Valorant Map Lotus
Image via Riot Games.

Valorant 6.02 Update Patch Notes: Full List of Changes and Fixes

The Stinger and high-ping see several nerfs.

Valorant has today launched its 6.02 update, so here’s the full list of changes and fixes with this patch. Today’s update may seem somewhat small on paper, though does a lot for both the Stinger and players who often find themselves either against high-ping players or dealing with high-ping themselves. Several other changes have been made as well, so let’s not waste more time. Without further ado, here’s everything new in the 6.02 update for Valorant.

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Valorant Update 6.02 Patch Notes

Gameplay Systems Updates

  • Adjusted max server rewind limit down to 140 ms from 200 ms.
    • If you only play in games where everyone’s ping is low, you shouldn’t even notice this change. In other cases, the impact from this change will be subtle, and most of you won’t notice the difference. That being said, we expect to see the following changes in gameplay patterns:
      • Playing against players with high ping should feel less like you’re getting shot after moving behind cover by a bullet fired earlier
      • Players playing with high ping may start to experience hit registration
        inaccuracy

Weapon Updates

Stinger

We feel that the Stinger is overperforming at medium to long range engagements at its price point. Force buying Heavy Armor and Stingers on both round 2 and 3 was too effective and lacked the appropriate nuance and economic tradeoffs. We hope that players can occasionally still access this strategy granted they have the credits to do so

  • Cost increased 950 >>> 1100
  • Damage falloff changed:
    • Previously:
      • 27 damage per bullet (0 – 20m)
      • 25 damage per bullet (20m+)
    • Now:
      • 27 damage per bullet (0 – 15m)
      • 23 damage per bullet (15m+)

Social Updates

  • Voice Evaluation Beta (North America/English-only)
    • Last year we began a background launch of the Riot Voice Evaluation (RVE) in North America. RVE will now move into a limited beta phase that will enhance our behavioral reports data collection capabilities and improve the impact of our comms related behavioral interventions.

Bugs

Agents

  • Potentially fixed bug with KAY/O’s Zero/point (E) not showing the correct enemies that it has suppressed (please let us know if you see further issues here)
  • Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
  • Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual
  • Fixed a bug where Yoru’s Fakeout (C) could get stuck in mid-air in various locations
  • Fixed bug where Cypher’s Neural Theft (X) would only reveal one time if he had been killed or the round had changed during a previous cast
  • Fixed a bug where Cypher’s Neural Theft (X) reveals would be interrupted when he was killed after it had been deployed

Maps

  • Players will no longer make footstep audio when dropping from Lotus B site platform to the fountain
  • Lotus door volume has been lowered further (we lowered in 6.01 as well) during the rotation phase
  • On Lotus, players next to each other while rotating door…rotates should feel smoother
  • On Lotus, fixed an issue where players were spawning on the wrong side of barrier near C site if standing on rotating door at round end
  • On Fracture, fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends

Weapons

  • Fixed an issue where Frenzy and Bulldog reload audio is quieter than other weapons in
    third person

Social

  • Fixed a bug that caused voice chat to no longer function when disconnected from the
    internet for less than 60 seconds
    • If the internet is disconnected for 60 seconds or less, you will be able to reconnect
      to voice chat without having to relaunch the game.

Related: Valorant Abyssal Skin Bundle – Weapons, Prices, and Release Date

That’s everything new with Valorant’s 6.02 update! For more on the game, be sure to check out our various guides and coverage.


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Shawn Robinson
Shawn is a freelance gaming journalist who's been with Prima Games for a year and a half, writing mainly about FPS games and RPGs. He even brings several years of experience at other sites like The Nerd Stash to the table. While he doesn't bring a fancy degree to the table, he brings immense attention to detail with his guides, reviews, and news, leveraging his decade and a half of gaming knowledge. If he isn't writing about games, he's likely getting zero kills in his favorite FPS or yelling at the game when it was 100% his fault that he died.