How to Disable the Puke Effect in Windblown

Coming back to life is rough, man.

Puke Windblown
Screenshot by Prima Games

Whenever your character respawns in the hub world of Windblown, they puke their guts out, and it’s a pretty funny, if gross, visual. It makes sense in the game’s context, but the animation can put off some players. This was brought up by a few players during the demo, and Motion Twin has heard them. If you want to disable the puke or vomit effect in Windblown, here is how you can do that.

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Disable the Puke Effect in Windblown

To disable the puke/vomit animation in Windblown, check the “No vomit” option in the accessibility menu of options.

This can be accessed from the main menu, and disables the animation entirely, replacing it with the character crawling out of their tent instead.

That’s all there is to it, and you won’t have to witness the effects of being resurrected.

Reduce or Disable Blood Effects in Windblown

Windblown is a pretty gory game, and there is a lot of blood that is sprayed around the combat arena as you hit enemies and get hit by them. The developers have added a slider for the blood effects, and you can tweak this to your liking. If you don’t want to see any blood at all, you can set the value to 0%.

This is a comparison of the blood effects between the enabled and the disabled. You can also use a value somewhere in between to find a sweet spot for blood effects.

Blood Effects Disabled WindblownBlood Effects 100% Windblown

Since Windblown is in early access, we expect the game to go through many changes throughout its course of development, and if you’re not a fan of any particular system, we recommend letting the developers know using the in-game feedback tools. The vomit animation was requested to be disabled by a player, and the developers actually listened.

Puking aside, if you want to switch up how your character looks, check out how you can change their species type in Windblown.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.