield: hold Z. #

Try it! It makes combat much easier, as the Deku Baba usually hits your shield and is stunned. Finish it easily, and the two others!

The gate to the Dark Tunnel is locked, and you can’t use the dig hole as Link, so head toward Coro and speak with him. He looks you up and down.

You seem to be ready for the challenge, so he hands you a Small Key that opens the gate to the Dark Tunnel leading to Faron Woods. If you need Lantern oil, now’s not the time to buy it.

Tip

Your Lantern is about to be stolen by a Monkey! As long as there's some fuel left in it, don't put any more in, as the Monkey uses the entire Lantern's fuel supply during the next woodland romp.

Small Key

You got a Small Key! This opens a locked door, but only in this area.

You can’t head north (Midna doesn’t let you), so unlock the Dark Tunnel entrance and head inside. The same enemies and tactics apply during this run-through of the area.

Keep moving and take the left fork to appear at Faron Woods.

The lower ground is still filled with mist! Bring out your Lantern. As soon as you do, that cheeky monkey grabs it and waves it about.

She hasn’t stolen it; she’s beckoning you to follow her! Drop off the wooden pier and draw your sword. Carefully follow the monkey northward, into the woods.

The monkey takes you on a long route, around the left side of the giant tree. On the other side, tackle a Keese, then keep up with the monkey. She runs through the arch in the tree and is scared by a Keese.

Keep going, and defeat a Deku Baba. Do not try leap attacks that take you into the mist, or you’ll have to retrace your steps!

The monkey throws the Lantern down and escapes toward the Forest Temple. Pick up your Lantern again. It is empty, so head directly toward Trill’s Shop.

Slay two Bokoblins along the way, then dip your Lantern into the oil, and optionally fill your bottle. Don’t forget to pay the bird!

Lantern

You got the Lantern back! It ran out of oil while you were following the monkey around.

Did you notice a chest that appeared in Faron Woods? It was on the upper of the two stump platforms on the giant tree in the middle.

It wasn’t there before! If you’re after every chest, head back to the mist-filled woods, bring out your Lantern, and wave it using 4. Step into the mist!

Do not press A! If you do, you'll put your Lantern away, and choke on the murky mist!

Follow the path the monkey made in reverse. Move left around the base of the giant tree, then to the edge of the mist that has receded, and wave your Lantern again.

Keep this up until you reach the two stump ledges. Climb to the upper one, and open the chest.

Overworld Chest 7:

Red Rupee (20)

You can actually leap off and succumb to the mist now! You’ll teleport to the entrance to the Forest Temple and Trill’s Shop, and lose only a quarter Heart energy!

Or, drop slowly down, wave the Lantern, and carefully head southeast out of here! Head back toward the Forest Temple immediately!

Hidden Skill: Ending Blow

As you reach the entrance trail to the Forest Temple, you spot a ghostly White Wolf with red eyes. It looks fearsome, but strangely, you feel you know this creature! It pounces on you, and you both disappear into the ether!

You are transported into a strange, cloud-like area with Castle Hyrule partially submerged in the distance. The White Wolf has turned into a heroic, armored skeleton of old.

Could this be a past adventurer, appearing from beyond the grave to teach you new combat techniques?

Target the undead hero, and attempt to strike him. You are knocked back. “A sword wields no strength unless the hand that holds it has courage.” But you are still ready to learn the ending blow.

“Enemies that are filled with energy will quickly recover and attack again even when stunned by a powerful strike. The ending blow is a secret technique you can use on stunned enemies to end their breath before they spring back into action.”

Knock the undead hero on his back or front, then complete this technique.

Ending blow

You learned the first Hidden Skill, the ending blow! Hidden Skill 1 of 7.

Hero’s Shade:

A spirit covered in armor, the Hero’s Shade lives in a visionary world and teaches the art of weapon-play to you. He talks politely and classically, like an old-fashioned master of the sword.

Run up the trail to the Forest Temple entrance, and attack two Bokoblins.

Try knocking them off their feet with an ending blow. Then burn the Skulltula web with your Lantern, and enter your first dungeon, the dank and murky Forest Temple!

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