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New Super Mario Bros Wii eGuide
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Contents

  • Essentials
    • Introduction to the Mario Universe
      • Introduction
    • Basics
      • Mario Moves
      • Mario's Many Forms
      • Mario's World
      • Pipe Cloggers
  • Walkthrough
    • World 1-Princess Peach's Kingdom
      • Introduction
      • World 1-1
      • World 1-2
      • World 1-3
      • World 1-Tower
      • World 1-4
      • World 1-5
      • World 1-6
      • World 1-Castle
    • World 2-Desert World
      • Introduction
      • World 2-1
      • World 2-2
      • World 2-3
      • World 2-Tower
      • World 2-4
      • World 2-5
      • World 2-6
      • World 2-Castle
    • World 3-Frozen World
      • Introduction
      • World 3-1
      • World 3-2
      • World 3-3
      • World 3-Ghost House
      • World 3-Tower
      • World 3-4
      • World 3-5
      • World 3-Castle
    • World 4-Water World
      • Introduction
      • World 4-1
      • World 4-2
      • World 4-3
      • World 4-Tower
      • World 4-4
      • World 4-Ghost House
      • World 4-5
      • World 4-Castle
      • World 4-Ship
    • World 5-Jungle World
      • Introduction
      • World 5-1
      • World 5-2
      • World 5-3
      • World 5-Tower
      • World 5-4
      • World 5-Ghost House
      • World 5-5
      • World 5-Castle
    • World 6-Rock World
      • Introduction
      • World 6-1
      • World 6-2
      • World 6-3
      • World 6-4
      • World 6-Tower
      • World 6-5
      • World 6-6
      • World 6-Castle
      • World 6-Ship
    • World 7-Cloud World
      • Introduction
      • World 7-1
      • World 7-2
      • World 7-3
      • World 7-Tower
      • World 7-Ghost House
      • World 7-4
      • World 7-5
      • World 7-6
      • World 7-Castle
    • World 8-Bowser's World
      • Introduction
      • World 8-1
      • World 8-2
      • World 8-3
      • World 8-Tower
      • World 8-4
      • World 8-5
      • World 8-6
      • World 8-7
      • World 8-Ship
      • World 8-Castle
    • World 9
      • Introduction
      • World 9-1
      • World 9-2
      • World 9-3
      • World 9-4
      • World 9-5
      • World 9-6
      • World 9-7
      • World 9-8
  • Multiplayer
    • Multiplayer Mario
      • Free-for-All
      • Coin Battle
  • Extras
    • Introduction

New Super Mario Bros Wii Guide › Walkthrough › World 2-Desert World

World 2-Tower

Both doors at Point 1 lead to a room with a large shifting panel that Mario can climb on. Hop onto it and grab on!

Once you’re on the panel, tilt the Wii Remote left to make the panel swing toward the P Switch. The switch reveals several blue coins. To grab them all, move up and down on the panel while tilting the Wii Remote left and right.

There’s a hidden door along the left wall at Point 2.

Go through the door to find a Roulette Block. Take your power-up, then go back through the door to continue climbing up the tower.

When you reach Point 3, magical projectiles begin to rain down on you from above. Move up the shifting panels quickly to avoid getting hit!

Star Coin

Jump off the shifting panels at Point 4 and Wall-Slide down the left wall to grab the first Star Coin.

Star Coin

After passing through the door into the next area, run to the right and pass the Bowser flag to mark your progress.

Avoid the Dry Bones and walk directly into the lower-right wall of the tower. It reveals a secret niche with a Star Coin and several regular coins!

Wait for the magic projectile to pass you by before leaping onto the long panel that rises above the deadly spikes.

Red Ring Riches

Go through the door at Point 7 to find a small room with another shifting panel. Hop on and tilt the Wii Remote right to make the panel carry you to the Red Ring.

Just as you did in the room with the P Switch, tilt the Wii Remote left and right as you climb up and down the panel to grab all eight red coins.

Use the POW Block here to force several coins to drop from the area above you. If you drop it while you are near the Dry Bones, they’ll fall apart!

Star Coin

Wait for the shifting panels to drop at Point 9, then quickly grab on and jump left across all three panels. Let the third one carry you up to the Star Coin, then quickly drop down before you hit the spikes above you!

Boss Battle

Roy Koopa has a very nasty Ground-Pound attack, just like Mario. Unlike Mario’s, however, Roy’s Ground-Pound can stun you if you’re standing on the ground when he hits the floor. As soon as he’s about to land back on the ground, leap into the air to keep from getting stunned.

If he stuns you, he follows up with a wave of his deadly wand and hits you with a magic projectile! Bounce on his head as soon as he lands, then stand at the center of the platform and leap over his shell attack.

When he emerges from his shell, wait for him to Ground-Pound again, then pounce on his head! Do this three times, and he’ll go down.

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