Soul Calibur 6 Controls
Notation (PS4 / Xbox) | Action (Soul Calibur Command) | Notes |
Square / X | Horizontal Attack (A) | Interrupts a sidestep. |
Triangle / Y | Vertical Attack (B) | Can be sidestepped left or right. |
Circle / B | Kick (K) | N/A |
X / A | Block (G) | Hold to guard high/mid attacks. Hold down as well to guard low attacks. |
Forward + X / Forward + A | Guard Impact | Parry all attacks and throws except Break Attacks. |
Hold X / A, Up | Jump | You can press diagonally up-forward or up-back to jump forward or back respectively. |
L1 / LB | Break Attack (A+B) | Breaks through Reversal Edge. |
L2 / LT | Forward Throw (A+G) | N/A |
Back + L2 / Back + LT | Back Throw (Back + A+G) | N/A |
R1 / RB | Reversal Edge (B+G) | Hold to evade multiple attacks. Release to execute a Reversal Edge attack. |
R2 / RT | Critical Edge (A+B+K) | Must have at least one full bar of meter. |
Back + R2 / Back + RT | Soul Charge (Back + A+B+K) | Must have at least one full bar of meter. |
D-Pad or Left Stick | Movement | N/A |
Horizontal Attack – Horizontal Attacks are generally some of the fastest attacks in your arsenal and can interrupt an opponent trying to sidestep to the left or right.
Vertical Attack – Vertical Attacks are usually a little bit slower than Horizontal Attacks, but they generally inflict a bit more damage. However, Vertical Attacks can be sidestepped to the left or right.
Kick – Kicks come in all shapes and sizes, but are usually faster and weaker than many other attacks. You’ll need to check the individual character move lists for details, but they consist of attacks that do not use your character’s weapon.
Blocking – You must block by holding the guard button in Soul Calibur. If you block while standing you will guard against high and mid-hitting attacks. If you block while crouching you will guard against attacks that hit low. You cannot block throws, and if you block a Break Attack in most cases your opponent can attack before you, although you can still block the next attack.
Guard Impacts – A staple of the Soul Calibur series, if you time a Guard Impact correctly you can parry all attacks, including throws. While there are some exceptions the only attacks you cannot parry are Break Attacks. Depending on your timing, you can get a free attack on your opponent after a successful Guard Impact. Timing is key and your opponent still has a chance Guard Impact you if you attack right away.
Jumping – If you hold the guard button, then press Up or diagonally Up-Forward or Up-Back, your character will jump straight up, forward or back respectively. Jumping is usually used to evade low attacks in Soul Calibur. Some attacks have a built-in jump that can also evade low attacks.
Break Attack – A Guard Break Attack is almost like stunning an opponent. In most cases the opponent can still block after guarding a Break Attack, but you can usually attack before your opponent, meaning they’ll be forced to block the next attack. Break Attacks also interrupt Reversal Edge attacks and cause significant damage to the Guard Gauge. If you block too many attacks, your Guard Gauge breaks and you’ll be temporarily stunned.
Throws – The default Forward Throw is L2 or LT, while the default Back Throw is Back + L2 or Back + LT. In most cases a Forward Throw pushes an opponent forward, while a Back Throw allows you to change sides with an opponent. Most characters also have special Command Throws done with a specific button notation. To break a Forward Throw, press any attack button or the Throw button. To break a Back Throw, press Back together with any attack button or the Throw button.
Reversal Edge – The newest Soul Calibur mechanic allows you to evade attacks and build a lot of meter. If you hold R1 or RB, your character will enter a stance that allows them to evade all attacks except Break Attacks. As soon as you release the Reversal Edge button, your character starts an attack animation (you can be hit during this animation if you don’t time it right). If the Reversal Edge attack hits, you’ll start the Reversal Edge mini-game.
Critical Edge – A Super Attack in Soul Calibur 6 is known as a Critical Edge. Once you have at least one full bar of meter, you can press R2 or RT and execute your characters Critical Edge. If it connects it usually inflicts a massive amount of damage.
Soul Charge – The Soul Charge in Soul Calibur 6 allows your character to enter a special state that gives them access to new attacks and abilities that vary from character to character. You must have at least one full bar of meter before you can execute a Soul Charge.
Movement – Soul Calibur allows for 8-way movement. That means you can press any direction on the d-pad or Left Analog Stick and your character will move in that direction.
Note: You can press Down during a Horizontal, Vertical or Kick attack to perform a low-hitting attack.
We’ll have a complete breakdown of how Soul Calibur 6 plays in the very near future, but for now you can find limited move lists and more on the game in our Soul Calibur 6 game hub!
Published: Oct 1, 2021 06:39 pm