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Dragon Quest 3 Remake Screenshot
Image via Square Enix

How To Fix the Dragon Quest 3 Remake Ultrawide Issue on PC

Improving a fantastic remake!

DRAGON QUEST III HD-2D Remake is the ultimate way to enjoy the classic JPRG from Square Enix. It’s one of the better Unreal Engine releases, and thanks to its low requirements, most systems can easily run it. There are limitations though, and this is another remake from Square Enix that does not support ultrawide monitors. Thankfully, Lyall from the wide-screen community has already released a patch that adds ultrawide support to Dragon Quest 3 Remake.

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Fixing the Dragon Quest 3 Remake Ultrawide Issue

Dragon Quest 3 Remake does not have ultrawide support, meaning the game is pillarboxed in cutscenes and gameplay. This is very distracting, especially if you’re playing on one of the wider screens. The patch from Lyall adds full ultrawide support and adjusts the UI accordingly as well.

Installing the tool is pretty simple, and here is how it works.

  • Make sure Dragon Quest 3 isn’t currently running
  • Head over to the following GitHub link, and download the latest version by selecting DQ3Fix_v0.0.2.zip under “Assets“
  • Once downloaded, extract the zip file in the following location where Dragon Quest 3 Remake is installed:
steamapps\common\DRAGON QUEST III HD-2D Remake

After you’re done, launch Dragon Quest 3 Remake, and the game will properly render at any aspect ratio. It will also center the HUD and ensure that the FOV is correct regardless of the chosen aspect ratio. Here is a screenshot provided by Lyall of Dragon Quest 3 Remake running in ultrawide resolution with the patch applied.

All credits go to Lyall for creating and testing the tool. You can learn more about their work at their Ko-fi and Patreon.

If you want to delete the patch for whatever reason, simply delete the files that came with the zip file or individually disable the solution in its DQ3Fix.ini configuration file.

This patch also removes the 60 FPS cap, skips the intro logos, and allows players to use console commands for further customization using generic Unreal Engine commands. 

We don’t expect the developers to add native ultrawide support anytime soon, but hope that future Square Enix releases consider supporting the growing widescreen format. 


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Author
Image of Ali Hashmi
Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.