Developer consoles have been a part of video games for years, and players have often used many of the “developer” commands (or console commands) to activate cheats, remove the HUD in various games, and even change how certain things in the game react. Mass Effect: Andromeda is built using the Frostbite Engine, which means its console commands follow closely to those offered in previous Frostbite games like Battlefield 4 and Battlefield 1. In this article we’ll show you how to use console commands and remove the HUD in Mass Effect: Andromeda, and even provide a list of commands that players may find useful.

Unlike many other games, Mass Effect: Andromeda’s developer console does not include any kind of “cheats” that players can use. The only types of commands allowed, or even known of at this point, are commands that allow players to take screenshots, show their FPS, or disable the HUD.

To begin entering console commands in Mass Effect: Andromeda, press the tilde key (~) and then begin typing. We’ve separated the console commands into two lists below. The first list is comprised of what we believe to be the most useful console commands, and the second list if a complete record of all the current known console commands support in the Frostbite Engine.

Most Useful Commands

GameTime.MaxVariableFps – Caps off your FPS (frames per second) with a specific value to allow for less screen tearing.

PerfOverlay.DrawFps– Used to activate the game’s built in FPS (frames per second) overlay. Extremely useful to see how well the game is running on your system.

UI.DrawEnable – Use with a 0 or 1 to enable or disable on-screen user interface (example: ui.drawnenable0 to turn off HUD, ui.drawenable1 to reenable HUD)

Complete List of Console Commands

Here you’ll find a complete list of the currently known console commands. You can see this list yourself in-game by pressing the tilde key (~) and then typing “list” without quotations.

  • UI.DrawEnable
  • Window.PosX
  • Window.PosY
  • Window.Width
  • Window.Height
  • GameTime.MaxVariableFps
  • Render.DrawScreenInfo
  • Render.ResolutionScale
  • Render.FrameSynthesisScaleH
  • Render.FrameSynthesisScaleY
  • Render.VSyncFlashTestEnable
  • Render.OutputBrightnessTestEnable
  • Thread.ProcessorCount
  • Thread.MaxProcessorCount
  • Thread.MinFreeProcessorCount
  • Thread.JobThreadPriority
  • WorldRender.TransparencyShadowmapsEnable
  • WorldRender.MotionBlurEnabled
  • WorldRender.MotionBlurRadialBlurMax
  • WorldRender.MotionBlurQuality
  • WorldRender.MotionBlurMaxSampleCount
  • WorldRender.FrameSynthesisMode
  • WorldRender.FilmicEffectsEnable
  • WorldRender.EmitterSunTransmittanceMapEnabled
  • WorldRender.EmitterSunTransmittanceResolution
  • WorldRender.LightTileCombineOutdoorLightEnable
  • WorldRender.LightTileCsPathEnable
  • WorldRender.PlanarReflectionEnable
  • WorldRender.InterpupillaryDistance
  • WorldRender.SpotLightShadowmapEnable
  • WorldRender.SpotLightShadowmapResolution
  • RenderDevice.VSyncEnable
  • RenderDevice.TripleBufferingEnable
  • RenderDevice.RenderAheadLimit
  • RenderDevice.StereoConvergenceScale
  • RenderDevice.StereoSeparationScale
  • RenderDevice.StereoSoldierZoomConvergenceScale
  • RenderDevice.DxDiagDriverDetectionEnable
  • RenderDevice.Dx11Dot1Enable
  • RenderDevice.Dx11Dot1RuntimeEnable
  • PerfOverlay.Enable
  • PerfOverlay.DrawGraph
  • PerfOverlay.DrawGraphMethod
  • PerfOverlay.DrawCpuGraph
  • PerfOverlay.DrawGpuGraph
  • PerfOverlay.DrawFrameGraph
  • PerfOverlay.DrawVblankGraph
  • PerfOverlay.DrawFps
  • PerfOverlay.DrawFpsMethod
  • PerfOverlay.DrawFcat
  • PerfOverlay.FcatWidth
  • PerfOverlay.LegendDisplayFormat
  • PerfOverlay.FpsTimePeriod
  • PerfOverlay.FpsDisplayAlpha
  • PerfOverlay.FpsDisplayFormat
  • PerfOverlay.FpsDisplayScale
  • PerfOverlay.FpsDisplayOffsetX
  • PerfOverlay.FpsDisplayOffsetY
  • PerfOverlay.FrameFileLogEnable
  • NetworkPerfOverlay.Enable
  • Screenshot.Render
  • Screenshot.Format
  • Screenshot.LayerMode
  • PostProcess.ForceDofEnable
  • PostProcess.DofMethod
  • PostProcess.BlurMethod
  • PostProcess.SpriteDofEnable
  • PostProcess.SpriteDofHalfResolutionEnable
  • PostProcess.DynamicAOEnabled
  • PostProcess.DynamicAOMethod
  • PostProcess.ScreenSpaceRaytraceEnable
  • PostProcess.ScreenSpaceRaytraceDeferredResolveEnable
  • PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable
  • PostProcess.ScreenSpaceRaytraceFullresEnable

For more help in Mass Effect: Andromeda, be sure to head over to our game hub. We also have a complete guide to the best weapons in Mass Effect: Andromeda, as well as a guide that will help you learn how to find the best Pathfinder build for your playstyle.