Building a city with six unique cultures and their respective building types requires a tone of resources in Memoriapolis. Learning how to get each resource will help you get the hang of in-game mechanics faster and make fewer mistakes as you grow your civilization from the Antiquity Ages to the Middle Ages and onwards. In this guide, we have mentioned all the resources and how to get them in Memoriapolis for you.
All Resources in Memoriapolis
You will need 16 different resources to obtain and build various cultural buildings in your city. The Early Access version has two out of four ages for players to explore, so we could potentially get more resources once the final two ages make their way to the full version of the game.
NOTE: The information in this guide is based on the Early Access version of Memoriapolis. The content is subject to change over time as the game develops and enters the full version release. We will update this guide accordingly.
- Food
- Wood
- Wooden Beams
- Stone
- Rubbles
- Clay
- Bricks
- Sand
- Tiles
- Iron
- Steel
- Gold
- Gold Leaves
- Gold Coins
- Blueprints
- Precious Stones
1. Food
The only method to get food in Memoriapolis is by building a ‘Small Farm’. This is found under the Production tab with a pumpkin icon to the left of the screen.
The Small Farm has four production levels, which you can unlock by spending Blueprints. This will allow you to increase the food yield per cycle, which you will eventually need as more people live in your city.
You must always establish Small Farm for food production away from the center city since these occupy too much land space.
2. Wood
Wood is essential in building and upgrading all sorts of buildings, and the ‘Cutting Camp’, found in the Production section, is the only way to get this resource. During the Antiquity Age, you will get only four production levels to unlock using Blueprints, and six more levels unlock when you reach the Middle Ages.
Wood production only occurs when you install the ‘Cutting Camp’ near the forest, and deforestation happens over time.
3. Wooden Beams
The wood you produce by cutting down trees via the ‘Cutting Camp’ is then utilized to make Wooden Beams once you install the ‘Carpentry’ production building. This resource is mostly used when you upgrade production buildings from a basic level to a higher one.
It is not mandatory to place the ‘Carpentry’ buildings near the forest or the ‘Cutting Camp’, and you can install these anywhere else.
4. Stone
Stone can be obtained by installing a ‘Small Quarry’ near rich natural sources that give you stone. By pressing the ‘Tab’ key, navigate to the resources filter and click on the Stone icon. This action will gray out the entire map and highlight the stone deposits in grey so you can spot them easily.
Small Quarry building during the Antiquity Ages has four levels to upgrade and increase production per cycle. However, in the Middle Ages, you can level this building to either a Large Quarry or a Precious Quarry, each with two more levels.
5. Rubbles
Rubble is a by-product you can obtain after collecting the Stones and using them in the ‘Carver’ building for production. This building is not unlocked by default; as you complete more city goals and upgrade the City Center, you will eventually unlock this building during the Antiquity Ages.
The Carver building has four levels in the Antiquity Ages which further branch out into ‘Carver with Warehouse’ and ‘Unobtrusive Carver’ in the Middle Ages. The former building has -5000 Attraction but has 150 resource storage and the latter offers no attraction at the cost of having 80 stocks only.
6. Clay
The Small Quarry, as mentioned above in this guide, can also gather Clay for you. Just spot the brown-colored resource as you go through the resource filter and install a Small Quary where Clay is found in abundance for gathering.
7. Bricks
The Brickwork building can make Bricks if you provide it with a decent supply of Clay every cycle in Memoriapolis. This building has similar upgrade levels to the ‘Carver’ building.
8. Sand
Sand, like Stone and Clay, can be obtained by establishing a Small Quarry. This is mostly found near the riverside on the beach.
9. Tiles
Tiles are a by-product that can be produced by installing the ‘Tilery’ building. This establishment requires some amount of Sand to convert it into Tiles.
You will find little use of this material in the Antiquity Ages but it will mostly be used during the Middle Ages, especially while upgrading buildings.
10. Iron
Mining Iron is locked during the Antiquity Ages, but you unlock the ‘Small Mine’ building when entering the Middle Ages. This works similarly to a Small Quarry, and you must first locate the Iron nodes by going into the resource filter and then building the ‘Small Mine’ nearby.
After the fourth level upgrade, you can convert a Small Mine into a Large Mine or Precious Mine. Both options create -5000 attraction points loss so consider establishing these after you have enough buildings creating attraction points.
11. Steel
Steel is one of the rare resources you can produce, but not until you complete Chapter 3 of Middle Ages in Memoriapolis. You unlock Forge as you begin Chapter 3 and this building makes Steel by using Iron.
12. Gold
Gold is another resource you can mine via the ‘Small Mine’. If the resource node has Iron and Gold, you can toggle your priority from the building menu and select to mine ‘Gold’ instead of ‘Iron’.
13. Gold Leaves
Similar to the Forge we mentioned above, Goldbeater is another building you unlock as a reward for completing Chapter 2 in the Middle Ages, and this one uses Gold to make Gold Leaves.
You need Gold Leaves to make level 4 upgrades or higher in Memoriapolis.
14. Gold Coins
Unlike the resources we have mentioned above in this guide, Gold Coins can only be obtained by taxing your residents in the City or selling your raw or produced resources to nearby cities.
However, you will first need to build the ‘Macellum’ Service building and then unlock trade routes.
15. Blueprints
Blueprints are, by far, one of the most important resources in Memoriaplois, as it unlocks the Production, Cultural, Service, and Wonder types of buildings.
In the Early Access of Memoriapolis, you can build the ‘Architectural Office’ to generate 15 Blueprints per cycle. This can be increased to upgrade this building to level 4, and generate 24 Blueprints per cycle.
16. Precious Stones
Precious Stones are the rarest resource in Memoriapolis. This resource has little to no use in the Early Access version of the Game, but this can change when we get two more Ages as the game develops.
For now, the only way to obtain Precious Stones is by unlocking the ‘Precious Mine’ upgrade tree of the ‘Small Mine’ building. This building will then have a 15% chance of finding Precious Stones.
Published: Oct 21, 2024 02:39 pm