Wait for the large, purple, U-shaped structure to spin around and then jump onto the outside of it. Run in the opposite direction it spins to climb higher onto the structure, then jump up through the platform above you.
Grab the power-up before getting onto the next yellow rising platform and stand near the middle. As you ride it upward, it’ll pick up several Dry Bones along the way. If you have the Ice Flower power-up, freeze them with a snowball and then pick up the frozen bones and smash them.
If you don’t freeze them first, simply pounce on their heads and crumble them. But beware; they’ll eventually get back up!
Pick up the POW Block at Point 5 and carry it up with you. Wait until you pick up several more Dry Bones, then drop it to put all of the bones to rest.
When you reach Point 6, the platform will begin to pick up spiked balls. There’s no way for you to eliminate them other than with the POW Block that appears, but don’t get rid of them just yet. You’ll need them to grab the next Star Coin.
Boss Battle
The battle against little Lemmy Koopa is not easy. You’ve got to master dodging and bouncing, while trying not to slip off the icy platform into the edges of the room. When Lemmy appears, he’ll begin by walking on a circus ball, which makes him even harder to reach!
Of course, that doesn’t stop him from inadvertently giving you a way to reach him. With a wave of his wand, he fires similar bouncing circus balls that can quickly shove and bounce you into the pits on either side of the room.
Your only hope is to jump on top of a bouncing ball, then bound from it, onto Lemmy’s head. He retreats into his shell just as his Koopaling siblings have done before him, so stay near the center and jump up to dodge his shell attacks.
Once he reemerges from his spiky shelter, he climbs back on top of a new circus ball and begins his attack. This time he attacks with two circus balls. After you pounce on his head a second time, he attacks with three balls! Hit his dome three times to defeat him.