Despite being a Halo fanatic and singing Infinite’s praises even long after its content-light release, I finally fell off the train sometime during Season 1’s interminable six month long stretch. “I’ll come back when they add Firefight,” I said. Well, it’s time to eat those words. Halo Infinite’s upcoming season 5 looks to be bringing multiplayer PvE action to the game.
Halo Infinite Season 5 PvE Additions
One massive new addition to not only Halo Infinite but in what is also a first for the franchise, players can now add PvE enemies and elements to Forge maps. This is.. phenomenal, honestly. With the Forge toolset in Infinite already being the most robust in the series, sporting all sorts of wild maps and game types cooked up by the previously waning community, this will (probably) harken in a new golden age of Forge content. Just picture it: you and a squad versus 100 grunts.
The best part? You’ll be able to earn Battle Pass experience in ANY Custom games. No more arbitrary restrictions on experience and game modes, thank goodness. Combine this with the new, higher-quality 50-tier Battle Pass and you’ve got a recipe for minimal grind.
Next, in a mid-season update, we’re getting Firefight King of the Hill. This mode is a spin-off of the traditional Firefight mode, first featured in Halo: ODST, and is most certainly the first of many Firefight game types currently in the works. We don’t have an exact date on this, but sometime in November is probably a safe bet.
I am, personally, unreasonably excited for this seasonal update. Halo Infinite feels like, after nearly two years, it’s finally turning the corner. It’s somewhat maddening that nearly every AAA game needs over a year to feel complete, but it’s always better late than never.