Prima Games eGuides
primagames.com Browse Redeem a code Help
Battlefield 3: Aftermath DLC eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Aftermath Primer
      • Aftermath Primer
      • Battlefield Boot Camp
    • Aftermath Compendium
      • Aftermath Compendium
    • Weapons and Vehicles
      • Weapons and Vehicles
  • Walkthrough
    • Multiplayer Maps
      • Azadi Palace
      • Epicenter
      • Markaz Monolith
      • Talah Market

Battlefield 3: Aftermath DLC Guide › Essentials › Weapons and Vehicles

Weapons and Vehicles

The earthquake-ravaged landscapes in Aftermath aren’t the only things that are a little worse for wear. A complete logistical breakdown has forced soldiers from both sides of the conflict to wage war with what little resources they have at their disposal. The results are some truly inventive, yet crude, implements forged from scavenged weapons, vehicles, and other miscellaneous debris. The improvised weapons and vehicles introduced in this expansion may not look pretty, but they’re more than capable of getting the job done.

Xbows and Bolts

Improvised from a heavily modified M4, the Xbow is a single-shot projectile weapon, much like a bolt-action sniper rifle. The difference lies in how ammunition is handled. The crossbow fires arrow-like bolts instead of bullets. In addition to the default Standard Bolt, there are three other bolts to unlock and choose—you can only select bolts you’ve unlocked by completing specific assignments. Each bolt has its own characteristics that affect range and damage output. This allows you to choose the proper ammo for different tactical situations. For example, the Standard Bolt does nothing to vehicles, but the High-Explosive (HE) Bolt can inflict some serious damage to all units, including tanks. By pressing the fire mode select button, you switch bolt types on the fly—the firing mode icons are replaced by bolt type indicators while wielding the Xbow or Xbow Scoped. Unlike standard firearms, the Xbows aren’t fed through magazines. Instead, bolts must be loaded manually, one at a time. As a result, the Xbows are difficult to use in chaotic close-quarter firefights. It’s best to equip this weapon when engaging single, unsuspecting opponents. Each soldier can carry a maximum of 10 bolts for their Xbow. But new bolts can be acquired from the support class’s ammo box or from the new ammo crates available during Scavenger mode. The best part about the Xbows is that they’re available to all classes and don’t occupy a weapon slot. Instead, they occupy the soldier’s first gadget slot. This gives each soldier the opportunity to carry a pistol and primary weapon in addition to their Xbow. However, it also means you’ll need to leave behind valuable gadgets like medic kits, rocket launchers, and ammo boxes in favor of carrying an Xbow.

Xbow Achievements and Trophies

Image Name Criteria Gamerscore Trophy
Handyman Unlock all Xbow parts. 20 Bronze
Homemade Javelin Destroy a vehicle using the Xbow. 20 Bronze
Pockets Full of Death Without dying, get a kill with an Xbow, primary weapon, and hand grenade. 30 Silver

Xbow

Ammo: Standard Bolt (default)

Rate of Fire: Single-Shot

Magazine Capacity: 1

Range: Short to Intermediate

Unlock: Sticks and Stones assignment

  • Win 3 rounds in Scavenger

Field Notes

Of the two Xbows, this is the easiest to unlock—just keep playing Scavenger mode until your team racks up three wins. This Xbow is equipped with a KOBRA (RDS) Red Dot Sight, which allows for quick target acquisition but no magnification. When first firing this weapon, be prepared for significant bolt drop when engaging targets at a distance beyond a few meters. To compensate for the drop, aim high. The weapon also takes a long time to reload. So if you miss with your first shot, consider switching to your primary weapon to finish off the target.

Xbow Scoped

Ammo: Standard Bolt (default)

Rate of Fire: Single-Shot

Magazine Capacity: 1

Range: Intermediate to Long

Unlock: Go Play Close Quarters assignment

  • Total of 150 meters headshots with sniper rifles
  • Total of 150 meters headshots with assault rifles
  • Total of 150 meters headshots with carbines

Field Notes

Unlocking this weapon is easier than it sounds. You must simply accrue a series of headshots with sniper rifles, assault rifles, and carbines. The distance of each headshot is applied to the 150 meter total required for each weapon—you do not need to score one 150 meter headshot with each weapon. This Xbow variant is fitted with a PKS-07 (7x) scope that makes it the perfect long-range weapon when paired with the extremely accurate Balanced Bolt. The powerful magnification of the scope makes the weapon difficult to use in close quarters, so reserve this Xbow for those impressive long-range kills.

Service Stars

Like all weapons, you earn a service star for every 100 kills you score with the Xbow or Xbow Scoped. A maximum of 100 service stars can be earned for each weapon.

Bolts

Bolts are smaller and heavier than arrows fired by bows. They use similar ballistics as bullets, but travel slightly slower. Cumbersome to load and slow in travel, bolts make up for their drawbacks by packing some serious power. As long as a target is within optimal range, scoring a center mass hit or headshot with a bolt is almost always lethal.

Standard Bolt

Damage: Medium

Range: Short to Intermediate

Unlock: Default ammo for Xbow and Xbow Scoped

Field Notes

The Standard Bolt is immediately available upon unlocking the Xbow or Xbow Scoped weapons. Fitted with a barbed tip, this bolt experiences significant drop over distance, even when engaging targets within 25 meters. To compensate for range, aim high. Although its accuracy leaves much to be desired, the Standard Bolt hits with a lot of force, often killing opponents with a single hit.

Scan Bolt

Damage: Medium

Range: Short to Intermediate

Unlock: It Is OK To Thank Me assignment

  • Get 20 spot assists
  • Designate 10 vehicles
  • Get 1 designated assist

Field Notes

The Scan Bolt combines the lethality of the Standard Bolt with the reconnaissance benefits of a T-UGS motion sensor. It displays enemy movement on the minimaps of your teammates. Unlocking this bolt is fairly straightforward, but it helps to have access to the recon class’s SOFLAM to designate vehicles and get a designated assist. If you don’t have the SOFLAM yet, you can laser-designate vehicles from the third seat in a tank equipped with the CITV Station gadget or by using a helicopter’s Laser Painter pilot upgrade. Once unlocked, fire this bolt into high-traffic areas to help direct your teammates toward opponents—this is a great way to score some Motion Sensor Assists. The bolt is also lethal when fired directly at an opponent. The motion sensor will continue detecting enemy movement at the spot where your victim fell.

HE Bolt

Damage: High

Range: Short

Unlock: A Good Demo Man assignment

  • Get 5 kills with hand grenades
  • Get 5 kills with underslung grenades
  • Get 5 kills with C4

Field Notes

To unlock this devastating bolt you must first score a few kills with a variety of explosive weapons. The HE Bolt is a modified Standard Bolt with a small C4 charge taped to the tip. Due to the extra weight on the tip, the bolt flies only a few meters before dropping to the ground and exploding on impact. Due to the extreme bolt drop, always aim high, just as you would when firing a grenade launcher—but aim even higher. The C4 charge exhibits minimal splash damage, but inflicts massive damage when scoring a direct hit, particularly against infantry. In a pinch, this bolt can also damage vehicles, including tanks. But the HE Bolt does significantly less damage than an engineer’s rocket launcher or a standard C4 charge carried by support troops. Still, for classes with no anti-vehicle capability, it’s a nice addition.

Balanced Bolt

Damage: Medium

Range: Long

Unlock: Stay Away From My Tent assignment

  • Get 50 kills with sniper rifles
  • Get 10 headshot kills with sidearm

Field Notes

The Xbows reach their full potential with this highly accurate, long-range bolt. But before you can load one of these bad boys, you must unlock it by scoring several headshots with sniper rifles and pistols. Once the Balanced Bolt is available, try it out against a distant target. Unlike the other bolts, the Balanced Bolt experiences very little drop, even when engaging targets beyond 50 meters. Aim directly at your target to score a hit. Pair this bolt with the Xbow Scoped to take advantage of the magnification offered by the PKS-07 (7x) scope. The powerful scope makes it much easier to score lethal headshots from any range.

Xbow-Related Assignments

Sticks and Stones

Criteria:

  • Win 3 rounds in Scavenger.
Reward:
Xbow

Go Play Close Quarters

Criteria:

  • Total of 150 meters headshots with sniper rifles.
  • Total of 150 meters headshots with assault rifles.
  • Total of 150 meters headshots with carbines.
Reward:
Xbow Scoped

It Is OK To Thank Me

Criteria:

  • Complete Sticks and Stones assignment.
  • Get 20 spot assists.
  • Designate 10 vehicles.
  • Get 1 designated assist.
Reward:
Scan Bolt

Stay Away From My Tent

Criteria:

  • Complete Sticks and Stones assignment.
  • Get 50 kills with sniper rifles.
  • Get 10 headshot kills with sidearm.
Reward:
Balanced Bolt

A Good Demo Man

Criteria:

  • Complete Sticks and Stones assignment.
  • Get 5 kills with hand grenades.
  • Get 5 kills with underslung grenades.
  • Get 5 kills with C4.
Reward:
HE Bolt

Archery 101

Criteria:

  • Get 5 Xbow kills.
Reward:
Old School Warrior Dog Tag

William Tell

Criteria:

  • Complete Archery 101 assignment.
  • Total of 150 meters headshots with the Xbow.
  • Get 50 kills with Xbow.
Reward:
William Tell Dog Tag

Light Vehicles

The Aftermath expansion adds three new light vehicles. These heavily modified transports are the fastest land vehicles available on the new maps, useful for rushing control points and M-COM stations at the start of a battle. But their light armor and exposed positions make them death traps if they are driven into heavy action. Most explosive munitions can disable these vehicles with one hit, potentially killing the driver and passengers. Their greatest defensive asset is their speed and off-road capability. To ensure survival, use these vehicles to traverse terrain on a map’s periphery and stay away from heated battles near control points and M-COM stations. Although these vehicles can attain high speeds on roads, most roads are traveled by larger and more deadly vehicles like tanks and IFVs. When possible, stay off-road and out of sight. Such tactics are essential when staging raids on distant enemy-held control points or M-COM stations. There are no vehicle unlocks or loadout options for these vehicles.

Rhino

  • Nationality: US and RU
  • Description: Modified van with remote turret and open passenger seats.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver HMG .50
2 Passenger Troop Kit
3 Passenger Troop Kit
4 Passenger Troop Kit

Field Notes

The Rhino is a heavily modified civilian van that is available to both teams. The remote heavy machine gun turret on top of the van is controlled by the driver, so it’s got the feel of driving an IFV or tank. With sheets of metal welded over the most of the van’s front windows, the driver operates the vehicle from the turret’s camera view. In addition to the HMG turret, the Rhino has four passenger positions, which allows troops to fire their own weapons from the side and rear windows. The open windows provide some cover as well as a good view of the vehicle’s periphery, which is ideal for targeting enemy support soldiers hoping to slap a C4 charge to the side of the vehicle.

Tip

An engineer riding in the Rhino can repair the vehicle from the passenger seat. Simply aim the Repair Tool at a piece of the vehicle’s interior to perform repairs while on the go. When an engineer, assault, and support soldier fill the passenger seats, the Rhino can be a force to reckon with. While the engineer repairs and fires rockets, the assault soldier can heal and revive the other passengers when not firing their assault rifle or grenade launcher. Meanwhile, the support soldier can drop an ammo box inside the vehicle to keep the rest of the squad supplied while occasionally tossing C4 charges or mines out the back of the vehicle to take out any pursuers.

Phoenix

  • Nationality: US
  • Description: Modified armored jeep with grenade launcher and HMG.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver None
2 Gunner HMG .50
3 Grenadier Grenade Launcher

Field Notes

The Phoenix is a modified M1114 HMMWV fitted with two roof-mounted turrets. The turret on the back is equipped with an automatic grenade launcher that is ideal for targeting groups of enemy infantry—the weapon can rapidly fire up to nine grenades before it must be reloaded. The grenade launcher turret can rotate only 180 degrees, so it’s best if the vehicle is facing the target. A heavy machine gun is attached to the front turret, This turret can rotate a full 360 degrees, but the rear grenade launcher turret blocks its view when facing the vehicle’s rear. With no adequate weapon coverage from behind, the Phoenix is extremely vulnerable to flanking attacks. So stay on the move to avoid getting C4 stuck to the back of your ride.

Barsuk

  • Nationality: RU
  • Description: Modified armored jeep with grenade launcher and HMG.

Vehicle Performance

Speed
Armor
Firepower

Vehicle Occupancy

Seat Position Weapon
1 Driver None
2 Gunner HMG .50
3 Grenadier Grenade Launcher

Field Notes

This modified GAZ-3937 Vodnik performs similarly to the Phoenix. However, the turret positions are reversed: the grenade launcher is on the front, and the heavy machine gun is on the back. While the front-mounted grenade launcher can rotate only 180 degrees, the rear-mounted machine gun can traverse a full 360 degrees. This allows the gunner on the back the ability to engage targets in all directions. Since the machine gun is mounted slightly higher than the grenade launcher turret, visibility is unobstructed when engaging targets straight ahead as well. Given the improved visibility of the rear gunner, the Barsuk is harder to sneak up on from the rear—or any direction for that matter. Structurally, the Barsuk has a slightly higher profile than the Phoenix, therefore it is a bit unstable on uneven terrain. Watch your speed when turning, otherwise you may inadvertently roll the vehicle onto its side.

Caution

The turret positions atop the Phoenix and Barsuk are completely exposed, leaving the weapon operators vulnerable to incoming fire. To avoid getting sniped, stay on the move when moving through enemy-controlled territory.

Light Vehicle-Related Assignments

Riding Shotgun

Criteria:

  • Get 5 kills in the Phoenix.
  • Get 5 kills in the Barsuk.
  • Get 5 kills in the Rhino.
Reward:
Grease Monkey Dog Tag

Light Vehicle Tips

  • Park a Rhino near a control point, loaded with C4. Use the Rhino to bait enemies in, then detonate the C4 once they’re close enough.
  • Avoid prolonged solo use of the Rhino, as it is prone to being disabled or destroyed if proactive repairs are not made.
  • While driving the Rhino, avoid tanks and IFVs at all costs because they will quickly destroy the vehicle with one or two direct cannon rounds.
  • The best method to keep this murder bus in operation is to have passengers repairing the vehicle as it comes under fire. While sitting in the passenger seat you are also able to drop ammo boxes and medic kits, in turn, healing and resupplying the occupants of the vehicle.
  • The Rhino has little to no cover, which means that occupants are exposed to incoming fire. But in contrast, these openings also give a clear view of anyone attempting to plant C4 on the vehicle.
  • The Rhino is also great for getting through tight spaces, so don’t be afraid to lose a tank by turning down a small alley. Driving through narrow openings also lends itself well to getting across a map quickly to flank control points during Conquest matches.
  • In light engagements, the Phoenix and Barsuk are useful as a stationary turrets. Just be sure that an escape route is already available in the event that the fire-fight escalates.
  • The Phoenix and Barsuk are highly effective patrol vehicles. Make use of their speed and firepower to control objectives and choke points.

Keep reading with a free account

The first 3 sections of Battlefield 3: Aftermath DLC are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousAftermath Compendium NextAzadi Palace