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New Super Mario Bros Wii eGuide
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Contents

  • Essentials
    • Introduction to the Mario Universe
      • Introduction
    • Basics
      • Mario Moves
      • Mario's Many Forms
      • Mario's World
      • Pipe Cloggers
  • Walkthrough
    • World 1-Princess Peach's Kingdom
      • Introduction
      • World 1-1
      • World 1-2
      • World 1-3
      • World 1-Tower
      • World 1-4
      • World 1-5
      • World 1-6
      • World 1-Castle
    • World 2-Desert World
      • Introduction
      • World 2-1
      • World 2-2
      • World 2-3
      • World 2-Tower
      • World 2-4
      • World 2-5
      • World 2-6
      • World 2-Castle
    • World 3-Frozen World
      • Introduction
      • World 3-1
      • World 3-2
      • World 3-3
      • World 3-Ghost House
      • World 3-Tower
      • World 3-4
      • World 3-5
      • World 3-Castle
    • World 4-Water World
      • Introduction
      • World 4-1
      • World 4-2
      • World 4-3
      • World 4-Tower
      • World 4-4
      • World 4-Ghost House
      • World 4-5
      • World 4-Castle
      • World 4-Ship
    • World 5-Jungle World
      • Introduction
      • World 5-1
      • World 5-2
      • World 5-3
      • World 5-Tower
      • World 5-4
      • World 5-Ghost House
      • World 5-5
      • World 5-Castle
    • World 6-Rock World
      • Introduction
      • World 6-1
      • World 6-2
      • World 6-3
      • World 6-4
      • World 6-Tower
      • World 6-5
      • World 6-6
      • World 6-Castle
      • World 6-Ship
    • World 7-Cloud World
      • Introduction
      • World 7-1
      • World 7-2
      • World 7-3
      • World 7-Tower
      • World 7-Ghost House
      • World 7-4
      • World 7-5
      • World 7-6
      • World 7-Castle
    • World 8-Bowser's World
      • Introduction
      • World 8-1
      • World 8-2
      • World 8-3
      • World 8-Tower
      • World 8-4
      • World 8-5
      • World 8-6
      • World 8-7
      • World 8-Ship
      • World 8-Castle
    • World 9
      • Introduction
      • World 9-1
      • World 9-2
      • World 9-3
      • World 9-4
      • World 9-5
      • World 9-6
      • World 9-7
      • World 9-8
  • Multiplayer
    • Multiplayer Mario
      • Free-for-All
      • Coin Battle
  • Extras
    • Introduction

New Super Mario Bros Wii Guide › Essentials › Basics

Mario's Many Forms

Mario wears many hats. At his core, he is always heroic plumber Mario. But depending on what power-up he may find, he’ll don a special suit that allows him to do a variety of things other plumbers can’t do!

Small, Medium, or Large?

Mini Mario

Don’t confuse Mini Mario with regular Mario. After grabbing the Mini Mushroom, Mario shrinks dramatically in size. Shrinking allows him to get into smaller pipes, run on water, and get long hang-time while jumping! In his miniaturized size, Mario won’t pose as much of a threat to most enemies, but he will be able to safely traverse shaky platforms and even Ground-Pound certain enemies into oblivion! But be careful; take one hit and Mini Mario is no more!

Note

You can’t pick up shells or other items as Mini Mario.

Mario

This is Mario’s normal size. He may look squat, but if you don’t have any power-ups, this is as good as it gets for our favorite plumber. This is also one of Mario’s most vulnerable states; one hit and it’s all over.

Super Mario

After grabbing a Super Mushroom, Mario or Mini Mario grows into Super Mario. In this Super form, Mario can smash blocks from below and Ground-Pound enemies. Even though he’s under the effect of a power-up, Super Mario cannot fire projectiles or do anything different than regular Mario, aside from breaking Blocks. After taking a hit, Super Mario reverts to regular Mario.

Hot or Cold?

Fire Mario

After he grabs a Fire Flower power-up, Mario becomes Fire Mario! In this state, Mario gains the ability to throw fireballs at enemies. Fire Mario can throw multiple fireballs rapidly, creating a dangerous barrage of bouncing flames that can engulf enemies. Although some enemies are invulnerable to fireballs, the majority of Mario’s nemeses will get scorched!

Ice Mario

Like the Fire Flower, the Ice Flower power-up grants Mario the ability to throw projectiles at enemies. These projectiles are snowballs! Upon contact, the snowballs freeze the enemies in ice cubes that Mario can then pick up and throw as projectiles! While some enemies will instantly die when frozen, generally, the effects of Ice Mario’s snowballs differ from enemy to enemy. Use frozen enemies as platforms to reach high ledges, too!

Penguin Suit Mario

Penguin Suit Mario is very similar to Ice Mario. Both can throw snowballs, but Penguin Suit Mario also becomes invulnerable to the many effects of cold levels. While in the Penguin Suit, Mario will no longer slide around on ice, will no longer bounce when swimming underwater, and he’ll gain the ability to slide on his belly across frozen ground! Whenever you need to beat a difficult, snowy level, use the Penguin Suit to keep good traction and swim with increased agility.

Note

Whenever Fire, Ice, or Penguin Suit Mario takes a hit from an enemy, he’ll revert back to Super Mario.

To the Skies!

Propellerhead Mario

Whenever Mario grabs the Propellerhead power-up, he becomes Propellerhead Mario! This gives Mario a propellerhead cap that allows him to zoom into the air with the shake of the Wii Remote. Then he slowly floats down to the ground with ease.

Propellerhead Mario can essentially “fly” across dangerous chasms or across an entire level by zipping into the air repeatedly whenever he lands back on the ground. The Propellerhead power-up also grants Mario an extra type of attack.

While in the air, press down on the +Control Pad to execute a drilling drop similar to the Ground-Pound. The drilling drop will bust through crates, blocks, and even some enemies just like the Ground-Pound!

PreviousMario Moves NextMario's World