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The Legend of Zelda: Twilight Princess Wii eGuide Essentials Friends & Fiends

Enemies

Enemies

Link has plenty of friends in Hyrule, but there are also scores of fiends who wish him harm. Studying the strengths and weaknesses of every villainous creature is vital to survival in Link’s world. Here you’ll find the quick breakdown of the foes you’ll face. The walkthrough will have even more details on how to best these creatures and keep Link intact.

Aeralfos

Winged, flying lizard-beast armed with a sword and shield

Z-target when airborne, wait for it to raise its shield, then fire the Clawshot to latch onto its shield and ground it

Punish Aeralfos with fast attack combos once it’s grounded

Don’t Clawshot its shield while it’s grounded or you’re pulled toward it and exposed to counterattacks

Encountered In: Dungeon 7: City in the Sky

Armos

The Armos is impervious to frontal attacks

Roll around to its weak spot, then execute an attack

When the Armos begins to glow, get away quickly because it is about to explode

Alternately, run behind it without targeting and use Hidden Skill #5 to quickly dispatch the Armos

Encountered In: Dungeon 6: Temple of Time

Baba Serpent

The Baba Serpent’s head is invincible

Wait for the creature to rise up and expose its neck, then slice it or fire at it with a ranged weapon

After you separate the Baba Serpent’s head, shoot it again or finish it with sword swipes

If you’re caught in its mouth, you can escape with a spin

Encountered In: Dungeon 1: Forest Temple

Baby Gohma

Baby Gohmas are not aggressive; in fact, they run directly away from you

Bomb Arrows or the Clawshot will dispatch them

Slashing with the sword while running forward also proves effective

Encountered In: Dungeon 6: Temple of Time

Bari

The Bari is impervious to most attacks

The Clawshot is the most effective; target the creature and fire for interesting results

Encountered In: Dungeon 3: Lakebed Temple

Beamos

The Beamos shoots a jet of fire from its “eye” that will damage and stagger you

On your first encounter, the Beamos are impervious; use your shield to block their attacks and get by them

Once you receive the Hero’s Bow, you can target the eye and defeat the Beamos with a shot

Encountered In: Dungeon 2: Goron Mines

Beamos (White)

The pink laser the Beamos fires will drain your energy

Step back out of the laser’s range and fire a regular arrow

You cannot harm the White Beamos until it activates

Encountered In: Dungeon 6: Temple of Time

Big Baba

You must use your shield to block and target (both with Z) as you advance

Sidestep when the Big Baba’s head strikes at you, then spin or slice it

When the head is destroyed, throw a Bombling (target with Z) to blow up the creature

Encountered In: Dungeon 1: Forest Temple

Bokoblin

Watch for the Bokoblin bash attack

Target a Bokoblin and use a four-hit combo

If several attack, use your spin move

Encountered In: Ordona and Faron Provinces

Bombfish

The Bombfish explodes as a defense mechanism, damaging you and destroying itself

Attack from dry land, or underwater with your Iron Boots on, and Z-target with your Clawshot

If you lure the fish to you, it can explode nearby features

Encountered In: Dungeon 3: Lakebed Temple

Bombling

When struck, a Bombling will collapse, flash red, and (seven seconds later) explode

Use Bomblings to clear obstacles or defeat tough enemies

They pose no threat if you stay away from them

Encountered In: Dungeon 1: Forest Temple

Bomskit

Bomskits pose no threat if left alone, though they will drop bombs if chased

Use a projectile weapon to dispatch a Bomskit

When defeated, the Bomskit’s remains can be scooped to get Worm Bait for fishing

Encountered In: Hyrule Field

Bubble, Fire Bubble, Ice Bubble

Bubble

Fire Bubble

Ice Bubble

Normal Bubbles simply attack, Fire Bubbles damage wooden shields, Ice Bubbles can freeze you

Attack at range with arrows (bomb or normal)

Avoid finishing moves, as the Bubbles usually dodge, leaving you stuck for a moment and vulnerable

Encountered In: Hyrule

Bulblin Infantry

Bulblins are foot soldiers that carry primitive clubs

Use your shield and Z-target to push back the initial attack, then counter with three regular slices, comboed into a spin to finish them off

Multiple Bulblins can be simultaneously defeated with this technique

You can also knock a Bulblin back with your shield, leaping and slicing, then (with the Bulblin lying on its back) finish it with your first Hidden Skill

Encountered In: Dungeon 2: Goron Mines

Bulblin Riders

The Bullbos carry two passengers each: one a rider and the other an archer

Use your spurs to catch up, draw your sword, then hack away to slice rider and archer in one swipe

Charging in, using the spin attack, and charging away is the other option

Encountered In: Kakariko Village

Bulblin Warrior

Defeat Bulblin Warriors with your wolf form’s sharp teeth and whipping tail

Target one and leap for a bite, follow up with a spin attack to strike more than one

When a Bulblin’s knocked down, pounce on it to finish it off

Encountered In: Ordona and Faron Provinces

Chilfos

A difficult enemy, the Chilfos uses a thrown spear that knocks you down and leaves you vulnerable

From long range, fire two Bomb Arrows in rapid succession

At close range, slice rapidly until the spear breaks, then spin attack, and use more slashes to defeat the creature

Encountered In: Snowpeak Mountain

Chu

Chus come in various colors, denoting the healing properties their remains have

Sword strikes work well against the creatures

Scoop Chu remains into a bottle for later use

Encountered In: Lanayru Province

Chu Worm

The worm’s Chu Jelly bubble is impervious to your sword strikes, but not Bomb Arrows

Use Z-target and launch a Bomb Arrow, then use sword swipes to finish it

The Clawshot also proves effective against the Chu Worm

Encountered In: Dungeon 3: Lakebed Temple

Darknut

Slow-moving, heavily armored knight with powerful attacks

Z-target and backflip to dodge its attacks, then quickly follow up with a jump attack (3), and repeat

After taking heavy damage, Darknut sheds its armor, becoming more agile and dangerous

Use the back slice maneuver to stagger an unarmored Darknut, then quickly follow up with fast attack combos

In groups, try to defeat each Darknut in turn

Encountered In: Dungeon 6: Temple of Time

Deku Baba

A carnivorous weed that can only reach, not walk, from its planted spot

Slice with a couple of well-timed strikes or a spin

Find Deku nuts, for your Slingshot, in the Deku Baba’s head

Encountered In: Ordona and Faron Provinces

Deku Like

The Deku Like can be harmed only if it swallows something explosive

Find a Bombling to drop into the Deku Like’s mouth from above

Encountered In: Dungeon 1: Forest Temple

Dodongo

Dodongos breath fire in a wide arc and are impenetrable from the front

To defeat Dodongos with your sword, circle around to target the tail

Three slices at the tail finish off this scaly threat

A spin attack works well at hitting multiple Dodongo tails

Encountered In: Dungeon 2: Goron Mines

Dynalfos

The Dynalfos can be harmed only by counterattacks

Wait for the monster to make a swing, block it, and immediately retaliate with a spin attack or helm splitter

Back striking the creature’s tail also works

It takes three or four successful attacks to defeat a Dynalfos

Encountered In: Dungeon 6: Temple of Time

Fire Keese

Deal with Fire Keese the same way as the other Keese

Use the Z-target and slice, or shoot with a ranged weapon

Encountered In: Dungeon 2: Goron Mines

Fire Toadpoli

The Fire Toadpoli spits out a fireball that can damage you and knock you off ladders

Raise your shield and Z target the Fire Toadpoli, when it spits the fireball, knock the fireball back with your shield (move your Nunchuk forward)

Time it early for best results; one fireball strike will defeat the beast

Encountered In: Dungeon 2: Goron Mines

Freezard

Though the Freezard is immobile, its breath freezes you in place and saps energy

Target with the Ball and Chain and attack or retreat from its breath

Beware other enemies in the same area, because if you are frozen, they’ll take advantage of your vulnerability

Encountered In: Snowpeak Mountain

Ghoul Rat

The Ghoul Rats don’t actually do damage

The Ghoul Rats cling and slow you down, making you vulnerable to other monsters

Transform into a wolf, turn your sense view on, and spin attack to shake them off, then bite

Encountered In: Dungeon 4: Arbiter’s Ground

Guay

Guays are easy when encountered singly but difficult in a flock

Each swoops down to dive bomb you, then flies away while another attacks from a different direction

Block with your shield, then slay the Guay as it flies away

After you gain the Hero’s Bow or Clawshot , auto-target each bird and fire

Encountered In: Kakariko Village

Helmasaur

You cannot hurt the Helmasaur by hitting it from the front or sides

It can push you back even if you’re blocking

Target the Helmasaur, maneuver to face its rear, then strike (with spin attack, or Hidden Skill #3)

The Clawshot is very effective against the Helmasaur

Encountered In: Dungeon 3: Lakebed Temple

Helmasaurus

Large, boar-like quadruped with a carapace head

Charges forward and attacks by ramming
into you

Z-target and jump to one side to avoid charge attack, then attack the Helmasaurus’s vulnerable backside

Encountered In: Dungeon 7: City in the Sky

Hylian Hornet

Only attack if provoked, and you cannot stand and fight

Run away from them and they give up after five seconds

Or you can dive into water to avoid them

Encountered In: Ordona and Faron Provinces

Ice Keese

Small winged enemy

Similar to normal Keese, but this version emanates a frosty aura

Easily defeated with just about any form of attack

Encountered In: Peak Province; Snowpeak

Imp Poe

The Imp Poe is invisible to your human form; you must use sense view to see them

The Imp Poes attack with a sickle weapon

Pounce on the Imp Poes to defeat them and reveal the Poe Soul

Encountered In: Lanayru Province

Kargarok

Target a Kargarok and attack with a leaping slice to bring it to the ground

Finish it with a strike

Beware: If you miss the finishing blow, your sword gets stuck, allowing the Kargarok a free attack

Encountered In: Hyrule Field

Keese

Try to spot Keese from a distance and use ranged attacks to take them down

If a Keese attacks, target with Z, then swipe or jump and swipe

Auto-target incoming Keese with ranged weapon (can be tricky)

Encountered In: Ordona and Faron Provinces

Leever

A ring of Leevers rotate and move around you, then converge and strike

Stop, stand still, and as the Leevers surround and come in for the strike, execute a spin attack and defeat them all

Projectiles (or running away) are also effective

Encountered In: Hyrule Field

Lizalfos (“Axe-tail”)

The Lizalfos has two bladed attacks: a sword it carries and an axelike tail, which can knock you down

The Lizalfos is skilled in defense, so multiple simple sword strikes are required to down it

It’s more effective to shoot Bomb Arrows or 6-target the Lizalfos, ram it with your shield, then roll around with 3 and slice its back

Encountered In: Dungeon 3: Lakebed Temple

Lizalfos (“Skull-face”)

This Lizalfos is very similar to the axe-tail version

Use the same strategies on this foe: maneuver to its back and slice

Encountered In: Dungeon 3: Lakebed Temple

Mini Freezard

If they strike you, Mini Freezards encase you in ice, leaving you vulnerable

Strike with you sword, block, and then strike a second time to defeat them

If facing a group of Mini Freezards, concentrate on one at a time

The Ball and Chain weapon is the most effective, though you don’t have it during your first Mini Freezard encounter

Encountered In: Snowpeak Mountain

Moldorm

Moldorms burrow and pop out to take quick attacks

Sword attacks alone are usually futile

Use the Clawshot to pull them from the ground and then dispatch them with your sword

Encountered In: Hyrule

Poison Mite

The Poison Mites don’t actually deal damage

The mites slow you down in sinking sand, threatening to pull you down

Do not fight until you reach solid ground, or shine your Lantern to scare them off

Encountered In: Dungeon 4: Arbiter’s Ground

Puppet

Puppets (controlled by Skull Kid) usually appear in groups of four or more

They swipe with fists; their biggest threat is their numbers

A spin attack takes out Puppets with one go

Pygmy Skulltula

A mid-sized Skulltula that hangs from a thin web

Drops down from above just as you’re about to jump across a small gap; harms you if you leap into it

Slowly move forward until it descends, then defeat it with the Slingshot from a safe distance

Encountered In: Dungeon 1: Forest Temple

Encountered In: Faron Woods

Rat

Rats are not a big threat

In the dark, listen for their squeaking, and use Z to target them

Slice or jump in and slice

Encountered In: Ordona and Faron Provinces

Redead

The Redead has a paralyzing scream that stops you, and then a sword attack to damage you

Use Bomb Arrows from range

Alternately use your wolf form and bite the Redead

Encountered In: Dungeon 4: Arbiter’s Ground

Shell Blade

The Shell Blade is impervious to vertical slashing moves

The creature’s interior is vulnerable to any horizontal slice

The spin attack is excellent against the Shell Blade

Encountered In: Dungeon 3: Lakebed Temple

Skullfish

There are many ways to defeat Skullfish, such as the Gale Boomerang, Clawshot, or dropped bombs when you’re on dry land

If in the water, use the Iron Boots and sword or simply swim away from them

Catching a Skullfish with the Fishing Rod rewards you with a Heart but you must throw the Skullfish back

Encountered In: Dungeon 3: Lakebed Temple

Skulltula

The Skulltula cannot be defeated head on

Use Z to block the leg attacks, move to either side, then strike with a combo of slashes

When the beast collapses, finish it with a leaping strike and press A when prompted to complete combat

Encountered In: Dungeon 1: Forest Temple

Stalfos

The Stalfos is an undead monster invincible to most attacks

Use Bomb Arrows or other explosive

Repeat as necessary

Encountered In: Dungeon 4: Arbiter’s Ground

Stalhound

These undead beasts dig up from the ground below, attack, then burrow down back, only to reappear from the same place again

Two spin attacks or a couple of leaping strikes will defeat them

Stalhounds tend to drop Rupees, too

Encountered In: Hyrule Field

Stalkin

Brittle and slow, Stalkins are not particularly frightening or dangerous

They can attack in large numbers

A single spin attack will defeat all of them in a group

Encountered In: Dungeon 4: Arbiter’s Ground

Staltroop

The Staltroops are the Stallord’s minions, not attackers but obstacles during your fight with Stallord

Avoid the Staltroops and don’t stop moving when on the sand

Spinning into them with the spinner will defeat them

Encountered In: Dungeon 4: Arbiter’s Ground

Tektite (Red and Blue)

Tektites have only a single jumping attack that is damaging

Let the Tektites congregate around you

When the first one jumps, execute the spin attack as it descends to finish all of them

Encountered In: Dungeon 2: Goron Mines

Tile Worm

When first encountered, simply maneuver around Tile Worms

After acquiring the Gale Boomerang, target the tile the Tile Worm is under, and attack

Once the Tile Worm is exposed, finish it with regular attacks

Encountered In: Dungeon 1: Forest Temple

Toado

These monsters are dangerous only in large numbers

Defeat Toadoes with a single spin attack

Try to keep your back to a wall to avoid being surrounded, use spin attacks and then slashes to defeat groups

Encountered In: Dungeon 3: Lakebed Temple

Torch Slug

Torch Slugs are harmless until you near them

Combat them with a quick sword attack (not a leaping attack, as they can repel you)

They’re also found on cave ceilings, dropping to startle you, so use a ranged weapon from afar

Encountered In: Dungeon 2: Goron Mines

Twilit Baba

The Twilit Baba looks different from the Deku Baba but behaves similarly

It cannot attack beyond the length of its reach

In wolf form, bite twice or use a spin attack

Encountered In: Ordona and Faron Provinces

Twilit Bulblin

Twilit Bulblins attack just like Bulblin Warriors and can be dispatched with two strikes

If you knock them onto their backs you must wait because the wolf doesn’t have a finishing move

Defeat Twilit Bulblins with a couple of bites, spins, or Midna’s energy crackle

Encountered In: Faron Woods

Twilit Bulblin Archer

Twilit Bulblin Archers use the same tactics as their light-world counterparts

They can make life difficult for a wolf, so make these enemies a priority

Charge with your speed boost, avoid running directly at them, jump and bite, wait for them to rise, and bite again

Encountered In: Lanayru Province

Twilit Kargarok

This creature’s attack deals half a Heart’s worth of damage

Wait for it to dive, while keeping a constant lock-on, and then leap and bite the bird

It takes two strikes to defeat a Twilit Kargarok

Encountered In: Castle Hyrule

Twilit Keese

Similar to regular Keese, but longer

One strike will slay a Twilit Keese

Spin attacks also work if the Keese are flying near you

Encountered In: Castle Hyrule

Twilit Messenger

Twilit Messengers are most troublesome when encountered in groups

Target one and bite until you’re thrown off

Then finish it off with a spin attack

Encountered In: Ordona and Faron Provinces, Lake Hylia

Twilit Parasite

To find the Twilit Parasite, look for purple sparks and shadows on the ground

Sixteen of them roam the land; they can hide inside walls, floors, the ground, or out of reach

Use Z to target these foes then pounce with one attack

Encountered In: Ordona and Faron Provinces

Twilit Vermin

The Twilit Vermin attack mercilessly

It is very weak, so a single strike will defeat a Twilit Vermin

However, while swimming, you can’t attack them, but they can attack you, so seek dry land

Encountered In: Castle Hyrule

Walltula

Walltulas bite if you’re right next to them

Use your Slingshot from range

Only one hit defeats them

Encountered In: Ordona and Faron Provinces

Water Toadpoli

The aquatic versions of the Toadpoli, Water Toadpolis swim faster and spit projectiles

Shield block and wait to bounce back the spitball

You can also shoot an arrow, which is faster

Encountered In: Dungeon 2: Goron Mines

White Wolfos

Agile and stealthy, the White Wolfos will stalk you, attacking in pairs

Shield block the first one and strike the second with a well-timed blow

You can also ignore them, run by them quickly, or go after them in wolf form

Encountered In: Snowpeak Mountain

Young Gohma

The Young Gohma leaps and strikes you with its pincers

Two sweeping sword strikes will defeat this foe

Encountered In: Dungeon 6: Temple of Time

Zant Mask

Giant floating head that resembles Zant’s armored mask

Immobile but can teleport about

Attacks after teleporting by firing purple orbs, which can be deflected via the shield attack maneuver

When they appear, simply attack them with relentless combos

Encountered In: Dungeon 8: Palace of Twilight

Zant’s Hand

Giant, indestructible floating hand that travels very slowly

Doesn’t attack you directly, but chases after the Sol Orbs you take from it

When positioned directly above the Sol Orb, it slams downward to grab it, harming you if you’re caught

If it grabs the Sol Orb, use the Clawshot to steal it back

Encountered In: Dungeon 8: Palace of Twilight