Warhammer 40K: Darktide’s stats across all facets of the game are incredibly difficult to understand. From something only slightly confusing like Cleave Targets, all the way to Wounds on various Curios, you can be sure you’ll be doing a lot of research to determine what each term means. The team is working on this though, so rest assured it won’t be confusing for too, too long. One such term comes for our holy friend the Zealot Preacher, but we’ll help you out as best we can. Here’s what Impact is in Warhammer 40K: Darktide.
What Does Impact Do in Darktide?
Given its limited mentions across the entirety of Darktide, you’ll likely have first noticed this stat when looking through the Zealot’s feats. When looking at the level 10 feats specifically, there is a feat titled Punishment that reads “Attacks that Hit 3 or more enemies grant +30% Impact for 5s. Stacks 5 times. At max stacks gain Uninterruptible”. Uninterruptible might be easy enough to understand, preventing your attacks from being interrupted. However, Impact is a little more confusing.
Impact in Darktide translates to stagger power, affecting how much your attacks will stagger foes. Staggering your enemies causes them to fall backward and be unable to attack for a short time, essentially acting as a stun in all ways but the name. This makes staggering incredibly powerful (as the Ogryn proves nicely), thus making this a worthwhile perk for dealing with large groups of enemies or elites/specialists.
Related: All Zealot Weapons in Warhammer 40K: Darktide
As compared to the other two feats at level 10, Punishment is likely your best option. Bloodletting isn’t bad for building Bleed on stronger enemies, but only under specific builds should you bother with that. Retribution isn’t terrible either, but we’d only suggest it if you’re already quite used to the Zealot’s playstyle.