Rory McIlroy PGA Tour is available now, and it’s the total package for golf enthusiasts, offering both a simulation-style approach fans of the sport will love, while also providing arcade-style thrills for casual players. We previously covered general tips and strategies and mastering your golf swing in the game, but now it's time to visit the Night Club.
Here, you'll take on a number of arcade-style challenges, using various power-ups and carefully aiming your shots so you can achieve the highest score possible. You can earn up to three stars in each challenge depending on your performance, and the more stars you earn, the more you'll be able to unlock, including additional characters and other items.
Follow these tips and you'll take over the Club with ease.
Mastering Your Shot on Bullseye Ranges
A number of these challenges feature bullseyes littered throughout the course, and the closer you land to the center of these bullseyes, the more points you'll earn with each turn – and the closer you'll get to three-star completion.
To land in these bullseyes, you want to make sure you have the right amount of finesse on your shot. It helps to have the Arcade style of swing, as you'll have an aiming meter that shows just how accurate your shot is. Pros who prefer the regular style can go with it, but you'll have to trust your gut – and the power of your shot – to land in the center.
One other thing to keep in mind is that the ball still has momentum when it's in the air, so to assure you land in the bullseye, try to use a little backspin. This will help slow the ball enough so it stays in the target range instead of rolling out. Don't go too overboard on backspin, though – just a light amount will do the trick.
Aiming for Accuracy
Another type of challenge introduced in the game involves hitting large glowing targets. The goal of this mini-game is to take out all the targets in the quickest time possible, thus earning the highest score you can. At first these are fairly easy to destroy, especially if you have Arcade swing activated, as a marker will easily show you where the ball will go.
However, as later challenges prove, you'll have to contend with moving targets. Don't get in a hurry with these – simply memorize the pattern of their movements, and set up your shot so it times itself perfectly with hitting it. In the early going this is fairly easy – but as later challenges prove, you might need to work a little harder on your accuracy.
Remember, the idea is to hit all the targets as quickly as you can, and not to waste time on missed shots. Make sure you line them up so they're guaranteed to hit their targets, and then swing away.
Another thing you'll notice as you progress through the Night Club Challenges is being able to unlock power-ups, which can be used sparingly over the course of certain events. You'll see which ones you'll be able to use before a round begins, then select the one you want by pressing the coordinating button.
The first one you'll be introduced to is the rocket boost. You'll want to use this to get through higher rings in the stage, gaining a little extra height after putting the ball in motion. The key here is to wait until you get right next to the ring, then activate the boost. This will enable you to pass through it with ease, getting a higher score in the process. This could take a little practice – you can't really see the ring until you're right next to it – but you'll get the hang of it after a few tries.
Next up is the quick drop, where the ball stops completely depending on where it lands. That means no roll back or forward, just a full stop. You'll want to use your aiming meter with Arcade style for this one, and make sure you get full accuracy on your swing. Do this and you'll land in bullseyes or close to the green with no problem.
A steerable ball, another power-up, may not make much sense in the world of golf, but with the putting challenges it comes in handy. The goal here is to keep your ball going as far as possible, then end up rolling off into one of the higher point value target zones so you finish strong. Again, it takes getting used to, but steering is easy to handle, so just stay on course and watch out for the point zone you want to finish in.
Other power-ups are introduced as well, including portals (where you can teleport your ball to another location – ideal for getting past larger hazards) and a parachute (which stops your ball in mid-air and sends it slowly down to the ground – good for shorter holes). Again, you'll be able to pick and choose whatever power-ups you want, so make sure you have the right one for the job.
One word of caution – power-ups require a bit of juice on a meter, so once you're out, you won't be able to use them again until they refuel. Try to save power-ups for the holes that really matter, like ones littered with rings or with a green that can't quite be reached on a solo shot. Don't waste them on holes you can easily master – practice without them first, and use them only when you aren't getting the results you want. There's no penalty for re-trying challenges, so have at it.
Good luck, and we'll see you at the Club.