In Update 2.0 for Cyberpunk 2077, most of the perks in the game have been completely overhauled to match the fresh systems, including changes to Stamina in general. Before the update, Stamina served a much simpler role that really only changed melee or limited your mobility, and we’re here to explain how that’s no longer the case.
Cyberpunk 2077 Update 2.0: Stamina Explained
Stamina in Update 2.0 determines how many bullets you can shoot and how often you can dash. Any time you fire your weapon, swing a sword, or dash out of the way, the Stamina bar will deplete. Seeing your endurance tied to bullets can be jarring at first, but it adds to the progression of the full skill tree, and nearly every branch involves Stamina to some degree.
Not all bullets are created equal, either. Taking shots with your sniper rifle will take a much larger chunk out of the Stamina bar in Cyberpunk 2077. That’s why investing your perk and attribute points into the “Cool” tree would be even more beneficial. It allows you to utilize precision weapons with far less consumption on your Stamina.
Along with the addition of Stamina bars for your weapons, the stat was removed from movement. You can run indefinitely without any worry for endurance. Whether you have cybernetic legs or not, you can run a marathon. We found the change to be a major quality-of-life adjustment, and we were able to move without consequence.
Both the perk tree and the skills you build up will help improve your Stamina consumption. So, as you head back into Cyberpunk 2077 or start a new character, you’ll want to focus on those aspects of your build. Just take your time and remember that your Stamina management is barely an issue unless you’re constantly spamming ammo.
All Cyberpunk 2077 Stamina Perks
There are plenty of Perks in Cyberpunk 2077 that will help you to manage your Stamina. Below we’ve listed all the Perks and “sub-perks,” separated by Attribute category, that will either increase your Stamina or help you mitigate it.
- Dash (Level 1): Replaces dodging. -20% Stamina cost for dodging and Dashing.
- Mean Streak: Dash sub-perk. +40% Stamina after neutralizing an enemy while Dashing.
- Lead and Steal (Level 1): -15% Stamina cost for attacks with Blades.
- Bullet Time: Lead and Steal sub-perk. Whenever time is slowed, Bullet Deflect does not consume Stamina, and deflections automatically hit enemies for Crit Damage.
- Finisher: Blade Runner (Level 1): -15% Stamina cost for attacks with Blades.
- Slaughterhouse: +25% Stamina from dismemberments. Attacks apply Bleeding, increasing chance for dismemberment.
- Air Dash (Level 1): -20 Dash Stamina cost.
- Tailwind: +25% Stamina from performing Air Dashes and double jumps. Air Dashes do not cost Stamina.
- Ready, Rested, Reloaded (Level 1): -10% Stamina cost for shooting with Assault Rifles and SMGs.
- Sharpshooter (Level 3): 7% Stamina Regen for two seconds per stack.
- Shoot to Chill: Sharpshooter sub-perk. -7% Stamina cost for automatic weapons per stack of Sharpshooter.
- Spray and Pray: Sharpshooter sub-perk. -10% Stamina cost for hip-firing.
- Wrecking Ball (Level 1): -15% Stamina cost for attacks with Blunt Weapons.
- Kinetic Absorption: Wrecking Ball sub-perk. Blocking an attack gives +10% Stamina and +30% damage with Blunt Weapons for five seconds.
- Quake (Level 1): -15% Stamina cost for attacks with Blunt Weapons.
- Aftershock: Quake sub-perk. +30% Stamina for each enemy hit with Quake.
- Focus (Level 2): Automatically activate Focus mode when you aim while at full Stamina. When Focus mode is active, shooting has no Stamina cost. When it Focus mode ends, Stamina decreases by -40%.
- No Sweat: Focus sub-perk. -50% Stamina cost from Focus mode for each enemy neutralized while it was active.
- Deadeye (Level 2): -25% Stamina cost for shooting.
- California Reaper: Deadeye sub-perk. +30% Stamina after neutralizing an enemy with a ranged attack via headshot or weak spot.
- Quick Draw: Deadeye sub-perk. +30% weapon swap speed when swapping to Pistols, Revolvers, Sniper Rifles, and Precision Rifles. +30% Stamina when swapping during combat.
- Shinobi Sprint: Ninjutsu sub-perk. -75% Stamina cost for crouch-sprinting during combat.
- Creeping Death: Ninjutsu sub-perk. Neutralizing an enemy when undetected grants +15% Health, +15% Stamina, and +10% movement speed for six seconds.
- Run ‘n’ Gun: Hip-firing does not consume Stamina while using a Pistol. When Focus is active, you gain +25% movement speed.
Items That Increase Stamina in Cyberpunk 2077
When running around Night City and Dog Town, you’ll find a whole lot of items you can consume, many of which will help you increase your Stamina Regen Rate. For the most part, these items will come in the form of non-alcoholic beverages, which will apply the Hydration status effect. But there are a couple other items as well, including a permanent buff. Check them out below:
- Military-Grade Lactic Acid Recyclers: Permanently increases Stamina Regen Rate by 2%.
- Stamina Booster: +20% Stamina Regen Rate for 1,800 seconds.
- Non-alcoholic beverages: Applies the Hydration status, which gives you +5% Stamina Regen Rate for 450 seconds.
Cyberware That Increases Stamina in Cyberpunk 2077
Arguably one of the most fun ways to curb Stamina consumption is through the use of Cyberware, which can have all kinds of wild effects. Typically speaking, the circulatory system is going to have the biggest effect on Stamina, but you’ll find skeleton and operating system Cyberware that will also have an impact on Stamina to some degree. Below we’ve listed all the Cyberware that can help you out with Stamina, among other effects.
- Adrenaline Booster: +23% Stamina whenever you neutralize an enemy with a melee weapon.
- Biodyne Berserk: -100% Stamina cost, +30% attack speed, +20% Crit chance, +100% Crit damage, health cannot drop below 25%, cannot use items, only melee weapons, +25% health for every enemy neutralized once ended.
- Bionic Lungs: Increase Stamina by 60%.
- Clutch Padding: -18% Stamina cost for shooting.
- Electromag Recycler: +4% Stamina and health when you hit an enemy with a fully charged Tech weapon shot.
- Isometric Stabilizer: -18% Stamina cost for all attacks.
- Kerenzikov Boost System: -100% Stamina cost for shooting. Slows time by 15%.
- Militech Apogee Sandevistan: +22% Stamina and +20% extended duration when neutralizing an enemy while active, slows time by 85%, +10% headshot damage, +9% Crit chance, +13% Crit damage.
- Moore Tech Berserk: -100% Stamina cost, health cannot drop below 25%, cannot use items, melee weapons only, +25% health for every enemy neutralized once ended.
- Universal Booster: Health items will give -30% to all Stamina costs for five seconds. +10% Armor for five seconds.
- Zetatech Beserk: -100% Stamina cost, +20% attack speed, -30% fall damage, health cannot drop below 25%, cannot use items, only melee weapons, +25% health for every enemy neutralized once ended.
Before jumping into the new expansion, find out if you need to beat the rest of Cyberpunk 2077 before Phantom Liberty.