How to Fix the Comms Array in Dead Space Remake - Prima Games

How to Fix the Comms Array in Dead Space Remake

For a comms array puzzle, it isn't very communicative.

by Shawn Robinson
Dead Space Remake Comms Array

Dead Space Remake brings plenty of features forward from the original, and environmental puzzles are one of them. During various chapters, you’ll need to complete certain puzzles using objects in the environment to progress the story, and some of these range from quite difficult to fairly straightforward. One puzzle that arrives later on in the game seems to trip some people up, though. Here’s how to fix the comms array in Dead Space Remake.

How to Repair the Communications Array in Dead Space Remake

Dead Space Remake Comms Array Modules
Image via Prima Games

The comms array puzzle first appears at the end of Chapter 8: Search and Rescue. When trying to repair the communications array to contact the Valor, you’ll need to power the comms array by connecting certain wires together to power the central node at the top of the room. Given the various dishes attached to the wall and the different shapes they take, this is where things can get a little confusing.

Related: Where to Find the Tissue Sample in Dead Space Remake

When starting this puzzle, we suggest first taking out the dishes with white lines on them. These dishes are what will redirect the power from one end of a power line to another. The direction these white lines go in is where the power will go. You can rip out any dishes with red circles and electricity symbols on them, as they’re non-functional and are just getting in the way. If you’ve been at this for a little while now and still aren’t able to get it, you can see the answer to the puzzle in the image below.

Dead Space Comms Array Puzzle Answer
Image via Prima Games

Once all dishes are in the correct spots, the comms array will be fixed and you’ll be able to move on with the rest of Chapter 8. Have fun, you’re in for a nasty surprise in a few minutes.

Shawn Robinson

Shawn's been playing games for well over a decade now, dabbling in all sorts of genres but always willing to try new things. Some of his favorite games include first-person shooters like Left 4 Dead and Titanfall, though narrative games like Life is Strange are held near and dear.